Post by ketaro on May 14, 2010 18:38:25 GMT -5
Here's an old one I picked up and prettied up. He's definately a very fun one to use. ;D I bet Nin will remember him.
Name: Alberio (to which he often likes to add random titles at the end of)
Age: 27
Gender: Male
Race: Human
Alignment: Chaotic Neutral
Powerlevel: 5
Timeline: Medieval or Modern
Appearance: A mysterious figure completely concealed under a hooded, light brown robe. The only discerable feature of this man being a long, blueish black ponytail that comes down along his front, about to his chest.
Personality: An above average practitioner of trickery and guile. He ruins his mysterious visage via his cheerful tone and playful nature. Often acts the gullible fool if only to entertain himself. He's also quite into, and I quote, "unraveling the mysteries within your wallet."
History: Alberio, or more preferably Al, is a bit of a wanderer. He opts to never remain in the same place for too long as things begin to get boring for him. Then there's also that he often gets into the kind of trouble with consequences he's rather not want to stick around for all too often. As such, because of his wandering nature, he's quite knowledgable of most any major place. He never uses this knowledge, however, to avoid the areas of trouble of which he advises other people to avoid, although anywhere he goes is an area he advises people to avoid when asked, so perhaps it'd be better for him to simply advise people to avoid him instead? Oh, but then he'd get lonely.
Equipment: Nothing except for a simple dagger in which he's rather combat proficient with.
Powers/Abilities:
Eldritch Blast: Basically his only ability that inflicts damage. It consists of dark energy that is capable of inflicting damage as well as a very small range of minor effects such as nausea, very temporary blindness, disoreantation, and even catching the target on fire.
Devil's Sight: Grants him the ability to clearly see at night as well as see through any sort of magically created darkness.
See the Unseen: Grants him the ability to see things concealed by invisibility.
Flee the Scene: Short range teleportation is basically what this does for him. Has secondary effect of leaving behind an image of him that shows him as still being there, it even able to move and talk to enhance the effect. Normally is only disbelieved and dismissed upon physical interaction with it or via some sort of magical means. He can concentrate enough to make this image of him stick around for quite awhile so long as no one touches it.
Walk Unseen: Makes him invisible. Plain and simple.
Fell Flight: Lets him fly. Even simpler.
Stony Grasp: Able to make large hands extend out of any earthen/rocky/stone/concrete surface which then attempt to grapple and pin anyone in reach. The hands are immobile, can be commanded to pick a certain target or left to choose their own, and each cast creates only a single hand which is about the size of a giant's hand.
Resistances: His control of dark energies gifts him with a pretty minor resistance to any damage inflicted on him with melee weapons and projectiles. Not too helpful in alot of situations but often could be just enough to survive a life threatening blow, thus allowing him the time to escape.
Weaknesses: Mostly as vulnerable as just about any human. A fear of heights, but only of heights above that of a two-story building currently (He's slowly training himself to deal with it).
Name: Alberio (to which he often likes to add random titles at the end of)
Age: 27
Gender: Male
Race: Human
Alignment: Chaotic Neutral
Powerlevel: 5
Timeline: Medieval or Modern
Appearance: A mysterious figure completely concealed under a hooded, light brown robe. The only discerable feature of this man being a long, blueish black ponytail that comes down along his front, about to his chest.
Personality: An above average practitioner of trickery and guile. He ruins his mysterious visage via his cheerful tone and playful nature. Often acts the gullible fool if only to entertain himself. He's also quite into, and I quote, "unraveling the mysteries within your wallet."
History: Alberio, or more preferably Al, is a bit of a wanderer. He opts to never remain in the same place for too long as things begin to get boring for him. Then there's also that he often gets into the kind of trouble with consequences he's rather not want to stick around for all too often. As such, because of his wandering nature, he's quite knowledgable of most any major place. He never uses this knowledge, however, to avoid the areas of trouble of which he advises other people to avoid, although anywhere he goes is an area he advises people to avoid when asked, so perhaps it'd be better for him to simply advise people to avoid him instead? Oh, but then he'd get lonely.
Equipment: Nothing except for a simple dagger in which he's rather combat proficient with.
Powers/Abilities:
Eldritch Blast: Basically his only ability that inflicts damage. It consists of dark energy that is capable of inflicting damage as well as a very small range of minor effects such as nausea, very temporary blindness, disoreantation, and even catching the target on fire.
Devil's Sight: Grants him the ability to clearly see at night as well as see through any sort of magically created darkness.
See the Unseen: Grants him the ability to see things concealed by invisibility.
Flee the Scene: Short range teleportation is basically what this does for him. Has secondary effect of leaving behind an image of him that shows him as still being there, it even able to move and talk to enhance the effect. Normally is only disbelieved and dismissed upon physical interaction with it or via some sort of magical means. He can concentrate enough to make this image of him stick around for quite awhile so long as no one touches it.
Walk Unseen: Makes him invisible. Plain and simple.
Fell Flight: Lets him fly. Even simpler.
Stony Grasp: Able to make large hands extend out of any earthen/rocky/stone/concrete surface which then attempt to grapple and pin anyone in reach. The hands are immobile, can be commanded to pick a certain target or left to choose their own, and each cast creates only a single hand which is about the size of a giant's hand.
Resistances: His control of dark energies gifts him with a pretty minor resistance to any damage inflicted on him with melee weapons and projectiles. Not too helpful in alot of situations but often could be just enough to survive a life threatening blow, thus allowing him the time to escape.
Weaknesses: Mostly as vulnerable as just about any human. A fear of heights, but only of heights above that of a two-story building currently (He's slowly training himself to deal with it).