Post by ketaro on May 14, 2010 18:40:33 GMT -5
No, nothing special to say here. Oh, I'm expecting them peoples with that boundless knowledge of guns to tear this up. That'll be fun
Name: Asyra
Age: 34
Gender: Female
Race: Human
Alignment: Chaotic Neutral
Power Level: 5
Timeline: Modern
Appearance: Asrya
Personality: As a mercenary for hire, she chooses to fulfill her assignments the way SHE wants to do them, regardless of whatever conditions her contrater wishes to instill. Anything outside of her main objective is nothing to be concerned with (such as the safety of others). She carries a very intimidating aura about, and most certainly never allows any sort of playing around. Their is no 'off duty' time for her as she treats her time inbetween jobs just as seriously as during jobs.
Equipment: A somewhat larger than normal black guitar case, reinforced with bullet-proof plating on all sides. Generally used as cover against standard bullets.
***Inside the case***
x2 Desert Eagles
- Bullet Type: .50 Action Express (6 extra clips(each)) *7 bullets per clip*
M82A1 SASR(.50 cal)
- Five 10-round detachable box magazine(explosive rounds)
- Five 10-round detachable box magazine (standard rounds)
***On her***
x2 Desert Eagles (Holstered around her waist)
- Bullet Type: .50 Action Express *7 bullets per clip, 2 extra clips(each)*
S&W Model 625 (Mainly just to add a little style to herself. She hates using it and rarely ever pulls it out. Having recieved it as a gift, the first gift anyone'd given her before, by the man who she helped create a band of 'special' mercenaries with. She holds onto it still purely for sentimental reasons, altough she's in certain denial about that.)
- .45 caliber *Spare rounds usually not kept on hand*
Powers/Abilities:
- Enhanced strength: Certainly not the kind of strength able to toss cars around, but powerful nonetheless compared to any normal human. Things such as stop signs or light posts can be torn out of the ground and used as improvised clubs. Motorbikes, vending machines, and similar 'small' objects are certainly decent enough improvised projectiles for her. I think you get the picture.
- Enhanced Accuracy: The sole ability that made quite a few of her former colleagues jealous. Being able to hit a bullseye almost everytime with most handguns at two or even three times their usual range. Rifles, a whole nother story, ranging all the way up to five or six times their usual range. Of course, thats only with absolutely near perfect conditions.
- Rakansen: Highly skilled in this Chinese martial art which utilizes coins as projectiles. Despite just being coins, in her hands they can become very lethal. The speed at which she can shoot a coin is just under 95 mph. She employs this as her close range combat style as its hardly ideal for anything beyond 30 feet. For this she keeps several rolls of coins on her person at all times.
History: Asyra belongs to the same group of mercenaries as Mana, one of the founders actually, and as such she too is an Esper of sorts. She's certainly near the top in the group, third to be exact, however she is hardly well-liked while only the two above her rank actually know her enough to give the respect she deserves. Her intimidating aura immediately deters most of the lower ranks from associating with her while her cold demearor and harsh tone keep the away the rest. Her missions are usually done solo as no one is willing to be paired up with her and neither is she willing to put up with anyone messing up her plans. She often thinks about leaving this annoying group and continuing on her own, afterall she's always worked solo jobs anyways, but has yet to actually act on these thoughts.
Weaknesses: What is considered lethal for humans still is lethal to her, however her tolerance for pain is rather higher. She's hardly much of a fist fighter should she run out of ammo or coins, and thus could easily be outmatched even by some one of lesser strength than her in a fist fight. Vulnerable to physcic/mental attacks. Sweet foods and candy make her horribly sick, cute things make her uncomfortable, and she reacts to any kind of flirtateous behavior towards her with violence.
Name: Asyra
Age: 34
Gender: Female
Race: Human
Alignment: Chaotic Neutral
Power Level: 5
Timeline: Modern
Appearance: Asrya
Personality: As a mercenary for hire, she chooses to fulfill her assignments the way SHE wants to do them, regardless of whatever conditions her contrater wishes to instill. Anything outside of her main objective is nothing to be concerned with (such as the safety of others). She carries a very intimidating aura about, and most certainly never allows any sort of playing around. Their is no 'off duty' time for her as she treats her time inbetween jobs just as seriously as during jobs.
Equipment: A somewhat larger than normal black guitar case, reinforced with bullet-proof plating on all sides. Generally used as cover against standard bullets.
***Inside the case***
x2 Desert Eagles
- Bullet Type: .50 Action Express (6 extra clips(each)) *7 bullets per clip*
M82A1 SASR(.50 cal)
- Five 10-round detachable box magazine(explosive rounds)
- Five 10-round detachable box magazine (standard rounds)
***On her***
x2 Desert Eagles (Holstered around her waist)
- Bullet Type: .50 Action Express *7 bullets per clip, 2 extra clips(each)*
S&W Model 625 (Mainly just to add a little style to herself. She hates using it and rarely ever pulls it out. Having recieved it as a gift, the first gift anyone'd given her before, by the man who she helped create a band of 'special' mercenaries with. She holds onto it still purely for sentimental reasons, altough she's in certain denial about that.)
- .45 caliber *Spare rounds usually not kept on hand*
Powers/Abilities:
- Enhanced strength: Certainly not the kind of strength able to toss cars around, but powerful nonetheless compared to any normal human. Things such as stop signs or light posts can be torn out of the ground and used as improvised clubs. Motorbikes, vending machines, and similar 'small' objects are certainly decent enough improvised projectiles for her. I think you get the picture.
- Enhanced Accuracy: The sole ability that made quite a few of her former colleagues jealous. Being able to hit a bullseye almost everytime with most handguns at two or even three times their usual range. Rifles, a whole nother story, ranging all the way up to five or six times their usual range. Of course, thats only with absolutely near perfect conditions.
- Rakansen: Highly skilled in this Chinese martial art which utilizes coins as projectiles. Despite just being coins, in her hands they can become very lethal. The speed at which she can shoot a coin is just under 95 mph. She employs this as her close range combat style as its hardly ideal for anything beyond 30 feet. For this she keeps several rolls of coins on her person at all times.
History: Asyra belongs to the same group of mercenaries as Mana, one of the founders actually, and as such she too is an Esper of sorts. She's certainly near the top in the group, third to be exact, however she is hardly well-liked while only the two above her rank actually know her enough to give the respect she deserves. Her intimidating aura immediately deters most of the lower ranks from associating with her while her cold demearor and harsh tone keep the away the rest. Her missions are usually done solo as no one is willing to be paired up with her and neither is she willing to put up with anyone messing up her plans. She often thinks about leaving this annoying group and continuing on her own, afterall she's always worked solo jobs anyways, but has yet to actually act on these thoughts.
Weaknesses: What is considered lethal for humans still is lethal to her, however her tolerance for pain is rather higher. She's hardly much of a fist fighter should she run out of ammo or coins, and thus could easily be outmatched even by some one of lesser strength than her in a fist fight. Vulnerable to physcic/mental attacks. Sweet foods and candy make her horribly sick, cute things make her uncomfortable, and she reacts to any kind of flirtateous behavior towards her with violence.