Post by Veros on Mar 27, 2008 14:51:32 GMT -5
Name: William Kartel
Age: 389 though due to magic, appears in his mid to late twenties.
Gender: Male
Race: Human
Alignment: Neutral
Power Level: 7
Timeline: Modern
Appearance: Similar to this...
Personality: Dedicated to a fault, William is unable to admit defeat and will only count it as a set back and come back more prepared until he eventually wins. He's also quite a sexist - though only if a female acts how he believes they should.
History: William's early days, was spent being trained the basics of magic by his mother. Though at the age of 22 he got involved in the War of Three Kingdoms, where he picked up and learned how to use his magic in melee even while in light armor. It was also where he learned to effectively manipulate his magic to better suite the need at hand. Shortly after the War of Three Kingdoms, having his magic preserve him, at the age of 44, he set off to better hone his magic and its use in melee combat.
In 1692, he escaped from his new home in Massachusetts to evade the predicaments of the Salem Witch Trials.
Powers: Physical abilities ~ Due to the use of his magic, William is able to surpass normal human limits on strength, agility, and constitution. In terms of strength, with some difficulty he is able to break a two inch thick slab of metal. As far as dexterity is concerned he could balance on a rope with little difficulty or react fast enough to evade bullets with general ease. His pain threshold, is also remarkably high for a magic user though not nearly as high as that of a true combatant's.
Spell Casting ~ Through years and years of training, William has extreme magical power, focused primarily on battle magic, with little outside of it. Battle magic includes spells such as Fireball, Chain Lightning, et cetera.
Equipment: Magic infused clothes, making them as good, if not better, than plate mail in terms of protection.
Weakness: Possesses a narrow array of magic - almost nothing outside of offensive magic. Knows a highly limited number of spells.
Teleport ~ William as three teleport spells. Combat, solo-transit, and multi-transit.
Evocation ~ William's main spells are evocations, ranging from the simple Cone of Flames to the Fireball, from Frost to Cone of Cold, from Shock to Chain Lightning, and even Disintegrate. Though his most powerful spells are the spells he calls Cold Snap, Heat Wave, and Thunder.
Age: 389 though due to magic, appears in his mid to late twenties.
Gender: Male
Race: Human
Alignment: Neutral
Power Level: 7
Timeline: Modern
Appearance: Similar to this...
Personality: Dedicated to a fault, William is unable to admit defeat and will only count it as a set back and come back more prepared until he eventually wins. He's also quite a sexist - though only if a female acts how he believes they should.
History: William's early days, was spent being trained the basics of magic by his mother. Though at the age of 22 he got involved in the War of Three Kingdoms, where he picked up and learned how to use his magic in melee even while in light armor. It was also where he learned to effectively manipulate his magic to better suite the need at hand. Shortly after the War of Three Kingdoms, having his magic preserve him, at the age of 44, he set off to better hone his magic and its use in melee combat.
In 1692, he escaped from his new home in Massachusetts to evade the predicaments of the Salem Witch Trials.
Powers: Physical abilities ~ Due to the use of his magic, William is able to surpass normal human limits on strength, agility, and constitution. In terms of strength, with some difficulty he is able to break a two inch thick slab of metal. As far as dexterity is concerned he could balance on a rope with little difficulty or react fast enough to evade bullets with general ease. His pain threshold, is also remarkably high for a magic user though not nearly as high as that of a true combatant's.
Spell Casting ~ Through years and years of training, William has extreme magical power, focused primarily on battle magic, with little outside of it. Battle magic includes spells such as Fireball, Chain Lightning, et cetera.
Equipment: Magic infused clothes, making them as good, if not better, than plate mail in terms of protection.
Weakness: Possesses a narrow array of magic - almost nothing outside of offensive magic. Knows a highly limited number of spells.
~Spells of Note~
Teleport ~ William as three teleport spells. Combat, solo-transit, and multi-transit.
Evocation ~ William's main spells are evocations, ranging from the simple Cone of Flames to the Fireball, from Frost to Cone of Cold, from Shock to Chain Lightning, and even Disintegrate. Though his most powerful spells are the spells he calls Cold Snap, Heat Wave, and Thunder.