Post by Toriji on May 16, 2008 14:59:05 GMT -5
Name: Nail
Age: 23
Gender: Male
Race: Human
Alignment: Neutral, chaotic
Power Level: 4
Timeline: Modern
Appearance: He is short and small of build. A mop of wiry black hair sits on his round face, along with a smile full of sharpened teeth. He wears remnants of a straight jacket on his upper body and a pair of worn shorts on his legs. He still has shackles on his wrists and ankles, but wears no shoes.
Personality:
1: The first personality of his is very hyper active. He is hard to interact with because he disregards others talking and yells over them whenever he wants.
2:The second personality is overbearingly masculine. He shouts, bullies and competes with whoever he meets. He feels the need to prove a point if he thinks someone doubts him.
3[actual]: The third personality id cool and collected. He walks and talks nonchalantly and isn't as quick to anger as the others are. He enjoys the challenge of socializing and talks with the locals of where he is all of the time.
History: He was never sane, even as a child. He was sent away to an insane asylum to help him deal with his aflictions. While he was in the asylum, the other patients returned to normalcy in an amazing pace.
Once he turned twenty, the doctors hypothesized that he was the reason for their unexplained success. They tested the theory and found it to be true. The began to use him as a tool to cure the patients. As he became more and more insane, the doctors made money off of him.
Finally he lost control and broke free of the asylum. He found joy in fighting the animals around the grounds and picked up a habit of attacking anything he didn't like.
Upon attacking a group of archaeologists, he came across his weapon. It took quite a while for him to master it's powers, but he was soon fighting with extreme power.
Powers:
Afliction~ Nail can take his own mental ailments and transfer them to his enemy with physical contact, though he can only pass one at a time. This effect is cancelled if they are out of a half-mile radius of him, or he is knocked out.
Infliction~ Nail can draw mental illnesses from someone with just one physical contact.
From the Brink~ In exchange for surviving a greivous blow or even near-death, nail obtains another ailment to add to his list. This is a last resort for him.
Equipment: His weapon is the hilt of an ancient blade that can interchange between an axe, a sword, a hammer, and a dagger.
His mental sicknesses provide him with an advantage in battle by giving them to the enemy. Here's a list:
Paranoia
Insomnia
Schizophrenia
Multiple Personality Syndrome
Hypochondria
Hallucinations
Narcolepsy[mild]
Narcisism
Severe Fear of Spiders
Severe Fear of the Dark
Severe Fear of Hieghts
Severe Fear of Water
Manic-Depressive Bipolar
Psychopathy
Sociopathy
Weakness: He is still human and can be easily killed. His isn't mentally stable and can't put up a good defense to mental attacks unless he's passed on all of his ailments.
Age: 23
Gender: Male
Race: Human
Alignment: Neutral, chaotic
Power Level: 4
Timeline: Modern
Appearance: He is short and small of build. A mop of wiry black hair sits on his round face, along with a smile full of sharpened teeth. He wears remnants of a straight jacket on his upper body and a pair of worn shorts on his legs. He still has shackles on his wrists and ankles, but wears no shoes.
Personality:
1: The first personality of his is very hyper active. He is hard to interact with because he disregards others talking and yells over them whenever he wants.
2:The second personality is overbearingly masculine. He shouts, bullies and competes with whoever he meets. He feels the need to prove a point if he thinks someone doubts him.
3[actual]: The third personality id cool and collected. He walks and talks nonchalantly and isn't as quick to anger as the others are. He enjoys the challenge of socializing and talks with the locals of where he is all of the time.
History: He was never sane, even as a child. He was sent away to an insane asylum to help him deal with his aflictions. While he was in the asylum, the other patients returned to normalcy in an amazing pace.
Once he turned twenty, the doctors hypothesized that he was the reason for their unexplained success. They tested the theory and found it to be true. The began to use him as a tool to cure the patients. As he became more and more insane, the doctors made money off of him.
Finally he lost control and broke free of the asylum. He found joy in fighting the animals around the grounds and picked up a habit of attacking anything he didn't like.
Upon attacking a group of archaeologists, he came across his weapon. It took quite a while for him to master it's powers, but he was soon fighting with extreme power.
Powers:
Afliction~ Nail can take his own mental ailments and transfer them to his enemy with physical contact, though he can only pass one at a time. This effect is cancelled if they are out of a half-mile radius of him, or he is knocked out.
Infliction~ Nail can draw mental illnesses from someone with just one physical contact.
From the Brink~ In exchange for surviving a greivous blow or even near-death, nail obtains another ailment to add to his list. This is a last resort for him.
Equipment: His weapon is the hilt of an ancient blade that can interchange between an axe, a sword, a hammer, and a dagger.
His mental sicknesses provide him with an advantage in battle by giving them to the enemy. Here's a list:
Paranoia
Insomnia
Schizophrenia
Multiple Personality Syndrome
Hypochondria
Hallucinations
Narcolepsy[mild]
Narcisism
Severe Fear of Spiders
Severe Fear of the Dark
Severe Fear of Hieghts
Severe Fear of Water
Manic-Depressive Bipolar
Psychopathy
Sociopathy
Weakness: He is still human and can be easily killed. His isn't mentally stable and can't put up a good defense to mental attacks unless he's passed on all of his ailments.