Post by Beanybag on Jun 9, 2008 10:23:47 GMT -5
Name: Wedge
Age: 20
Gender: Male
Race: Human - Support Mage
Alignment: Good
Power Level: Low-Tier Medium (4)
Timeline: Medieval
Appearance: Wedge wears a blue, white, and brown suit. He has average length grass-green hair and pale skin. His eyes are a bright green, matching his hair color as well. He is a lean, almost skinny, build.
Personality: Wedge is almost lawful in his benevolence, having to abide by a strict code of conduct as a holy assist. He is usually in good humor, but his focus in battle is unwavering since he knows his help alone could turn the tides of a full scale war. He is particularly bright and loves to pitch in help and ideas whenever possible. He is extremely honorable, but knows when helping others is above honor. Due to his rigorous and busy training, he'd been unable to form many friendships and form himself. However, that may change.
History: Wedge is one of the few mages in training who decided to take a turn away from the offensive areas of magic, and more towards the assisting and performance altering magic, or more commonly referred to as an assist. Assists focus on powerful buffs and enhancements that help their allies in battle. There are battle assists who don armor and have powerful attacks and debuffs, and assists are not without their own offensive spells for protection either.
Wedge studies as a holy assist, rather than a battle or unholy assist. While neither of these are inherently good or evil, the good assists tend to be holy, while the malevolent will usually be unholy. Wedge began his training as a holy assist at a young age like most warriors began their training. He had finished his training around age 18. Assists do not use wands or staffs, but instead use a hybrid of the two that can be uses for physical combat as well: a stick. It is a light wooden rod that has it's weight focused on the ends. Sometimes it can be decorated in all sorts of colors with jewels on it, and comes in various varieties and lengths. Assists use the stick to channel their spells through as well as to fend off opponents.
Powers:
Assist Spells:
Note: Buffs tend to last anywhere up to an hour in length. Wedge's spells in particular last about an 20 minutes to half an hour. His spells are in the form of projectiles (not heal) and they all move at the same speed: Around 75 mph. Also, one important feature to these spells is they can not be cast on himself meaning he is unable to imbue himself with his own buffs and enhancements.
Heal - By focusing with his stick, Wedge can use this spell to heal his allies of their wounds, mending a huge gash in only a few tens of seconds. When casting the spell, a warm spectrum of light surrounds and dances around the target acting as an aesthetic to help relax and calm the target and also reduces pain. This spell does not seem to work on diseases or poisons however, and will not recover lost body parts. Tends to cause a bit of pain in some of the worser cases, but the pain is bearable.
Heap Up - This buff is a buff that increases the stamina and energy of the target by a large amount, about twice as much as they would normally have. This allows an ally to fight twice as long and withstand more beating in a battle before becoming weary. As with all of his buffs, by focusing through his stick, Wedge can cast this spell in one quick 5-second cast motion and sends a purple-pink spinning diamond shaped magic projectile at his target.
Mental Ensignia - This is a buff that increases the mental capacity of his ally. This spell increases cognitive power and performance by about 25%, helping the ally to make better decisions and have better recall. This is a round blue buff with a simple 5-second cast motion. The buff appears to have translucent white wings as well when sent hurtling towards the target. Do not confuse with Cat's Reflexes sometimes, as this buff does not increase the speed with which one thinks, only the capacity.
Haste - This buff increases the speed with which the target moves. This increases their attacking speed, running speed, and whatever else speed by around 25%. This is a bright and bubbly orange buff that looks like a circular ring.
Cat's Reflexes or sometimes called Cats - This is a spell that increases reaction time and mental speed by about 20%. This can be life or death for an ally when a fraction of a second can be the difference of a fatal blow or a parried strike. This magenta colored spell is in the shape of a rounded cone.
Cannon Ball - This spell increases the dexterity and agility of the target by roughly 20%. The target feels more flexible, accurate, surefooted and nimble. This spell is a green coil shaped spell.
Spiriture Gift - This fills the ally's soul with magical energy, strengthening their spirit and their attacks as well. Magical spells and physical blows are increased by about 15% vastly helping the target. This buff, however, wears out rather quickly and will die out after 15 minutes. This spell is a blood red arrow.
Holy Guard - This spell makes the target full of holy energy protecting them from suffering from the holy spells of that assist. This also cannot be used as an offensive spell even though it is holy energy. This spell appears as a bright blue flame.
Sanctify - This is a burning bright red-orange to almost white offensive holy spell. It is in the shape of a tear drop sent falling towards the enemy. If this spell hits an enemy it does damage and causes pain depending on how evil or unholy they are. But even the most holy and good of people will still suffer or feel pain from this attack by quite a bit unless they are completely pure. Only Wedge is unaffected by his own holy attacks (unless they are turned back against him) and those he protects with Holy Guard. If this does not strike the enemy, but instead hits a wall or ground (or the like) it will temporarily sanctify that ground, turning a small area of it a bright red-orange hue, and will make the area brighter as well.
Some Holy assists use weakened versions of sanctify on each other to test their holiness and feel it also cleanses them of impurities in their soul. It is just a superstition however.
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In addition to these spells, Wedge is trained in the use of hand to hand combat as well as combat with his stick. He is very quick and nimble due to being so lean as well.
Equipment: His forest green stick, slightly darker in color than his hair or eyes. It is not very decorate, simple in shape, with turqoise symbols on the ends of it.
Weakness: Cannot buff or enhance himself, so he is largely dependant on his allies for help.
(Ok, finished my character then. Plan on using him or my other assist as my catch-all for RPs ^^ )
Age: 20
Gender: Male
Race: Human - Support Mage
Alignment: Good
Power Level: Low-Tier Medium (4)
Timeline: Medieval
Appearance: Wedge wears a blue, white, and brown suit. He has average length grass-green hair and pale skin. His eyes are a bright green, matching his hair color as well. He is a lean, almost skinny, build.
Personality: Wedge is almost lawful in his benevolence, having to abide by a strict code of conduct as a holy assist. He is usually in good humor, but his focus in battle is unwavering since he knows his help alone could turn the tides of a full scale war. He is particularly bright and loves to pitch in help and ideas whenever possible. He is extremely honorable, but knows when helping others is above honor. Due to his rigorous and busy training, he'd been unable to form many friendships and form himself. However, that may change.
History: Wedge is one of the few mages in training who decided to take a turn away from the offensive areas of magic, and more towards the assisting and performance altering magic, or more commonly referred to as an assist. Assists focus on powerful buffs and enhancements that help their allies in battle. There are battle assists who don armor and have powerful attacks and debuffs, and assists are not without their own offensive spells for protection either.
Wedge studies as a holy assist, rather than a battle or unholy assist. While neither of these are inherently good or evil, the good assists tend to be holy, while the malevolent will usually be unholy. Wedge began his training as a holy assist at a young age like most warriors began their training. He had finished his training around age 18. Assists do not use wands or staffs, but instead use a hybrid of the two that can be uses for physical combat as well: a stick. It is a light wooden rod that has it's weight focused on the ends. Sometimes it can be decorated in all sorts of colors with jewels on it, and comes in various varieties and lengths. Assists use the stick to channel their spells through as well as to fend off opponents.
Powers:
Assist Spells:
Note: Buffs tend to last anywhere up to an hour in length. Wedge's spells in particular last about an 20 minutes to half an hour. His spells are in the form of projectiles (not heal) and they all move at the same speed: Around 75 mph. Also, one important feature to these spells is they can not be cast on himself meaning he is unable to imbue himself with his own buffs and enhancements.
Heal - By focusing with his stick, Wedge can use this spell to heal his allies of their wounds, mending a huge gash in only a few tens of seconds. When casting the spell, a warm spectrum of light surrounds and dances around the target acting as an aesthetic to help relax and calm the target and also reduces pain. This spell does not seem to work on diseases or poisons however, and will not recover lost body parts. Tends to cause a bit of pain in some of the worser cases, but the pain is bearable.
Heap Up - This buff is a buff that increases the stamina and energy of the target by a large amount, about twice as much as they would normally have. This allows an ally to fight twice as long and withstand more beating in a battle before becoming weary. As with all of his buffs, by focusing through his stick, Wedge can cast this spell in one quick 5-second cast motion and sends a purple-pink spinning diamond shaped magic projectile at his target.
Mental Ensignia - This is a buff that increases the mental capacity of his ally. This spell increases cognitive power and performance by about 25%, helping the ally to make better decisions and have better recall. This is a round blue buff with a simple 5-second cast motion. The buff appears to have translucent white wings as well when sent hurtling towards the target. Do not confuse with Cat's Reflexes sometimes, as this buff does not increase the speed with which one thinks, only the capacity.
Haste - This buff increases the speed with which the target moves. This increases their attacking speed, running speed, and whatever else speed by around 25%. This is a bright and bubbly orange buff that looks like a circular ring.
Cat's Reflexes or sometimes called Cats - This is a spell that increases reaction time and mental speed by about 20%. This can be life or death for an ally when a fraction of a second can be the difference of a fatal blow or a parried strike. This magenta colored spell is in the shape of a rounded cone.
Cannon Ball - This spell increases the dexterity and agility of the target by roughly 20%. The target feels more flexible, accurate, surefooted and nimble. This spell is a green coil shaped spell.
Spiriture Gift - This fills the ally's soul with magical energy, strengthening their spirit and their attacks as well. Magical spells and physical blows are increased by about 15% vastly helping the target. This buff, however, wears out rather quickly and will die out after 15 minutes. This spell is a blood red arrow.
Holy Guard - This spell makes the target full of holy energy protecting them from suffering from the holy spells of that assist. This also cannot be used as an offensive spell even though it is holy energy. This spell appears as a bright blue flame.
Sanctify - This is a burning bright red-orange to almost white offensive holy spell. It is in the shape of a tear drop sent falling towards the enemy. If this spell hits an enemy it does damage and causes pain depending on how evil or unholy they are. But even the most holy and good of people will still suffer or feel pain from this attack by quite a bit unless they are completely pure. Only Wedge is unaffected by his own holy attacks (unless they are turned back against him) and those he protects with Holy Guard. If this does not strike the enemy, but instead hits a wall or ground (or the like) it will temporarily sanctify that ground, turning a small area of it a bright red-orange hue, and will make the area brighter as well.
Some Holy assists use weakened versions of sanctify on each other to test their holiness and feel it also cleanses them of impurities in their soul. It is just a superstition however.
-----------------------------------------------------------------------
In addition to these spells, Wedge is trained in the use of hand to hand combat as well as combat with his stick. He is very quick and nimble due to being so lean as well.
Equipment: His forest green stick, slightly darker in color than his hair or eyes. It is not very decorate, simple in shape, with turqoise symbols on the ends of it.
Weakness: Cannot buff or enhance himself, so he is largely dependant on his allies for help.
(Ok, finished my character then. Plan on using him or my other assist as my catch-all for RPs ^^ )