Post by The Silent Orator on Feb 3, 2009 9:37:26 GMT -5
Yeah, I know... I haven't been around much anymore. Life's been hectic... got a new job, though... I'll be able to do RPing and such while I'm at work.
In essence... I'm baaack! ^-^ Yay.
I'll hopefully finish this profile during my Western Civ class (god, I hate that class with a fiery passion).
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Name: Peter Perriot
Nickname: Foxwolf Jackson
Age: 27
Gender: Neither/both/... um, something. (S)he can choose to be fully male, fully female, or something in between.
Race: Human/Shapeshifter
Alignment: Lawful Good
Power Level: OVER NINETH--I mean, 6.
Timeline: Modern
Appearance: Peter doesn't have a set appearance. Being a shapeshifter, it can be a male, a female, tall, short, obese, aneorexic, etc.
Personality: Peter has a strong sense of justice. He is often accused of having a one-track mind. To him, once a wrongdoer; always a wrongdoer. Those who "repent" and try to turn to the side of good will one day return to their old ways. He believes that everyone, at their core, will always act upon what they feel most comfortable with, and it is his job to keep tabs on former villains in an attempt to exterminate them or prevent them from turning evil again.
Those who he believes he is stronger than, he will attempt to exterminate them. Those whom he believes are stronger than him, he will keep constant vigilance and a watchful eye on them. Thanks to a crystal ball that a gypsy he met had given him, he can keep an eye on those he wishes to keep an eye on.
Some can describe his views and his actions as fanatical, while others can describe him as having too strong of a sense of justice and goodness for the world. He is sometimes so fanatical to his work that he is sometimes oblivious to the world around him. As mentioned previously, he is accused of having a one-track mind... a name that is often deserved.
Ironic considered he got his powers making a deal with the devil, but I digress.
History: *placeholder*
Powers:
-The Mysterious Puppetmaster: Peter can control puppets, as explained in the equipment section.
-A Sketch of Reality: Peter can bring his sketches from his notebook to life. The more detailed the drawing is, the more powerful and accurate the object will be. A colored picture will be more effective than an outline, a shaded colored picture will be more effective than a plain colored picture, a life-like picture would be the most effective. As an excellent artist, coupled with his body being manipulated with his telekinetic energies, he can draw an outline of whatever he want very quickly. Possibly draw a gun in about a second or two, a dragon in about two or three seconds, so on and so forth. His pencil (explained in equipment) allows him to shade rather quickly, though... and he can do a fully drawn and shaded dragon in about thirty seconds.
Equipment: A vast array of dolls, puppets, marionettes, etc. that he can summon to the battlefield. He classifies each one into a separate catagory based on how he uses them. Each one of them has their own unique, intimidating design on it... meant to "frighten the evil" out of his enemies and to "make them repent" for their evil ways.
The marionettes are life-size wooden puppets that are filled to the brim of various defensive shields, offensive weapons, and support. Each marionette has its own specific name and use (I shall list each one individually later). He controls them with his psychic energies... each one of them able to go toe-to-toe with level 4 fighters.
The puppets are simply wooden figures that he also controlls. They are roughly between one and two feet tall. He can summon a massive swarm of them. Each one of them carries a miniature version of a weapon, whether it'd be a knife, a sword, an axe, a ball with chain, a guisarme, or some other weapon.
The dolls are different from the other two in the fact he simply imbues it with his magic and they simply move on their own (essentially the magic is their AI). They are affected by his mood that he's in when he's casting the spell. Even if his mindset changes after casting the spell (such as making peace with the quarry), they still pursue the target... this has happened once before, where he had to wage war on his very own doll army that he brought to life. However, these dolls are also useful as he does not need to concentrate on them to move them. This allows him to bring hundreds... even thousands of them to the field. These dolls usually top at about a foot tall. Each one of them carries a dagger and has the ability to fly and manipulate energy. They will stay animated until their job is done.
The puppets and the dolls both are much weaker than level 4's and may require a swarm of them to overwhelm one. He can summon limitless amounts of them thanks to his demonic-found powers. A swarm of perhaps a hundred to two-hundred of either the dolls or the puppets may be enough to confused and overwhelm a 4 or even a 5.
He also carries a sketchbook around, which the powers section should explain better of. In the sketchbook is a magical pencil. It can change to any shade of any color with a thought of his mind. This greatly helps his sketching power.
Weakness: Peter/Foxwolf feels no physical weakness. It person feels no pain. It person feels... nothing. Therefore, it does not know the extent of the damage of an injury to its body. It's entirely possible for it to faint or even die from an injury it is actually unaware of.
Because it has no sense of touch, it can be stabbed through the back... mutilated... hacked... slashed... and it wouldn't know the better of it unless it saw or heard the opponent.
Consequently, it is susceptible to thief/assassain characters who backstab. It can be stabbed through the back and it'll never know the difference.
However, mentally... when controlling a larger army of puppets, he cannot engage in battle himself. He does not dare enter combat after controlling about 250 puppets at once. Also, one of his larger marionettes require the concentration of 50 puppets... due to it's larger size and more complicated mechanisms and forms of attack. He can top out at control of 1,000 puppets at once. Any further and he no longer can control every single one of them faithfully and efficiently.
Dolls, he can just imbue with magic, let them go, and they retain his mindset that he has when casting the spell. He has to realize that he can't be thinking ill of any ally he has or else the doll will chase after said ally. Also, as mentioned before, they basically will stay alive until their "task" is completed.
In essence... I'm baaack! ^-^ Yay.
I'll hopefully finish this profile during my Western Civ class (god, I hate that class with a fiery passion).
----------------------------------------
Name: Peter Perriot
Nickname: Foxwolf Jackson
Age: 27
Gender: Neither/both/... um, something. (S)he can choose to be fully male, fully female, or something in between.
Race: Human/Shapeshifter
Alignment: Lawful Good
Power Level: OVER NINETH--I mean, 6.
Timeline: Modern
Appearance: Peter doesn't have a set appearance. Being a shapeshifter, it can be a male, a female, tall, short, obese, aneorexic, etc.
Personality: Peter has a strong sense of justice. He is often accused of having a one-track mind. To him, once a wrongdoer; always a wrongdoer. Those who "repent" and try to turn to the side of good will one day return to their old ways. He believes that everyone, at their core, will always act upon what they feel most comfortable with, and it is his job to keep tabs on former villains in an attempt to exterminate them or prevent them from turning evil again.
Those who he believes he is stronger than, he will attempt to exterminate them. Those whom he believes are stronger than him, he will keep constant vigilance and a watchful eye on them. Thanks to a crystal ball that a gypsy he met had given him, he can keep an eye on those he wishes to keep an eye on.
Some can describe his views and his actions as fanatical, while others can describe him as having too strong of a sense of justice and goodness for the world. He is sometimes so fanatical to his work that he is sometimes oblivious to the world around him. As mentioned previously, he is accused of having a one-track mind... a name that is often deserved.
Ironic considered he got his powers making a deal with the devil, but I digress.
History: *placeholder*
Powers:
-The Mysterious Puppetmaster: Peter can control puppets, as explained in the equipment section.
-A Sketch of Reality: Peter can bring his sketches from his notebook to life. The more detailed the drawing is, the more powerful and accurate the object will be. A colored picture will be more effective than an outline, a shaded colored picture will be more effective than a plain colored picture, a life-like picture would be the most effective. As an excellent artist, coupled with his body being manipulated with his telekinetic energies, he can draw an outline of whatever he want very quickly. Possibly draw a gun in about a second or two, a dragon in about two or three seconds, so on and so forth. His pencil (explained in equipment) allows him to shade rather quickly, though... and he can do a fully drawn and shaded dragon in about thirty seconds.
Equipment: A vast array of dolls, puppets, marionettes, etc. that he can summon to the battlefield. He classifies each one into a separate catagory based on how he uses them. Each one of them has their own unique, intimidating design on it... meant to "frighten the evil" out of his enemies and to "make them repent" for their evil ways.
The marionettes are life-size wooden puppets that are filled to the brim of various defensive shields, offensive weapons, and support. Each marionette has its own specific name and use (I shall list each one individually later). He controls them with his psychic energies... each one of them able to go toe-to-toe with level 4 fighters.
The puppets are simply wooden figures that he also controlls. They are roughly between one and two feet tall. He can summon a massive swarm of them. Each one of them carries a miniature version of a weapon, whether it'd be a knife, a sword, an axe, a ball with chain, a guisarme, or some other weapon.
The dolls are different from the other two in the fact he simply imbues it with his magic and they simply move on their own (essentially the magic is their AI). They are affected by his mood that he's in when he's casting the spell. Even if his mindset changes after casting the spell (such as making peace with the quarry), they still pursue the target... this has happened once before, where he had to wage war on his very own doll army that he brought to life. However, these dolls are also useful as he does not need to concentrate on them to move them. This allows him to bring hundreds... even thousands of them to the field. These dolls usually top at about a foot tall. Each one of them carries a dagger and has the ability to fly and manipulate energy. They will stay animated until their job is done.
The puppets and the dolls both are much weaker than level 4's and may require a swarm of them to overwhelm one. He can summon limitless amounts of them thanks to his demonic-found powers. A swarm of perhaps a hundred to two-hundred of either the dolls or the puppets may be enough to confused and overwhelm a 4 or even a 5.
He also carries a sketchbook around, which the powers section should explain better of. In the sketchbook is a magical pencil. It can change to any shade of any color with a thought of his mind. This greatly helps his sketching power.
Weakness: Peter/Foxwolf feels no physical weakness. It person feels no pain. It person feels... nothing. Therefore, it does not know the extent of the damage of an injury to its body. It's entirely possible for it to faint or even die from an injury it is actually unaware of.
Because it has no sense of touch, it can be stabbed through the back... mutilated... hacked... slashed... and it wouldn't know the better of it unless it saw or heard the opponent.
Consequently, it is susceptible to thief/assassain characters who backstab. It can be stabbed through the back and it'll never know the difference.
However, mentally... when controlling a larger army of puppets, he cannot engage in battle himself. He does not dare enter combat after controlling about 250 puppets at once. Also, one of his larger marionettes require the concentration of 50 puppets... due to it's larger size and more complicated mechanisms and forms of attack. He can top out at control of 1,000 puppets at once. Any further and he no longer can control every single one of them faithfully and efficiently.
Dolls, he can just imbue with magic, let them go, and they retain his mindset that he has when casting the spell. He has to realize that he can't be thinking ill of any ally he has or else the doll will chase after said ally. Also, as mentioned before, they basically will stay alive until their "task" is completed.