Post by Toriji on Jun 26, 2009 20:25:51 GMT -5
Name: Chris Turner
Age: 18
Gender: Male
Race: Human
Alignment: Neutral Good
Power Level: (high)5 or (low)6, depending on who's in control.
Timeline: Modern
Appearance:
Hair~ Dark Brown, Medium length straight, long enough to cover his forehead, ears and neck, but not much else.
Eyes~ Dark Brown
Body Type~ Lanky
Height~ 6'2"
Weight~ 140lbs.
Clothing~ General teen clothing. Loose T-shirt, loose jeans, and a black zip-up hoodie.
Personality: He is an anti-hero archetype. He is loyal to his friends, protective over his friends, and flourishes in the company of those he keeps close to him. On the other hand, he's adverse to making new friends and generally hates large groups of people. He often says. "It's something about a crowd that turns a room full of decent people into morons."
Overdriven- When he is at his maximum, he can no longer control the mild case of psychotic schizophrenia and becomes another beast entirely. He looses all care for human life, which generally causes him to hold back normally, and fights with a manic-like fervor that could be either homicidal or suicidal.
History: Even from birth he had immense spiritual power. So much so that several 'sensitives' were drawn to be friends with his mother by said power. As he passed from baby to toddler, he began to attract the attention of several parasite spirits to feed. They basically fed on his spiritual energy, making him sickly and afflicting him with a mental illness. He was diagnosed with and medicated for psychotic schizophrenia.
Despite the secret that he kept from his classmates, he grew up with a relatively normal life, only barely aware of the strength he possessed. Barely, up until his ninth grade year, when he was confronted by a cloaked man on his way home. He was invited to and joined a demon-hunting clan of people just like him. He trained by means of astral projection(Transporting the spiritual body without the physical body.) every night to become an excellent swordsman and an even better magician. By the time he moved up to the tenth grade, he was a certifiable killer and was ready to hunt.
He devoted himself to ridding the world of these scourges he faced every day when everyone thought he was just 'out with his friends.' He picked up fame as he cut a swath of destruction through the demonic realm in between heaven and hell. By the end of the third semester of his tenth grade year, he was the head of a five man group and rapidly heading toward the title of Top Hunter in the Southern Alabama district of his guild. A milestone he reached just after Christmas of his eleventh grade year. He has vowed to continue fighting what he considers evel so long as he has the power to do so.
Powers:
Chris is a battle-mage of sorts. He has condensed his magics into a deck of cards that he can call to his aid at ant time. Each card can be called individually, but it takes longer so he usually just carries it on his hip and calls the card he needs to the top for speed of casting. While he does have an immense amount of spiritual energy, he can only use twenty a day without losing control.
Deck-
~Strike
1.Focus Strike- Non-elemental attack that focuses his spiritual energy into a strike with his fist or sword.
2.Burning Strike- Fire-based strike with the fists or one of his swords.
3.Frozen Strike- Ice-based strike with the fists or one of his swords.
4.Thunderous Strike- Lightning-based strike with the fists or one of his swords.
~Projectile
5.Focus Projectile- Non-elemental attack that shoots a focused ball of spiritual energy at the opponent
6.Burning Projectile- Fire-based projectile is shot at the enemy.
7.Frozen Projectile- Ice-based projectile is shot at the enemy.
8.Thunderous Projectile- Lightning--based projectile is shot at the enemy.
~Defense
9.Focus Ward- Non-elemental wall of variable size is summoned to defend him.
10.Ruby Ward- A red glow wraps around him and makes him impervious to fire-based attacks. While wards are active he can't cast any other spells.
11.Sapphire Ward- A blue glow wraps around him and makes him impervious to ice-based attacks. While wards are active he can't cast any other spells.
12.Topaz Ward- A yellow glow wraps around him and makes him impervious to thunder-based attacks. While wards are active he can't cast any other spells.
~Misc.
13.Meteor Armor- When Focus Ward and Ruby Ward are used in conjunction this card is activated automatically. Chris is wrapped in a flaming set of armor that covers his whole body. the flames can intensify to the point of melting metal without harming Chris. [Only available when he has lost control.]
14.Blade of Storms- When Focus Strike and Thunderous Strike are used in conjunction this card is activated automatically. Chris's swords are encased in a strong electrical field. The heat gives the blade tremendous cutting power. [Only available when he has lost control.]
15.Mystrix- Used to summon Chris's familiar Mystrix, who is a small talking lizard. She is non-combat, but she does help quite a bit with tracking down demons by sitting on his shoulder and directing him toward their prey.
Equipment: His two katanas and his deck of cards are the only offensive equipment he carries on him. He generally wears leather armor under his clothes when he's on a mission.
Weakness: He is human and still quite squishy compared to his prey.
He is concerned about the public and refrains absolutely from fighting in their presence when he is in control.
While he does have an immense amount of spiritual energy, he can only use twenty cards a day without losing control, which he tries to avoid at all costs.
Age: 18
Gender: Male
Race: Human
Alignment: Neutral Good
Power Level: (high)5 or (low)6, depending on who's in control.
Timeline: Modern
Appearance:
Hair~ Dark Brown, Medium length straight, long enough to cover his forehead, ears and neck, but not much else.
Eyes~ Dark Brown
Body Type~ Lanky
Height~ 6'2"
Weight~ 140lbs.
Clothing~ General teen clothing. Loose T-shirt, loose jeans, and a black zip-up hoodie.
Personality: He is an anti-hero archetype. He is loyal to his friends, protective over his friends, and flourishes in the company of those he keeps close to him. On the other hand, he's adverse to making new friends and generally hates large groups of people. He often says. "It's something about a crowd that turns a room full of decent people into morons."
Overdriven- When he is at his maximum, he can no longer control the mild case of psychotic schizophrenia and becomes another beast entirely. He looses all care for human life, which generally causes him to hold back normally, and fights with a manic-like fervor that could be either homicidal or suicidal.
History: Even from birth he had immense spiritual power. So much so that several 'sensitives' were drawn to be friends with his mother by said power. As he passed from baby to toddler, he began to attract the attention of several parasite spirits to feed. They basically fed on his spiritual energy, making him sickly and afflicting him with a mental illness. He was diagnosed with and medicated for psychotic schizophrenia.
Despite the secret that he kept from his classmates, he grew up with a relatively normal life, only barely aware of the strength he possessed. Barely, up until his ninth grade year, when he was confronted by a cloaked man on his way home. He was invited to and joined a demon-hunting clan of people just like him. He trained by means of astral projection(Transporting the spiritual body without the physical body.) every night to become an excellent swordsman and an even better magician. By the time he moved up to the tenth grade, he was a certifiable killer and was ready to hunt.
He devoted himself to ridding the world of these scourges he faced every day when everyone thought he was just 'out with his friends.' He picked up fame as he cut a swath of destruction through the demonic realm in between heaven and hell. By the end of the third semester of his tenth grade year, he was the head of a five man group and rapidly heading toward the title of Top Hunter in the Southern Alabama district of his guild. A milestone he reached just after Christmas of his eleventh grade year. He has vowed to continue fighting what he considers evel so long as he has the power to do so.
Powers:
Chris is a battle-mage of sorts. He has condensed his magics into a deck of cards that he can call to his aid at ant time. Each card can be called individually, but it takes longer so he usually just carries it on his hip and calls the card he needs to the top for speed of casting. While he does have an immense amount of spiritual energy, he can only use twenty a day without losing control.
Deck-
~Strike
1.Focus Strike- Non-elemental attack that focuses his spiritual energy into a strike with his fist or sword.
2.Burning Strike- Fire-based strike with the fists or one of his swords.
3.Frozen Strike- Ice-based strike with the fists or one of his swords.
4.Thunderous Strike- Lightning-based strike with the fists or one of his swords.
~Projectile
5.Focus Projectile- Non-elemental attack that shoots a focused ball of spiritual energy at the opponent
6.Burning Projectile- Fire-based projectile is shot at the enemy.
7.Frozen Projectile- Ice-based projectile is shot at the enemy.
8.Thunderous Projectile- Lightning--based projectile is shot at the enemy.
~Defense
9.Focus Ward- Non-elemental wall of variable size is summoned to defend him.
10.Ruby Ward- A red glow wraps around him and makes him impervious to fire-based attacks. While wards are active he can't cast any other spells.
11.Sapphire Ward- A blue glow wraps around him and makes him impervious to ice-based attacks. While wards are active he can't cast any other spells.
12.Topaz Ward- A yellow glow wraps around him and makes him impervious to thunder-based attacks. While wards are active he can't cast any other spells.
~Misc.
13.Meteor Armor- When Focus Ward and Ruby Ward are used in conjunction this card is activated automatically. Chris is wrapped in a flaming set of armor that covers his whole body. the flames can intensify to the point of melting metal without harming Chris. [Only available when he has lost control.]
14.Blade of Storms- When Focus Strike and Thunderous Strike are used in conjunction this card is activated automatically. Chris's swords are encased in a strong electrical field. The heat gives the blade tremendous cutting power. [Only available when he has lost control.]
15.Mystrix- Used to summon Chris's familiar Mystrix, who is a small talking lizard. She is non-combat, but she does help quite a bit with tracking down demons by sitting on his shoulder and directing him toward their prey.
Equipment: His two katanas and his deck of cards are the only offensive equipment he carries on him. He generally wears leather armor under his clothes when he's on a mission.
Weakness: He is human and still quite squishy compared to his prey.
He is concerned about the public and refrains absolutely from fighting in their presence when he is in control.
While he does have an immense amount of spiritual energy, he can only use twenty cards a day without losing control, which he tries to avoid at all costs.