Post by Ninmast on Mar 30, 2010 8:13:40 GMT -5
Name: Aisha Earland
Age: 10
Gender: Female
Race: Human
Alignment: Neutral Good
Power Level: Low-tier Low - 1 (varies when Channeling, usually to a 5)
Timeline: Modern
Appearance: Aisha is a cute kid, favoring red or pink skirts and blouses while putting her blonde tresses up in a topknot ponytail that is then allowed to come to rest with its tip at the small of her back. Her parents are always eager to mention how they anticipate their blue-eyed girl to grow into quite the eye-catcher, but for now, she is happily just another child, not yet arriving truly into the opening cusps of puberty, just like any other child you would see on the playground.
Personality: Like many children, Aisha possesses an innocent, altruistic view of the world and of right and wrong. Either you help people and are a good person or you hurt people and are a bad person. Her blue eyes see no shades of gray like those of an adult might. Ash is always attempting to "correct" this, but in addition to being altruistic, Aisha is also perhaps a bit too smart for her own good and always has reasons that Ash is unwilling to press on just to make a point.
History: Aisha has had a natural gift for as long as she can remember. All her life, she has been able to see, sense and even interact with the dead as if they were anyone else. Early on, she either learned or was advised (she no longer recalls which, it has simply become a living habit) that this talent should not be made general knowledge, as the adult-controlled world would not believe her.
How she came by this incredible talent is unknown, and certainly she, herself, has no idea. It is generally accepted, however, that all children can see spirits when they are young, but parents tell them that they are imagining things or call them imaginary friends and expect them to grow out of it. By and large, they do. But Aisha didn't. Instead, her connection only grew. Perhaps it is due to a naturally high level of spiritual energy or perhaps a recessive gene. It wasn't long before she realized the full extent of her ability and fused with her first spirit, but she has only met Ash in the last year or so.
Most of the spirits she encounters are looking for some sort of resolution. Whenever possible, she helps them find it, and in exchange, most are willing to help her however they can. When they are done, they move on and achieve true rest. What the afterlife is beyond this, Aisha does not know and the ghosts run the whole gambit of religious views, themselves. She only knows that the spirits can't move on to it until their concerns here are absolved.
Powers: Aisha really only has two powers that she can call her own.
Spirit Communication - Aisha can talk to, see, touch, feel, smell and in every way interact with a spirit as she could a living, physical person.
Spirit Fusion - By taking a spirit into her body, she transforms into a form fitting that spirit's genre of expertise, gains equipment relative to that expertise and gains the knowledge and skills necessary to use them.
For instance, when she fuses with Ash (her standby combination), she appears to age to a fighter in her late teens to early twenties, her hair grows accordingly, her outfit, while retaining her color scheme, becomes akin to Ash's leather armor, and she gains a large buster sword with which to fight. Like any other fusion, its spirit-based power actually makes the two stronger together than Ash would be on her own, and the two's conjoined physical ability become superhuman.
Equipment: None unless fused. Fusion equipment is dependent upon the spirit used.
Weakness: Untransformed, Aisha is just a little girl with no ability in combat whatsoever. In addition, as a child, her spiritual energy is not as strong as it could be if she were an adult that had spiritual training for years. She will revert to her normal child form when she releases a hosted spirit ... or when she no longer can retain it. The longest she has ever held a spirit was for fifteen minutes, which was with a fully-willing spirit and completely without combat. It was nothing more than a training exercise to which she could dedicate her full attention. In battle, and with spirits with differing wills, her limit is reduced significantly.
In addition, while transformed, hits deplete not just her health, but her spiritual strength, as well, further lessening the time she can stay in battle. To curb this, she'll often wait until the moment of engagement to activate a fusion, but this comes with its own weakness: Right up to the time of the fusion, she's still a defenseless child.
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Name: Ash(ala Fortuna) (Original name: Gabriella Vineheart)
Age: 892 (Died at 25)
Gender: Female
Race: Human Spirit
Alignment: Originally Chaotic Neutral, but has begun to gravitate more toward Chaotic Good since meeting Aisha
Power Level: High-tier Low (3), but can't actually intercede in the physical plane. If she fuses into Aisha, they become Mid-tier Medium (5).
Timeline: Modern
Appearance: Ash looks every bit the bandit queen she was in life, with short-cut black hair, a stern face with a scar down one cheek, piercing green eyes and a gifted but very toned body clad in black-dyed leather armor, including a jerkin, pauldrons, bracers, leggings and boots. On her back is the weapon from her life, a black-hilted longsword that had seen her through every fight except her final one.
Personality: Originally cold and self-serving, Ash had no place in her heart or her life for anyone but Numero Uno. Even death had done little to soften her frozen heart. Aisha, however, was much more effective, and the more time she spends with the girl, the more pangs of conscience drive her to protect her, to look out for her and to try to make sure the "kiddo" (alternately known as the "little brat," although with more affection now than she held at first) doesn't fall down the same path she did. She sees herself as both protector and mother to the child (the latter she shares begrudgingly with the girl's real mother, whom she deems as naive and overly willing to be a doormat for others, though this is largely Ash's perspective and isn't wholly accurate), a position that has evolved significantly from her original perception of the roles: Hoodwinked guard and babysitter.
History: Around the turn of the twelfth century, Europe was still struggling under common problems like banditry, virtually none of which were as benign as the legendary Robin Hood. France was no different, as Ash, then Gabriella, would find out when they visited from Italy.
True to their family name, the Vinehearts were skilled in the production of wine and were quite wealthy because of it. A noble of notable wealth had taken a fondness to their label and had requested a large order for a ball he was throwing, and invited the family to come, as well, so he might get to meet the manufacturers of his favorite beverage.
Gabriella, the only child, was quite excited, as she had never been to France previously, and it had all the feeling of a family trip, since her father had decided to save some money and haul the wine, himself, since they were going, too. But it was not to last.
Her father had believed the main roads safe due to garrisons, but between them, bandits leaped from the forest and assaulted their carriage, quickly killing both her parents before her and attempting to drag the fifteen-year-old girl away while others tended to the valuable cargo of wine and spirits.
In desperation, she managed to snag one of her attackers' blades and got a lucky strike that got him to turn loose before she took off into the woods. They pursued for a time, but eventually lost interest and the girl was left to figure out how to survive and where to go.
It was a few days later when, cold, hungry and dehydrated, the city girl was found by a group of female bandits. After checking to see if she had anything of value and lifting the few trinkets she had, they took her unconscious form back to their camp, where their leader, known only as the Bandit Queen, ordered that they see to her recovery.
They would not return her things, of course. If you couldn't defend your own belongings, they were free for grabs in their book. But when she recovered, they offered her an ultimatum - Go back to wandering and hope she finds some civilization before she's found by less "generous" sorts or stick around. Out of fear, she chose the latter, and they quickly saw to putting the girl through her paces for the next five years.
The end of those five years saw a different woman. Now twenty, she had dyed her hair, changed her look and even taken a different name, finding that Gabriella didn't really fit, and had taken to calling herself Ashala Fortuna. "All your fortunes to ash," she would say, regardless of whether or not it was true. Her life course was set, and when the existing Bandit Queen fell to a rival gang, she won the resulting civil war and claimed the title for herself, which she then held, to great monetary fortune for the clan, for the next five years before she was killed in a raid by the military attempting to flush the countless plague of bandits out of the countryside.
She had thought that becoming a bandit would be the last and most paradigm-shifting major change she would come to know. It would be nearly nine hundred years before her restless spirit encountered the little girl who would prove her wrong.
Powers: Athletic ability and excellence with the longsword, but neither beyond the extent of a well-trained human.
Equipment:
Fortuna Anima (Fortune's Blood) - This is the longsword she took as the partner for the last decade of her life. There is nothing inherently special about its construction, but it bears her seal and was the only earthly object that she had a great enough attachment to for it to stay with her in the afterlife.
Weakness: Ash is only a spirit, a ghost. She can't have any effect on the physical world and can be banished or otherwise mistreated by anti-spirit abilities.
Age: 10
Gender: Female
Race: Human
Alignment: Neutral Good
Power Level: Low-tier Low - 1 (varies when Channeling, usually to a 5)
Timeline: Modern
Appearance: Aisha is a cute kid, favoring red or pink skirts and blouses while putting her blonde tresses up in a topknot ponytail that is then allowed to come to rest with its tip at the small of her back. Her parents are always eager to mention how they anticipate their blue-eyed girl to grow into quite the eye-catcher, but for now, she is happily just another child, not yet arriving truly into the opening cusps of puberty, just like any other child you would see on the playground.
Personality: Like many children, Aisha possesses an innocent, altruistic view of the world and of right and wrong. Either you help people and are a good person or you hurt people and are a bad person. Her blue eyes see no shades of gray like those of an adult might. Ash is always attempting to "correct" this, but in addition to being altruistic, Aisha is also perhaps a bit too smart for her own good and always has reasons that Ash is unwilling to press on just to make a point.
History: Aisha has had a natural gift for as long as she can remember. All her life, she has been able to see, sense and even interact with the dead as if they were anyone else. Early on, she either learned or was advised (she no longer recalls which, it has simply become a living habit) that this talent should not be made general knowledge, as the adult-controlled world would not believe her.
How she came by this incredible talent is unknown, and certainly she, herself, has no idea. It is generally accepted, however, that all children can see spirits when they are young, but parents tell them that they are imagining things or call them imaginary friends and expect them to grow out of it. By and large, they do. But Aisha didn't. Instead, her connection only grew. Perhaps it is due to a naturally high level of spiritual energy or perhaps a recessive gene. It wasn't long before she realized the full extent of her ability and fused with her first spirit, but she has only met Ash in the last year or so.
Most of the spirits she encounters are looking for some sort of resolution. Whenever possible, she helps them find it, and in exchange, most are willing to help her however they can. When they are done, they move on and achieve true rest. What the afterlife is beyond this, Aisha does not know and the ghosts run the whole gambit of religious views, themselves. She only knows that the spirits can't move on to it until their concerns here are absolved.
Powers: Aisha really only has two powers that she can call her own.
Spirit Communication - Aisha can talk to, see, touch, feel, smell and in every way interact with a spirit as she could a living, physical person.
Spirit Fusion - By taking a spirit into her body, she transforms into a form fitting that spirit's genre of expertise, gains equipment relative to that expertise and gains the knowledge and skills necessary to use them.
For instance, when she fuses with Ash (her standby combination), she appears to age to a fighter in her late teens to early twenties, her hair grows accordingly, her outfit, while retaining her color scheme, becomes akin to Ash's leather armor, and she gains a large buster sword with which to fight. Like any other fusion, its spirit-based power actually makes the two stronger together than Ash would be on her own, and the two's conjoined physical ability become superhuman.
Equipment: None unless fused. Fusion equipment is dependent upon the spirit used.
Weakness: Untransformed, Aisha is just a little girl with no ability in combat whatsoever. In addition, as a child, her spiritual energy is not as strong as it could be if she were an adult that had spiritual training for years. She will revert to her normal child form when she releases a hosted spirit ... or when she no longer can retain it. The longest she has ever held a spirit was for fifteen minutes, which was with a fully-willing spirit and completely without combat. It was nothing more than a training exercise to which she could dedicate her full attention. In battle, and with spirits with differing wills, her limit is reduced significantly.
In addition, while transformed, hits deplete not just her health, but her spiritual strength, as well, further lessening the time she can stay in battle. To curb this, she'll often wait until the moment of engagement to activate a fusion, but this comes with its own weakness: Right up to the time of the fusion, she's still a defenseless child.
----------------------------
Name: Ash(ala Fortuna) (Original name: Gabriella Vineheart)
Age: 892 (Died at 25)
Gender: Female
Race: Human Spirit
Alignment: Originally Chaotic Neutral, but has begun to gravitate more toward Chaotic Good since meeting Aisha
Power Level: High-tier Low (3), but can't actually intercede in the physical plane. If she fuses into Aisha, they become Mid-tier Medium (5).
Timeline: Modern
Appearance: Ash looks every bit the bandit queen she was in life, with short-cut black hair, a stern face with a scar down one cheek, piercing green eyes and a gifted but very toned body clad in black-dyed leather armor, including a jerkin, pauldrons, bracers, leggings and boots. On her back is the weapon from her life, a black-hilted longsword that had seen her through every fight except her final one.
Personality: Originally cold and self-serving, Ash had no place in her heart or her life for anyone but Numero Uno. Even death had done little to soften her frozen heart. Aisha, however, was much more effective, and the more time she spends with the girl, the more pangs of conscience drive her to protect her, to look out for her and to try to make sure the "kiddo" (alternately known as the "little brat," although with more affection now than she held at first) doesn't fall down the same path she did. She sees herself as both protector and mother to the child (the latter she shares begrudgingly with the girl's real mother, whom she deems as naive and overly willing to be a doormat for others, though this is largely Ash's perspective and isn't wholly accurate), a position that has evolved significantly from her original perception of the roles: Hoodwinked guard and babysitter.
History: Around the turn of the twelfth century, Europe was still struggling under common problems like banditry, virtually none of which were as benign as the legendary Robin Hood. France was no different, as Ash, then Gabriella, would find out when they visited from Italy.
True to their family name, the Vinehearts were skilled in the production of wine and were quite wealthy because of it. A noble of notable wealth had taken a fondness to their label and had requested a large order for a ball he was throwing, and invited the family to come, as well, so he might get to meet the manufacturers of his favorite beverage.
Gabriella, the only child, was quite excited, as she had never been to France previously, and it had all the feeling of a family trip, since her father had decided to save some money and haul the wine, himself, since they were going, too. But it was not to last.
Her father had believed the main roads safe due to garrisons, but between them, bandits leaped from the forest and assaulted their carriage, quickly killing both her parents before her and attempting to drag the fifteen-year-old girl away while others tended to the valuable cargo of wine and spirits.
In desperation, she managed to snag one of her attackers' blades and got a lucky strike that got him to turn loose before she took off into the woods. They pursued for a time, but eventually lost interest and the girl was left to figure out how to survive and where to go.
It was a few days later when, cold, hungry and dehydrated, the city girl was found by a group of female bandits. After checking to see if she had anything of value and lifting the few trinkets she had, they took her unconscious form back to their camp, where their leader, known only as the Bandit Queen, ordered that they see to her recovery.
They would not return her things, of course. If you couldn't defend your own belongings, they were free for grabs in their book. But when she recovered, they offered her an ultimatum - Go back to wandering and hope she finds some civilization before she's found by less "generous" sorts or stick around. Out of fear, she chose the latter, and they quickly saw to putting the girl through her paces for the next five years.
The end of those five years saw a different woman. Now twenty, she had dyed her hair, changed her look and even taken a different name, finding that Gabriella didn't really fit, and had taken to calling herself Ashala Fortuna. "All your fortunes to ash," she would say, regardless of whether or not it was true. Her life course was set, and when the existing Bandit Queen fell to a rival gang, she won the resulting civil war and claimed the title for herself, which she then held, to great monetary fortune for the clan, for the next five years before she was killed in a raid by the military attempting to flush the countless plague of bandits out of the countryside.
She had thought that becoming a bandit would be the last and most paradigm-shifting major change she would come to know. It would be nearly nine hundred years before her restless spirit encountered the little girl who would prove her wrong.
Powers: Athletic ability and excellence with the longsword, but neither beyond the extent of a well-trained human.
Equipment:
Fortuna Anima (Fortune's Blood) - This is the longsword she took as the partner for the last decade of her life. There is nothing inherently special about its construction, but it bears her seal and was the only earthly object that she had a great enough attachment to for it to stay with her in the afterlife.
Weakness: Ash is only a spirit, a ghost. She can't have any effect on the physical world and can be banished or otherwise mistreated by anti-spirit abilities.