Post by Ninmast on Dec 3, 2011 1:08:45 GMT -5
Name: Dalkerek Shoul
Alias: Nova Ranger, of the Shirkon Nebula
Age: 19 in human years, his race's calendar is actually shorter, making him 27 by their count, but the growth rate is equivalent.
Gender: Male
Race: Orotian - Essentially human in most respects, Orotians handle extremes of temperature better, particularly heat, and have better oxygen processing, giving them larger lung capacities. They look essentially like humans, or close enough that they blend in without difficulty. The only really big differences is that they have scale-like chitin chips going back toward their temples from the corners of their eyes and their hair grows in front-to-back strips, emulating lizard-like ridges, rather than a full head of hair. Though not readily noticeable outside of a medical examination, they also possess a double eyelid, protecting their eyes from airborne hazards without requiring them to hinder their sight by closing their eyes. They're also slightly hardier than humans, but not meaningfully so.
Alignment: Lawful Good
Power Level: Mid-tier Medium (5)
Timeline: Modern
Appearance: He's pretty tall, standing at about 6' 3" with a light tan and blonde hair in the ridges typical of his race. His chitin is dark emerald, as are his eyes, and he has a trim build commonly associated with a high school triathlete. When not dressed to blend in, he's usually wearing firm-fitting black pants, black boots and the Orotian equivalent of a tank top - a silver-grey vest fastened with a velcro equivalent that closes under the right shoulder rather than at the sternum. He's fond of wearing a red arm band. When dressing to blend in, he usually opts for cargo pants and a red tank top, but keeps his arm band and boots, claiming the latter are a more comfortable fit than Earth shoes.
When morphed, his uniform is primarily silver spandex with a black belt, red gloves and red boots. A red starburst is on his chest over the middle of the sternum, which blends into red shoulders, collar, upper chest and upper half of his upper arms. His helmet is silver on the lower half and red on the upper half.
Personality: Dalkerek (or Dalk for short, though the few humans he's known opt for the easier Erek, as it resembles a human name) is pretty jovial in most casual situations and eager to make new acquaintances. When someone is in danger, however, he doesn't hesitate to drop everything to rush to their aid. He's quite the mechanic and very fond of motorcycles, though on his planet, they hover. He finds the wheeled variety so common on Earth and planets of similar technological levels fascinating, albeit in a quaint novelty sort of way. He's also extremely athletic and enjoys sports, even picking up a fondness for surfing while once visiting Earth.
History: Dalkerek is a humanoid alien Power Ranger from the Shirkon Nebula, a collection of inhabited planets scattered loosely across a dozen solar systems and ruled under the common banner of the Republic Collective. However, this is only the most recent civilization among those stars, and legends swarm with tales of ancient caches of hyper-advanced technology, forgotten libraries of knowledge so advanced and powerful as to be indistinguishable from magic.
It was probably only a matter of time before one such cache was discovered, but rather than technological and medical wonders, explorers discovered the stasis pods of a Dark Empress and her Court. With her knowledge of the Ancients and their technology, and reasoning that, as the last of them, it fell to her to inherit the galaxy, she waged a war on the Republic Collective.
Though they outnumbered her forces by seemingly staggering amounts, numbers alone proved impotent against the power of the Ancients and all hope seemed lost until the discovery of a second cache, smaller but ... unoccupied. Dalkerek was helping his father and others on the dig, but almost immediately after discovering the ruins, they were attacked by the Empress' forces and were forced to flee into the depths of the place.
By sheer chance, they happened upon a sealed armory with weapons, power suits and other gear. With these, they staged a successful defense, broke through the imperial ranks and survived to wage a guerrilla campaign against the Dark Empress. Three working power devices were found and unlocked by Dalkerek and two other young adults assisting his father, and with them, as the Nova, Perris and Holo Rangers, they forced the Dark Empress back to the depths of her reawoken super-weapon, where she was destroyed with it when they ruptured its power core.
Powers: As the Nova Ranger, Dalkerek possesses enhanced agility, strength and toughness. In addition, his power suit will absorb and negate amounts of damage that would rip a person apart otherwise. It also allows him to access and utilize Ancient technology, most notably his Power Staff, the full power of which can't be utilized by anyone not using such a suit.
Equipment: He has his morpher, of course, as well as his primary weapon, the Power Staff, a long, silver metal pole the length and size of a bo. It is incredibly sturdy and weighted perfectly for heavier blows, but its true power comes to light when linked with Dalkerek's power suit, which enables it to fire high-energy blasts from the tip and erect a forward shield barrier so long as Dalkerek can remain stationary. Its metal build naturally repels energy attacks, allowing them to be knocked or batted away.
He also has his own hovercycle, but it pales in comparison to the militarized one he can access while morphed, a piece of Ancient technology that sports far better speed and maneuverability, high-energy rapid-fire weapons and a defensive screen to protect the rider.
His suit is environmentally sealed and can handle submersion, the vacuum of outer space and most environmental hazards without difficulty.
Weakness: Unmorphed, he has virtually the same weaknesses as a normal human being, where he is an athletically skilled PL2. He has no blatant, direct weaknesses while morphed, but if the suit sustains too much damage, it will short out and cause him to forcefully demorph, a rather painful process that will also leave him unable to use the morpher again until its breaker analogues have had time to reset.
Alias: Nova Ranger, of the Shirkon Nebula
Age: 19 in human years, his race's calendar is actually shorter, making him 27 by their count, but the growth rate is equivalent.
Gender: Male
Race: Orotian - Essentially human in most respects, Orotians handle extremes of temperature better, particularly heat, and have better oxygen processing, giving them larger lung capacities. They look essentially like humans, or close enough that they blend in without difficulty. The only really big differences is that they have scale-like chitin chips going back toward their temples from the corners of their eyes and their hair grows in front-to-back strips, emulating lizard-like ridges, rather than a full head of hair. Though not readily noticeable outside of a medical examination, they also possess a double eyelid, protecting their eyes from airborne hazards without requiring them to hinder their sight by closing their eyes. They're also slightly hardier than humans, but not meaningfully so.
Alignment: Lawful Good
Power Level: Mid-tier Medium (5)
Timeline: Modern
Appearance: He's pretty tall, standing at about 6' 3" with a light tan and blonde hair in the ridges typical of his race. His chitin is dark emerald, as are his eyes, and he has a trim build commonly associated with a high school triathlete. When not dressed to blend in, he's usually wearing firm-fitting black pants, black boots and the Orotian equivalent of a tank top - a silver-grey vest fastened with a velcro equivalent that closes under the right shoulder rather than at the sternum. He's fond of wearing a red arm band. When dressing to blend in, he usually opts for cargo pants and a red tank top, but keeps his arm band and boots, claiming the latter are a more comfortable fit than Earth shoes.
When morphed, his uniform is primarily silver spandex with a black belt, red gloves and red boots. A red starburst is on his chest over the middle of the sternum, which blends into red shoulders, collar, upper chest and upper half of his upper arms. His helmet is silver on the lower half and red on the upper half.
Personality: Dalkerek (or Dalk for short, though the few humans he's known opt for the easier Erek, as it resembles a human name) is pretty jovial in most casual situations and eager to make new acquaintances. When someone is in danger, however, he doesn't hesitate to drop everything to rush to their aid. He's quite the mechanic and very fond of motorcycles, though on his planet, they hover. He finds the wheeled variety so common on Earth and planets of similar technological levels fascinating, albeit in a quaint novelty sort of way. He's also extremely athletic and enjoys sports, even picking up a fondness for surfing while once visiting Earth.
History: Dalkerek is a humanoid alien Power Ranger from the Shirkon Nebula, a collection of inhabited planets scattered loosely across a dozen solar systems and ruled under the common banner of the Republic Collective. However, this is only the most recent civilization among those stars, and legends swarm with tales of ancient caches of hyper-advanced technology, forgotten libraries of knowledge so advanced and powerful as to be indistinguishable from magic.
It was probably only a matter of time before one such cache was discovered, but rather than technological and medical wonders, explorers discovered the stasis pods of a Dark Empress and her Court. With her knowledge of the Ancients and their technology, and reasoning that, as the last of them, it fell to her to inherit the galaxy, she waged a war on the Republic Collective.
Though they outnumbered her forces by seemingly staggering amounts, numbers alone proved impotent against the power of the Ancients and all hope seemed lost until the discovery of a second cache, smaller but ... unoccupied. Dalkerek was helping his father and others on the dig, but almost immediately after discovering the ruins, they were attacked by the Empress' forces and were forced to flee into the depths of the place.
By sheer chance, they happened upon a sealed armory with weapons, power suits and other gear. With these, they staged a successful defense, broke through the imperial ranks and survived to wage a guerrilla campaign against the Dark Empress. Three working power devices were found and unlocked by Dalkerek and two other young adults assisting his father, and with them, as the Nova, Perris and Holo Rangers, they forced the Dark Empress back to the depths of her reawoken super-weapon, where she was destroyed with it when they ruptured its power core.
Powers: As the Nova Ranger, Dalkerek possesses enhanced agility, strength and toughness. In addition, his power suit will absorb and negate amounts of damage that would rip a person apart otherwise. It also allows him to access and utilize Ancient technology, most notably his Power Staff, the full power of which can't be utilized by anyone not using such a suit.
Equipment: He has his morpher, of course, as well as his primary weapon, the Power Staff, a long, silver metal pole the length and size of a bo. It is incredibly sturdy and weighted perfectly for heavier blows, but its true power comes to light when linked with Dalkerek's power suit, which enables it to fire high-energy blasts from the tip and erect a forward shield barrier so long as Dalkerek can remain stationary. Its metal build naturally repels energy attacks, allowing them to be knocked or batted away.
He also has his own hovercycle, but it pales in comparison to the militarized one he can access while morphed, a piece of Ancient technology that sports far better speed and maneuverability, high-energy rapid-fire weapons and a defensive screen to protect the rider.
His suit is environmentally sealed and can handle submersion, the vacuum of outer space and most environmental hazards without difficulty.
Weakness: Unmorphed, he has virtually the same weaknesses as a normal human being, where he is an athletically skilled PL2. He has no blatant, direct weaknesses while morphed, but if the suit sustains too much damage, it will short out and cause him to forcefully demorph, a rather painful process that will also leave him unable to use the morpher again until its breaker analogues have had time to reset.