Post by masterveers on Feb 24, 2007 11:10:18 GMT -5
Name: Jensia (Pronounced Jen s I)
Species: Human
Age: 17
Place of Birth: South Point Village
Sex: Male
Time line: Fantasy (Not too sure what timeline is)
Power level: High-tier Medium
Appearance:
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Hair: Royal Blue
Eyes: Green
Skin: Caucasian
Build: Medium Build
Attire: A zipped up white and black jacket (with a sleeveless white T-shirt under it). The Jacket is messing the sleeve on its left side. On his left arm there is a series of belts and straps not to tightly fastened to his arm that run down to his elbow. After that a wide lose Black sleeve with gold embroidering on the cuff is strapped to the one of the belts near his elbow and continues all the down to his hand. He wears baggy Grey and white cargo pants with the white clearly defined in diamond shapes (on the front only) that run from top to bottom of the pants. His pants are then tucked into his boots making them fully visible. He has black boots with white out lining on the areas near the laces and toe of the boot
Height: 6 foot 1
Weight: 164lbs
Outstanding features: His long royal blue hair that goes down to his shoulder blades (it is tied back) and his long bangs that go down 3 cm past his eyes. He wears two grey hoop hearing on his left and right ears, and has a tattoo on his right hand (it is a traditional symbol for all those who live on that island.
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Personality: Comforting and often has a joking manner. He tends to be a deep thinker in general but often does not tell people about his revelations. He is a bit lazy and finds himself falling asleep on the beach many a times. While gifted and powerful as an apprentice Caster he is inexperienced and unsure of his abilities.
Weapons: Dual swords that are 18 3/4" he keeps then strapped to his back in an X shape. (Here is a link to show what they look like)
i79.photobucket.com/albums/j128/BorisJore/fm-411sm.jpg
History: Jensia was born in South Point Village. It was a small, somewhat primitive tropical village by several beaches. Jensia was raised by Choro, the village castor (mage), as his parents died when he was five. Jensia was raised to be an apprentice to Choro, with the intent to replace him later. His life mostly consists of assisting Choro and working around the village, aiding people with various jobs and looking after the younger children, being one of three older kids. At twelve he moved into his own house as a lesson of independence. Oftentimes he’ll help the fishermen at the docks when he has nothing else to do. At 16, he went through his rite of passage with Choro, making him as a sort of amateur castor instead of just a basic assistant. He was sent out to gather various artifacts, and solve a peculiar puzzle; this puts all of what he learns to test. While he was assigned this early, Choro still gave him the task, having deep faith in his talents. A girl named Jorey, whom Jensia knew from childhood, talked Jensia into bringing her along. Arguing that “Choro said bring only what you need, and trust me, you NEED my help.” The rite of passage proceeded with little incident, but he encountered an apparition that his teachings told him should not be there. After he alerted Choro of it, he told him that he was leaving abruptly, and that Jensia was in charge for when he was gone. He also said that if he was not back after two weeks, Jensia was to set out after him. After two weeks and no news from Choro, he immediately set out along with Jorey.
Powers:
White Magic Major Attack Moves:
Roulette: Calls up three orbs of light, each one firing damaging rays. This is quick and easy to evoke, allowing him to continue attacking.
Blades of Light: Jensia’s swords glow a bright white, he slices through the air, and the trail of light left behind stays. After several slices Jensia puts one sword away and forces the trails at the enemy. The beams must be parried as they are homing for a certain amount of time. The beams explode slightly on impact.
Atomic Photon: Jensia glows a bright white, developing a bright aura. Starting with the hands, the aura spreads out and away from Jensia’s body, forming a powerful crushing wall of light that is very dangerous. While powerful, Jensia would only use this if there were absolutely no innocents around and he and the enemy were in a wide open area. This also leaves Jensia open for striking, and his other white magic is rendered useless for a while after its execution.
White Magic Major Defensive Moves:
Phase Out: This move makes Jensia temporarily intangible for a very short few seconds, just long enough to dodge what could be a critically dangerous attack. This also means Jensia can’t attack back either.
Haste: Jensia will grant himself a quick burst of speed for a short moment.
Heal: Jensia has average healing abilities, being able to heal something like a broken arm.
Electrical Magic Moves:
Closed Ciruit: Jensia fuses the two ends of his swords together at the hilt, enlongating them and electrifying it to very high voltages. Jensia can use this weapon for a few moments only.
Electric Punch: Jensia punches at the air, and an electric projectile flies from the strike.
Quite gifted and skilled at various abilities, has good discretion. Capable of surviving in the wild.
Weaknesses: Inexperienced, his skills are still raw. Almost all of his moves require vast amounts of magical energy, so he runs dry on magic quickly. He’s unsure of his abilities and goes out of his way to help others, making him easy to manipulate. Jorey has become a bit of a love interest for him, so she’s become distracting.
Species: Human
Age: 17
Place of Birth: South Point Village
Sex: Male
Time line: Fantasy (Not too sure what timeline is)
Power level: High-tier Medium
Appearance:
----------------
Hair: Royal Blue
Eyes: Green
Skin: Caucasian
Build: Medium Build
Attire: A zipped up white and black jacket (with a sleeveless white T-shirt under it). The Jacket is messing the sleeve on its left side. On his left arm there is a series of belts and straps not to tightly fastened to his arm that run down to his elbow. After that a wide lose Black sleeve with gold embroidering on the cuff is strapped to the one of the belts near his elbow and continues all the down to his hand. He wears baggy Grey and white cargo pants with the white clearly defined in diamond shapes (on the front only) that run from top to bottom of the pants. His pants are then tucked into his boots making them fully visible. He has black boots with white out lining on the areas near the laces and toe of the boot
Height: 6 foot 1
Weight: 164lbs
Outstanding features: His long royal blue hair that goes down to his shoulder blades (it is tied back) and his long bangs that go down 3 cm past his eyes. He wears two grey hoop hearing on his left and right ears, and has a tattoo on his right hand (it is a traditional symbol for all those who live on that island.
-------
Personality: Comforting and often has a joking manner. He tends to be a deep thinker in general but often does not tell people about his revelations. He is a bit lazy and finds himself falling asleep on the beach many a times. While gifted and powerful as an apprentice Caster he is inexperienced and unsure of his abilities.
Weapons: Dual swords that are 18 3/4" he keeps then strapped to his back in an X shape. (Here is a link to show what they look like)
i79.photobucket.com/albums/j128/BorisJore/fm-411sm.jpg
History: Jensia was born in South Point Village. It was a small, somewhat primitive tropical village by several beaches. Jensia was raised by Choro, the village castor (mage), as his parents died when he was five. Jensia was raised to be an apprentice to Choro, with the intent to replace him later. His life mostly consists of assisting Choro and working around the village, aiding people with various jobs and looking after the younger children, being one of three older kids. At twelve he moved into his own house as a lesson of independence. Oftentimes he’ll help the fishermen at the docks when he has nothing else to do. At 16, he went through his rite of passage with Choro, making him as a sort of amateur castor instead of just a basic assistant. He was sent out to gather various artifacts, and solve a peculiar puzzle; this puts all of what he learns to test. While he was assigned this early, Choro still gave him the task, having deep faith in his talents. A girl named Jorey, whom Jensia knew from childhood, talked Jensia into bringing her along. Arguing that “Choro said bring only what you need, and trust me, you NEED my help.” The rite of passage proceeded with little incident, but he encountered an apparition that his teachings told him should not be there. After he alerted Choro of it, he told him that he was leaving abruptly, and that Jensia was in charge for when he was gone. He also said that if he was not back after two weeks, Jensia was to set out after him. After two weeks and no news from Choro, he immediately set out along with Jorey.
Powers:
White Magic Major Attack Moves:
Roulette: Calls up three orbs of light, each one firing damaging rays. This is quick and easy to evoke, allowing him to continue attacking.
Blades of Light: Jensia’s swords glow a bright white, he slices through the air, and the trail of light left behind stays. After several slices Jensia puts one sword away and forces the trails at the enemy. The beams must be parried as they are homing for a certain amount of time. The beams explode slightly on impact.
Atomic Photon: Jensia glows a bright white, developing a bright aura. Starting with the hands, the aura spreads out and away from Jensia’s body, forming a powerful crushing wall of light that is very dangerous. While powerful, Jensia would only use this if there were absolutely no innocents around and he and the enemy were in a wide open area. This also leaves Jensia open for striking, and his other white magic is rendered useless for a while after its execution.
White Magic Major Defensive Moves:
Phase Out: This move makes Jensia temporarily intangible for a very short few seconds, just long enough to dodge what could be a critically dangerous attack. This also means Jensia can’t attack back either.
Haste: Jensia will grant himself a quick burst of speed for a short moment.
Heal: Jensia has average healing abilities, being able to heal something like a broken arm.
Electrical Magic Moves:
Closed Ciruit: Jensia fuses the two ends of his swords together at the hilt, enlongating them and electrifying it to very high voltages. Jensia can use this weapon for a few moments only.
Electric Punch: Jensia punches at the air, and an electric projectile flies from the strike.
Quite gifted and skilled at various abilities, has good discretion. Capable of surviving in the wild.
Weaknesses: Inexperienced, his skills are still raw. Almost all of his moves require vast amounts of magical energy, so he runs dry on magic quickly. He’s unsure of his abilities and goes out of his way to help others, making him easy to manipulate. Jorey has become a bit of a love interest for him, so she’s become distracting.