Post by Reiko on Apr 2, 2007 20:48:06 GMT -5
Name: Kasco Garis
Age: 17
Gender: Male
Race: Human
Class: Mage(can promote to Mage-Knight with the use of a guiding ring)
Alignment: good
Power Level: Low-tier medium
Time line: medieval
Appearance: Kasco is usually seen wearing a white tunic, black pants and wears silver boots. He has two "books" and a small glass bottle hanging from his belt, one book on his left side and the other on his right, with the bottle hanging slightly behind the right one. He has untamed red hair, which has been untamed since he was forced upon this journey. Kasco is always watching people with his blue eyes, and curiosity is often displayed through them.
Personality: Kasco has a curious personality, that is often found annoying, but if confronted can be arrogant. He does not like to have his curiosity questioned, and will often dismiss the question as being "not important". He can not stand to see a noble abusing his power, and will often take the peasant's side in the case. Kasco hates to be alone, and will often seek out other people's companionship, though will settle for a beast to speak with.In battle, forgets about how the mage is supposed to stay in the back lines and will often charge the enemy units.
History: Kasco Garis is the son of Castraban Garis, a minor noble in Etruria. Upon Kasco's seventeenth birthday, the fortune teller of the Garis estate, and Castraban's mistress, declared that she had saw a vision. She claimed that Kasco was to be sent upon the world of Elibe, but for what, she didn't know. The only thing she said was that the young lord would meet a shaman that was from the Nabata desert region, but not currently occupying it. Even that, wouldn't be the end of his mission, or so she said. Kasco protested, not wanting to leave the area where he had grew up, but Castraban wouldn't hear of it. Kasco's father quickly had his son's possessions packed, and sent him on his way.
"Come back when your mission is complete!" Were his father's final words, but the only thing Kasco had found out was that he was to meet a shaman somewhere in Elibe. So he unhappily started his journey, though he had to sell most of his possessions because of back pains at the first village, and continued on search for his quest, though he personally believes the fortune teller just wanted him out of the estate so that her son would become heir when he didn't return.
Powers: Can use anima magic, (and staffs upon promotion) (all of the spells listed below can only be used with their respective tomb)
Fire: sends a fire ball at the enemy
Thunder: calls lightning from above to strike at a foe
Elfire: a stronger version of fire
Bolting:a long distance spell that calls lightning down on a single foe
Fimbulvetr: a powerful ice spell that encases the enemy in ice
Excalibur: a powerful wind spell
(Note, I only mentioned Excalibur, Fimbulvetr, and Bolting because he will have the potential to use them later as spells, not that he will get the tombs themselves though.)
Upon promotion:
Healing: the ability to heal with a staff.
Weapons/items:
Starting items: A fire tomb and thunder tomb, and an elixir. (Though, he may eventually find other tombs)
Weaknesses: Has a low defense, and his curiosity can get him into trouble. He can also die from normal human means. Kasco also cannot stand to be alone for any reason and will do just about anything to have companionship, be it human or beast.
Age: 17
Gender: Male
Race: Human
Class: Mage(can promote to Mage-Knight with the use of a guiding ring)
Alignment: good
Power Level: Low-tier medium
Time line: medieval
Appearance: Kasco is usually seen wearing a white tunic, black pants and wears silver boots. He has two "books" and a small glass bottle hanging from his belt, one book on his left side and the other on his right, with the bottle hanging slightly behind the right one. He has untamed red hair, which has been untamed since he was forced upon this journey. Kasco is always watching people with his blue eyes, and curiosity is often displayed through them.
Personality: Kasco has a curious personality, that is often found annoying, but if confronted can be arrogant. He does not like to have his curiosity questioned, and will often dismiss the question as being "not important". He can not stand to see a noble abusing his power, and will often take the peasant's side in the case. Kasco hates to be alone, and will often seek out other people's companionship, though will settle for a beast to speak with.In battle, forgets about how the mage is supposed to stay in the back lines and will often charge the enemy units.
History: Kasco Garis is the son of Castraban Garis, a minor noble in Etruria. Upon Kasco's seventeenth birthday, the fortune teller of the Garis estate, and Castraban's mistress, declared that she had saw a vision. She claimed that Kasco was to be sent upon the world of Elibe, but for what, she didn't know. The only thing she said was that the young lord would meet a shaman that was from the Nabata desert region, but not currently occupying it. Even that, wouldn't be the end of his mission, or so she said. Kasco protested, not wanting to leave the area where he had grew up, but Castraban wouldn't hear of it. Kasco's father quickly had his son's possessions packed, and sent him on his way.
"Come back when your mission is complete!" Were his father's final words, but the only thing Kasco had found out was that he was to meet a shaman somewhere in Elibe. So he unhappily started his journey, though he had to sell most of his possessions because of back pains at the first village, and continued on search for his quest, though he personally believes the fortune teller just wanted him out of the estate so that her son would become heir when he didn't return.
Powers: Can use anima magic, (and staffs upon promotion) (all of the spells listed below can only be used with their respective tomb)
Fire: sends a fire ball at the enemy
Thunder: calls lightning from above to strike at a foe
Elfire: a stronger version of fire
Bolting:a long distance spell that calls lightning down on a single foe
Fimbulvetr: a powerful ice spell that encases the enemy in ice
Excalibur: a powerful wind spell
(Note, I only mentioned Excalibur, Fimbulvetr, and Bolting because he will have the potential to use them later as spells, not that he will get the tombs themselves though.)
Upon promotion:
Healing: the ability to heal with a staff.
Weapons/items:
Starting items: A fire tomb and thunder tomb, and an elixir. (Though, he may eventually find other tombs)
Weaknesses: Has a low defense, and his curiosity can get him into trouble. He can also die from normal human means. Kasco also cannot stand to be alone for any reason and will do just about anything to have companionship, be it human or beast.