Post by Reiko on Apr 27, 2007 21:20:15 GMT -5
Name: Nerea Lionstun
Age: 17
Gender: Female
Race: Human
Alignment: lawful good
Power Level: mid-tier low
Timeline: modern
Appearance: Nerea has shoulder length brown hair and green eyes. She is usually dressed in a pair of green cargo pants with a brown t-shirt, and a dark green pokebelt around her waist.
Personality: Usually calm and caring. She can be very protective of her pokemon, and will try to avoid matches she believes will hurt them too severly.
History: Nerea is a normal girl who grew up in Rustboro City and attended the trainer school. While attending the trainer school she specialized under the ground and steel types. Upon turning twelve, Nerea began her journey with a Trapinch the school gave to her because of her specialization. The two were fast friends though the Trappinch's curiosity had the girl going all over the place. Somehow, the two made it through the first three gyms on their own, and after they're third badge the Trapinch became a Vibrava. While traveling through the desert she was able to obtain a Baltoy. At first, Vibrava seemed to have a rivalry with the new pokemon, but when Baltoy showed little interest, Vibrava gave it up as a lost cause. On their way to Fallarbor, the group was attacked by a Skarmory while they were training against the local Spinda. The steel bird was soon overpowered, and captured. Originally, he didn't trust his trainer or the other pokemon, but over time he eventually came to get along with them. After they had their fourth badge, Nerea caught a magnetmite which proved to be very troublesome, and so to show it how it was supposed to act caught another one that should have been nicer, it wasn't. In a final attempt, she caught a third one, which only made the three become one annoying Magneton. Though the Magneton is very annoying, she keeps it around in hopes that it will "come around". She finally obtained all of the Hoenn gym badges except Sootopolis, fearing what the gym leader would do to most of her team. Nerea now spends most of her time travelling Hoenn simply training her team so that she can one day oppose the water gym.
Powers: Able to send out pokemon to protect herself.
Flygon, a very inquisitive pokemon with a good heart. Flygon is happy either exploring or working with Nerea. For the most part would prefer to explore than battle.
Claydol, a pokemon that is very quiet and is usually off by himself. He is usually slow to anger though Magneton's constant jibes do get on his nerves, and he can sometimes be seen chasing around the magnet pokemon.
Skarmory, a very brave and social pokemon. Skarmory is often found watching the electic pokemon warily. He is very quick to act, and believes that the strongest should be the winner in everything.
Magneton, a sneaky pokemon that is usually causing mischief for the party. Claydol and Skarmory are his usual targets, though he is prone to attaching himself to Skarmory while in flight, much to the steel bird's annoyance because the added weight messes up his flying abilities, and has been the cause of him crashing various times. He used to annoy Flygon, but he stopped after the dragon seemed to learn Flamethrower.
Weapons: None.
Weaknesses: Normal human, with human weaknesses, also depends on her pokemon for protection.
Age: 17
Gender: Female
Race: Human
Alignment: lawful good
Power Level: mid-tier low
Timeline: modern
Appearance: Nerea has shoulder length brown hair and green eyes. She is usually dressed in a pair of green cargo pants with a brown t-shirt, and a dark green pokebelt around her waist.
Personality: Usually calm and caring. She can be very protective of her pokemon, and will try to avoid matches she believes will hurt them too severly.
History: Nerea is a normal girl who grew up in Rustboro City and attended the trainer school. While attending the trainer school she specialized under the ground and steel types. Upon turning twelve, Nerea began her journey with a Trapinch the school gave to her because of her specialization. The two were fast friends though the Trappinch's curiosity had the girl going all over the place. Somehow, the two made it through the first three gyms on their own, and after they're third badge the Trapinch became a Vibrava. While traveling through the desert she was able to obtain a Baltoy. At first, Vibrava seemed to have a rivalry with the new pokemon, but when Baltoy showed little interest, Vibrava gave it up as a lost cause. On their way to Fallarbor, the group was attacked by a Skarmory while they were training against the local Spinda. The steel bird was soon overpowered, and captured. Originally, he didn't trust his trainer or the other pokemon, but over time he eventually came to get along with them. After they had their fourth badge, Nerea caught a magnetmite which proved to be very troublesome, and so to show it how it was supposed to act caught another one that should have been nicer, it wasn't. In a final attempt, she caught a third one, which only made the three become one annoying Magneton. Though the Magneton is very annoying, she keeps it around in hopes that it will "come around". She finally obtained all of the Hoenn gym badges except Sootopolis, fearing what the gym leader would do to most of her team. Nerea now spends most of her time travelling Hoenn simply training her team so that she can one day oppose the water gym.
Powers: Able to send out pokemon to protect herself.
Flygon, a very inquisitive pokemon with a good heart. Flygon is happy either exploring or working with Nerea. For the most part would prefer to explore than battle.
Claydol, a pokemon that is very quiet and is usually off by himself. He is usually slow to anger though Magneton's constant jibes do get on his nerves, and he can sometimes be seen chasing around the magnet pokemon.
Skarmory, a very brave and social pokemon. Skarmory is often found watching the electic pokemon warily. He is very quick to act, and believes that the strongest should be the winner in everything.
Magneton, a sneaky pokemon that is usually causing mischief for the party. Claydol and Skarmory are his usual targets, though he is prone to attaching himself to Skarmory while in flight, much to the steel bird's annoyance because the added weight messes up his flying abilities, and has been the cause of him crashing various times. He used to annoy Flygon, but he stopped after the dragon seemed to learn Flamethrower.
Weapons: None.
Weaknesses: Normal human, with human weaknesses, also depends on her pokemon for protection.