Post by Kagetsuki on Jul 15, 2007 18:36:41 GMT -5
Name: Miroir D’Âme
Nickname: Arachnea
Goes By: Marion, Luna, Marionette (When she feels up to trickery…)
Age: Unknown; appears to be in her twenties
Gender: Female
Race: Puppet? Animated cadaver? Something between the two.
Alignment: Chaotic Neutral (True Neutral?)
Power Level: Low-Tier Medium
Timeline: Medieval/Fantasy
Appearance:
Height: 5’8
Weight: Unknown
Body Build: Slender, toned, and very curvaceous
Skin Tone: Fair, pale
Eye Color: When she stands still her eyes appear a dark emerald green, but while she’s moving they seem to change tone with the surroundings, so as to appear jade green one moment, sea green the next. There is a constant, though; her eyes are devoid of any and all emotion, devoid of life.
Hair Color/Style: A shining, raven black, Miroir’s hair reaches her waist and is done in neat curls. These curls are not extreme, nothing to the point of “sausage curls”, but rather frame her face lightly and fall down her back in lazy, thick ringlets.
Clothing:
She can most often be seen wearing a multitude of velvet cloaks, and one really cannot tell much of what lies underneath them. An occasional flutter of wind will give a glimpse of silk or satin, but she keeps her cloaks pulled tight around her so that rarely happens. The only jewelry she wears is a dark and heavy silver cross strung from a leather cord around her neck, with matching earrings.
Other physical characteristics:
Miroir looks every inch an aristocrat, from the way she holds herself to her characteristics themselves: the styled hair, the cloaks, jewelry, her smile, everything. She walks with a graceful confidence, steps light and quiet, back straight, almost gliding across the floor. One who asks, though, will receive a laughing, almost cryptic reply; she will not admit to being a noble, yet at the same time won’t say anything against it.
Personality:
There really is not much to say about Miroir in terms of personality. Passive and cheerful, she is always smiling—and when I say always, I mean it. Soft, gentle, and almost amused, the little grin remains pasted on her face even in times of utmost peril, as though she knows quite well that everything will turn out fine. The woman is easy-going and takes what comes. If she is to fight, then she’ll fight. If running is in order, very well, she’ll run. Whatever happens, happens.
Although this makes it rather difficult to tell what she is truly thinking. You cannot read her eyes, and her smile never leaves, so what is there to know of her true thoughts? Nothing. There is almost no indicator, not even her tone of voice. This can turn that smile into something rather chilling, if the situation is right.
I will say this, though. Miroir takes orders from one person, and one person only. If the order is given to kill traveling companions…She’ll do it without a second thought.
History:
The Heavenly Realm Tengoku has always been the Realm of Gods. It has never truly been ruled, order keeping itself, and when things do get out of hand the God of Fate Meitou steps in, him or the God(ess) simply known as Era (Or Elena…he/she has tons of names…). Problems rarely present themselves—Tengoku was created with the highest level of perfection out of the Seven Realms, needing the least maintenance and overseeing by the shadowy Mon'ei. Things happen, however, and Miroir’s story begins with one of these “things”.
The God of Games Isen was always a bit too strange for his own good. He took risks he knew he shouldn't have, it in his nature, and he lived on the wild side, as we would call it. An experimenter, his games usually staked such things as souls, emotions, parts of lifespans—anything that one wouldn't normally see on the table for a game. He was…eccentric, too much so for the likes of higher-ups. The god was warned time and time again to stop his activities, but being as he was he just conducted them more subtly. And so it came to the point where Meitou was called upon, and Isen did something then that had been previously unheard of in Tengoku.
He challenged the God of Fate to a game.
Needless to say, he lost, and after attacking Meitou raving that the man had cheated, Isen's punishment was made to be as cruel as the stakes he often forced upon those he played his games with.
He was exiled to Ningenkai, the Human Realm.
In a way, this only opened more opportunity for him. Isen hated that he was cast out, but at least this way he was able to continue his experiments without punishment from the Gods. He was already exiled; there wasn’t much else to be done. Isen became a puppeteer, traveling from country to country, and he not only continued experimenting, he began creating. During his time in Ningenkai, Isen created two things of note.
One, Calypso Maeve, and two, Miroir D'Âme, “Marion”.
If you want Calypso's info, you'll have to wait for her profile. This is about the other one.
Miroir D'Âme was not originally the way she is now. Of course not. The human girl Miroir was born in Procella (Lightning Territory), the Soleil Avide region to be exact. She was the younger of two children, and was raised to an aristo family with her older brother, living an average life. As she grew into adolescence, a beautiful young girl, she became flirty, enjoying the company of handsome young men far more than that of other girls of her age. This was, in a way, expected, but it brought more trouble than it was worth.
When a handsome puppeteer—Isen—came to town one fine day, Miroir made the biggest mistake of her life. Irate at his new creation Calypso, who was not who he thought she would be, Isen was in no mood to socialize, planning only to pass through the town. So when a young, beautiful woman tried to seduce him, he lost his temper and enacted upon her something he usually only saved for those who lost his games.
Miroir lost her soul that day, something neither she nor anyone else noticed at all. She forgot the seduction, forgot the man, and went on living. When a priest traveled into the town some time later, nobody would have ever thought a tragedy would happen. The priest noticed quite plainly Miroir’s lack of a soul and jumped to the immediate conclusion that she was a witch. Without a trial, she and her family were all put to death, they burned at the stake, she thrown into the ocean, weighted with stones. (This difference in punishment arose because the priest believed Miroir to be the most dangerous, and drowning was considered the harshest punishment in Procella.) The young woman died that day.
It should have ended there. But by some strange coincidence, by some strange occurrence—perhaps it was Fate?—Isen found Miroir’s body washed ashore, completely free of the stones that should have lost her at the sea's floor. This being directly after Calypso had been thrown out, the fallen god was searching for a new prospect, a new servant. When he found the body of the young woman whose soul he had taken so long ago, he saw an opportunity. Here was a body whose soul he still held. The corpse itself was useless as a servant…
But he could make her another body, which is exactly what he did. Using the image of her old body Isen created an exact replica of Miroir, using, as with Calypso, flesh and such from other bodies, though this time the organs he used were not all real. When he was done, when all of the spells had been said to bring the new doll to life…The new Miroir was born.
And she was perfect. The perfect servant.
Isen had given this new creation much less power than Calypso, fearing that she would turn out like the vampiress, which had proven wise. Miroir was completely obedient—she had no will when it came to serving the puppeteer. She served him unquestioningly, was efficient in battle, and on a first look one could not tell that this woman was something other than human. Indeed, she looked normal and acted normal, save for the incessant smile. Her memories of life had been mostly restored (except for the ones Isen deemed unneeded), and she lived as though nothing at all out of the ordinary had happened to her. A witch? Death? Nonsense. In her mind she had simply grown up and left her family to serve as a life maid for a handsome puppeteer named Isen. Nothing, her mind told her, was strange about this.
And so she has been serving Isen ever since, his ‘perfect creation’. When he isn’t giving her orders she goes about by herself on her black war stallion Guerre (a gift from Isen), doing what she wishes—but always with the intent to do something that will please her Master.
Abilities:
- Weaving and reading of spider webs (Divination)
- Simple parlor magic (Which is sometimes used in rather interesting ways)
- Use of various spider poisons (Effects ranging from paralysis to death within the hour)
- Keen senses (Better hearing and sight than most, plus a few other things)
- Endurance (Due to the fact that her body is not entirely natural, some should-be mortal wounds will not always kill her.)
Weapons:
Threads and vials of spider poison. The threads she uses are virtually unnoticeable, made from unnaturally strong versions of the strings that puppeteers use on marionettes; it is not known where she keeps them, as they seem to just appear. The spider poisons are kept underneath her cloaks. Although she usually only uses one or the other, she will sometimes ‘combine’ them, dipping the threads into a poison or two and using them that way.
A word of wisdom…If you’re fighting Miroir, don’t let her stand still. The rate at which she can weave her threads and maneuver them into traps is astounding, and she does it without a sound, without a clue. Her specialty is stealth killing.
Nickname: Arachnea
Goes By: Marion, Luna, Marionette (When she feels up to trickery…)
Age: Unknown; appears to be in her twenties
Gender: Female
Race: Puppet? Animated cadaver? Something between the two.
Alignment: Chaotic Neutral (True Neutral?)
Power Level: Low-Tier Medium
Timeline: Medieval/Fantasy
Appearance:
Height: 5’8
Weight: Unknown
Body Build: Slender, toned, and very curvaceous
Skin Tone: Fair, pale
Eye Color: When she stands still her eyes appear a dark emerald green, but while she’s moving they seem to change tone with the surroundings, so as to appear jade green one moment, sea green the next. There is a constant, though; her eyes are devoid of any and all emotion, devoid of life.
Hair Color/Style: A shining, raven black, Miroir’s hair reaches her waist and is done in neat curls. These curls are not extreme, nothing to the point of “sausage curls”, but rather frame her face lightly and fall down her back in lazy, thick ringlets.
Clothing:
She can most often be seen wearing a multitude of velvet cloaks, and one really cannot tell much of what lies underneath them. An occasional flutter of wind will give a glimpse of silk or satin, but she keeps her cloaks pulled tight around her so that rarely happens. The only jewelry she wears is a dark and heavy silver cross strung from a leather cord around her neck, with matching earrings.
Other physical characteristics:
Miroir looks every inch an aristocrat, from the way she holds herself to her characteristics themselves: the styled hair, the cloaks, jewelry, her smile, everything. She walks with a graceful confidence, steps light and quiet, back straight, almost gliding across the floor. One who asks, though, will receive a laughing, almost cryptic reply; she will not admit to being a noble, yet at the same time won’t say anything against it.
Personality:
There really is not much to say about Miroir in terms of personality. Passive and cheerful, she is always smiling—and when I say always, I mean it. Soft, gentle, and almost amused, the little grin remains pasted on her face even in times of utmost peril, as though she knows quite well that everything will turn out fine. The woman is easy-going and takes what comes. If she is to fight, then she’ll fight. If running is in order, very well, she’ll run. Whatever happens, happens.
Although this makes it rather difficult to tell what she is truly thinking. You cannot read her eyes, and her smile never leaves, so what is there to know of her true thoughts? Nothing. There is almost no indicator, not even her tone of voice. This can turn that smile into something rather chilling, if the situation is right.
I will say this, though. Miroir takes orders from one person, and one person only. If the order is given to kill traveling companions…She’ll do it without a second thought.
History:
The Heavenly Realm Tengoku has always been the Realm of Gods. It has never truly been ruled, order keeping itself, and when things do get out of hand the God of Fate Meitou steps in, him or the God(ess) simply known as Era (Or Elena…he/she has tons of names…). Problems rarely present themselves—Tengoku was created with the highest level of perfection out of the Seven Realms, needing the least maintenance and overseeing by the shadowy Mon'ei. Things happen, however, and Miroir’s story begins with one of these “things”.
The God of Games Isen was always a bit too strange for his own good. He took risks he knew he shouldn't have, it in his nature, and he lived on the wild side, as we would call it. An experimenter, his games usually staked such things as souls, emotions, parts of lifespans—anything that one wouldn't normally see on the table for a game. He was…eccentric, too much so for the likes of higher-ups. The god was warned time and time again to stop his activities, but being as he was he just conducted them more subtly. And so it came to the point where Meitou was called upon, and Isen did something then that had been previously unheard of in Tengoku.
He challenged the God of Fate to a game.
Needless to say, he lost, and after attacking Meitou raving that the man had cheated, Isen's punishment was made to be as cruel as the stakes he often forced upon those he played his games with.
He was exiled to Ningenkai, the Human Realm.
In a way, this only opened more opportunity for him. Isen hated that he was cast out, but at least this way he was able to continue his experiments without punishment from the Gods. He was already exiled; there wasn’t much else to be done. Isen became a puppeteer, traveling from country to country, and he not only continued experimenting, he began creating. During his time in Ningenkai, Isen created two things of note.
One, Calypso Maeve, and two, Miroir D'Âme, “Marion”.
If you want Calypso's info, you'll have to wait for her profile. This is about the other one.
Miroir D'Âme was not originally the way she is now. Of course not. The human girl Miroir was born in Procella (Lightning Territory), the Soleil Avide region to be exact. She was the younger of two children, and was raised to an aristo family with her older brother, living an average life. As she grew into adolescence, a beautiful young girl, she became flirty, enjoying the company of handsome young men far more than that of other girls of her age. This was, in a way, expected, but it brought more trouble than it was worth.
When a handsome puppeteer—Isen—came to town one fine day, Miroir made the biggest mistake of her life. Irate at his new creation Calypso, who was not who he thought she would be, Isen was in no mood to socialize, planning only to pass through the town. So when a young, beautiful woman tried to seduce him, he lost his temper and enacted upon her something he usually only saved for those who lost his games.
Miroir lost her soul that day, something neither she nor anyone else noticed at all. She forgot the seduction, forgot the man, and went on living. When a priest traveled into the town some time later, nobody would have ever thought a tragedy would happen. The priest noticed quite plainly Miroir’s lack of a soul and jumped to the immediate conclusion that she was a witch. Without a trial, she and her family were all put to death, they burned at the stake, she thrown into the ocean, weighted with stones. (This difference in punishment arose because the priest believed Miroir to be the most dangerous, and drowning was considered the harshest punishment in Procella.) The young woman died that day.
It should have ended there. But by some strange coincidence, by some strange occurrence—perhaps it was Fate?—Isen found Miroir’s body washed ashore, completely free of the stones that should have lost her at the sea's floor. This being directly after Calypso had been thrown out, the fallen god was searching for a new prospect, a new servant. When he found the body of the young woman whose soul he had taken so long ago, he saw an opportunity. Here was a body whose soul he still held. The corpse itself was useless as a servant…
But he could make her another body, which is exactly what he did. Using the image of her old body Isen created an exact replica of Miroir, using, as with Calypso, flesh and such from other bodies, though this time the organs he used were not all real. When he was done, when all of the spells had been said to bring the new doll to life…The new Miroir was born.
And she was perfect. The perfect servant.
Isen had given this new creation much less power than Calypso, fearing that she would turn out like the vampiress, which had proven wise. Miroir was completely obedient—she had no will when it came to serving the puppeteer. She served him unquestioningly, was efficient in battle, and on a first look one could not tell that this woman was something other than human. Indeed, she looked normal and acted normal, save for the incessant smile. Her memories of life had been mostly restored (except for the ones Isen deemed unneeded), and she lived as though nothing at all out of the ordinary had happened to her. A witch? Death? Nonsense. In her mind she had simply grown up and left her family to serve as a life maid for a handsome puppeteer named Isen. Nothing, her mind told her, was strange about this.
And so she has been serving Isen ever since, his ‘perfect creation’. When he isn’t giving her orders she goes about by herself on her black war stallion Guerre (a gift from Isen), doing what she wishes—but always with the intent to do something that will please her Master.
Abilities:
- Weaving and reading of spider webs (Divination)
- Simple parlor magic (Which is sometimes used in rather interesting ways)
- Use of various spider poisons (Effects ranging from paralysis to death within the hour)
- Keen senses (Better hearing and sight than most, plus a few other things)
- Endurance (Due to the fact that her body is not entirely natural, some should-be mortal wounds will not always kill her.)
Weapons:
Threads and vials of spider poison. The threads she uses are virtually unnoticeable, made from unnaturally strong versions of the strings that puppeteers use on marionettes; it is not known where she keeps them, as they seem to just appear. The spider poisons are kept underneath her cloaks. Although she usually only uses one or the other, she will sometimes ‘combine’ them, dipping the threads into a poison or two and using them that way.
A word of wisdom…If you’re fighting Miroir, don’t let her stand still. The rate at which she can weave her threads and maneuver them into traps is astounding, and she does it without a sound, without a clue. Her specialty is stealth killing.