Post by Red14 on Sept 23, 2007 23:44:17 GMT -5
Name: Trevor Douglas
Age: 35
Gender:Male
Race: Human
Alignment: Lawful good
Power Level: 7
Timeline: Modern
Appearance: Trevor wears a white button up shirt that has the top button undone. He has flaming red eyes to match his unkempt red hair. He wears tan dress pants and black tennis shoes that people often mistake for dress shoes.
Personality: Trevor Is slow to anger but quick to call foul. He is a generally happy person and believes heavily in luck.
History: Trevor grew up on a small and widely unheard of island off the coast of madagascar. His parents, after getting married, decided to flee to an island so that Trevor woulden't be exposed to all the violence and other destructive things thew world was full of. In the first few years of his life Trevor was taught how to speak and other skills needed for human communication and survival. One night however while Trevor was sunbathing on the beach A man crawled up out of the ocean and onto said beach. Trevor, Startled jumped up to fetch his parents. After they cleaned the man off he told them a fantastic story. Evidently The man's name was Ray, who was not actually a Person, but was a Star. Needless to say the family didn't believe him but gave Ray lodgings until he could get off the island. For the next couple of Years Ray and Trevor became friends playing Cards together often. The cards were a family heirloom that was handed down to Trevor, at this time they were just used for playing.
Seven Years passed, and Trevor had grown older and Ray was catching a boat off of the Island. As a gift Ray took Trevor's cards and Infused them with Magical Energy, instantly the Cards Flashed and Trevor was knocked out. He awoke a month later, on a Luxury Liner's hospital bed. His left hand seemed to have a glove attached to it, the glove was red and white and seemed to be permanently stuck to the hand.
He was dropped off in Florida where he picked up a job doing manual labor for a wealthy family. Soon enough however his glove began to act strangely fluxuating with energy every now and then. One day, while planting flowers Trevor was holding something in his hand he didn't realize he was holding, when he looked at it, he discovered it was one of the cards from his childhood, except it seemed to have been painted red on the side where the number would typically be shown. He got an impulse to point it at something and to his astonishment fire burst forth burning the plants.
Needlessly to say he was fired but he discovered that he could summon many cards from his childhood, and he discovered that all the different colors had different abilities he then began to take care of problems that arised on Earth such as alien invasions, supervillans and the like, and he did it with a smile.
Powers: Trevor Calls forth his cards from another dimension utilizing the power of his glove he has several different color cards which all house different abilities.
Red Cards: Fire springs forth from the card burning all in its path.
Green Cards: Can be used to heal Injuries suffered during battle, minor injuries are usually the only ones possible although if Trevor puts alot of energy into it Major wounds are possible to heal.
Blue cards: These Cards heighten both Trevor's strength and speed allowing him to Tear steel with some effort and to run to about mach two.
Orange Cards: Energy Cards which allow him to fire Energy waves, this draws directly on his own energy and can't be used very often for fear of total exhaustion.
Yellow Cards: This Card allows Trevor to summon Any Weapon he has ever seen, he is only proficient in fencing, quarterstaff combat, and sword and shield combat, however, he is so-so at spear combat.
White cards: These cards can House Trevor or one of his weapons, once holding something they grow to the size of about seven feet by five feet and can float.
Grey cards: On command These cards become Just as big as a white card, Trevor can transport himself to any of these Grey cards when being housed within a while one, no matter what the distance. The only thing that can stop this movement is a multi-dimensional barrier.
Blank cards: These cards can be infused with Energy and Blown up or can be thrown, they are so razor sharp that they can pierce about one foot of pure steel. Explosion size depends on how much energy is injected into them.
Black cards: Trevor comes by these card very rarely but will usually keep them black cards are combined with other cards in order to maximize their strength. The only cards this doesen't work with are Grey,White, and yellow cards.
Stockpile: Trevor can combine up to three cards in order to increase their effect, or create a new card all together.
Combinations that make new cards:
Red + Blue= Flaming wheel card, this creates a small wheel around Trevor's shoes this wheel allows him to float, his kicks can spray flames, and he can exceed speeds of Mach three while having the strength to snap a bar of steel in half easily, very easily. The Effect does not allow Trevor to use Any more Cards until it is deactivated.
Orange + Red= Flaming Energy Card, This card allows Trevor to produce large amounts of energy with little cost. All Energy blasts also now have an additional fire element added to them, the effect is temporary.
White + Grey: Clone card, this card instantly grows to the size of a Grey card and copies itself endlessly until Trevor stops the Process, all these cards can be controlled telepathically by Trevor, they are relatively harmless but very annoying. They are also pretty difficult to destroy, able to withstand Tank shells while taking only a bit of damage.
White+ Red : Black Card, see above.
Weapons: His cards, and whatever things come out of them.
Weakness: He pretty much requires strategy to win a fight, his brunt abilities alone are pretty much never enough to kill opponents.
(I think i'm done, checking over it to make sure..)
Age: 35
Gender:Male
Race: Human
Alignment: Lawful good
Power Level: 7
Timeline: Modern
Appearance: Trevor wears a white button up shirt that has the top button undone. He has flaming red eyes to match his unkempt red hair. He wears tan dress pants and black tennis shoes that people often mistake for dress shoes.
Personality: Trevor Is slow to anger but quick to call foul. He is a generally happy person and believes heavily in luck.
History: Trevor grew up on a small and widely unheard of island off the coast of madagascar. His parents, after getting married, decided to flee to an island so that Trevor woulden't be exposed to all the violence and other destructive things thew world was full of. In the first few years of his life Trevor was taught how to speak and other skills needed for human communication and survival. One night however while Trevor was sunbathing on the beach A man crawled up out of the ocean and onto said beach. Trevor, Startled jumped up to fetch his parents. After they cleaned the man off he told them a fantastic story. Evidently The man's name was Ray, who was not actually a Person, but was a Star. Needless to say the family didn't believe him but gave Ray lodgings until he could get off the island. For the next couple of Years Ray and Trevor became friends playing Cards together often. The cards were a family heirloom that was handed down to Trevor, at this time they were just used for playing.
Seven Years passed, and Trevor had grown older and Ray was catching a boat off of the Island. As a gift Ray took Trevor's cards and Infused them with Magical Energy, instantly the Cards Flashed and Trevor was knocked out. He awoke a month later, on a Luxury Liner's hospital bed. His left hand seemed to have a glove attached to it, the glove was red and white and seemed to be permanently stuck to the hand.
He was dropped off in Florida where he picked up a job doing manual labor for a wealthy family. Soon enough however his glove began to act strangely fluxuating with energy every now and then. One day, while planting flowers Trevor was holding something in his hand he didn't realize he was holding, when he looked at it, he discovered it was one of the cards from his childhood, except it seemed to have been painted red on the side where the number would typically be shown. He got an impulse to point it at something and to his astonishment fire burst forth burning the plants.
Needlessly to say he was fired but he discovered that he could summon many cards from his childhood, and he discovered that all the different colors had different abilities he then began to take care of problems that arised on Earth such as alien invasions, supervillans and the like, and he did it with a smile.
Powers: Trevor Calls forth his cards from another dimension utilizing the power of his glove he has several different color cards which all house different abilities.
Red Cards: Fire springs forth from the card burning all in its path.
Green Cards: Can be used to heal Injuries suffered during battle, minor injuries are usually the only ones possible although if Trevor puts alot of energy into it Major wounds are possible to heal.
Blue cards: These Cards heighten both Trevor's strength and speed allowing him to Tear steel with some effort and to run to about mach two.
Orange Cards: Energy Cards which allow him to fire Energy waves, this draws directly on his own energy and can't be used very often for fear of total exhaustion.
Yellow Cards: This Card allows Trevor to summon Any Weapon he has ever seen, he is only proficient in fencing, quarterstaff combat, and sword and shield combat, however, he is so-so at spear combat.
White cards: These cards can House Trevor or one of his weapons, once holding something they grow to the size of about seven feet by five feet and can float.
Grey cards: On command These cards become Just as big as a white card, Trevor can transport himself to any of these Grey cards when being housed within a while one, no matter what the distance. The only thing that can stop this movement is a multi-dimensional barrier.
Blank cards: These cards can be infused with Energy and Blown up or can be thrown, they are so razor sharp that they can pierce about one foot of pure steel. Explosion size depends on how much energy is injected into them.
Black cards: Trevor comes by these card very rarely but will usually keep them black cards are combined with other cards in order to maximize their strength. The only cards this doesen't work with are Grey,White, and yellow cards.
Stockpile: Trevor can combine up to three cards in order to increase their effect, or create a new card all together.
Combinations that make new cards:
Red + Blue= Flaming wheel card, this creates a small wheel around Trevor's shoes this wheel allows him to float, his kicks can spray flames, and he can exceed speeds of Mach three while having the strength to snap a bar of steel in half easily, very easily. The Effect does not allow Trevor to use Any more Cards until it is deactivated.
Orange + Red= Flaming Energy Card, This card allows Trevor to produce large amounts of energy with little cost. All Energy blasts also now have an additional fire element added to them, the effect is temporary.
White + Grey: Clone card, this card instantly grows to the size of a Grey card and copies itself endlessly until Trevor stops the Process, all these cards can be controlled telepathically by Trevor, they are relatively harmless but very annoying. They are also pretty difficult to destroy, able to withstand Tank shells while taking only a bit of damage.
White+ Red : Black Card, see above.
Weapons: His cards, and whatever things come out of them.
Weakness: He pretty much requires strategy to win a fight, his brunt abilities alone are pretty much never enough to kill opponents.
(I think i'm done, checking over it to make sure..)