Post by Giant Brother on Sept 30, 2007 15:54:40 GMT -5
(A combined group of characters made by Ninmast and myself. I will be typically using Michael and Silvia, the other four will mostly be used by Ninmast.)
Name: Michael Ixion Jameson-Richardson (Prefers Ixion over Michael)
Age: 16
Gender: Male
Species: Human
Timeline: Modern
Power Level: High-Tier Medium
Alignment: Lawful Evil
Appearance: A young man with an athletic build, he looks like he’s seen his fair share of street fights and close calls. His hair is dyed navy blue and is extremely messy. He typically wears black and dark blue. His favourite piece of clothing is an old black leather jacket he found in the basement, which is decorated with the emblem of two snakes coiling around each other, poised to strike and take each other out. He normally wears this, a dark blue shirt with a skull on it, and frayed black jeans. He typically has headphones on. He has three metal cuffs pierced into the side of his right ear.
Personality: Snide, rude, foul-mouthed, sarcastic, sadistic and bold are the most prominent words that come to mind when someone thinks about Michael's personality. If one didn't know any better, they'd speculate Ixion was his father instead of Silvite. Micheal's the only one of the sextuplets that has dedicated himself to the dark past of their mother. However, he refuses to mix business with family, so when he's at home, he's barely recognizable from his true self. He's frequently guided by "hunches", an they frequently cause him to do Ixion-like things. He'd do anything for his family, even if he won't do much for anyone else.
History: One of the fraternal sextuplets born to Silvite and the good Karen. Michael showed a tendency toward violence at an early age. While Silvite had discouraged Karen from naming the boy Ixion for fear of her developing unrealistic attachments, the boy seems to share the demon's personality to a T. He frequently spends his time in the basement when he's not forced to go to school or go outside. He knows about Karen's past better then his three siblings, as he happened to find the woman's diary from her days as an apprentice villain (leading to some fairly awkward mother-son moments when he found out the anonymous girl he had developed a crush on was his mother).
Powers: Michael has power over energy, particularly that of the dark element. He can use it for multiple purposes, among them being physical enhancement and attacking. He lacks any psychokinetic powers from his mother, save for one and unless he uses his powers to make himself stronger, he only has a normal human's strength. However, the range of what he can do with this power is wide.
Electrokinesis: Michael has power over electricity. His power is still raw, so while he is capable of a few interesting attacks, he has to keep a careful eye to make sure he doesn't overdo himself.
Weapons: While he really likes a certain long sword he found in the basement, Michael will typically stick with guns, as that sort of weapon would be hard to conceal. When such a problem is not evident, he'll have the sword with him.
Weaknesses: He's too rash for his own good, and can be over-confident at times. He can only use so much of his power at one time.
Name: Silvia Lucielle Jameson-Richardson
Age: 16
Gender: Female
Species: Human
Timeline: Modern
Power Level: Mid-Tier Medium
Alignment: Chaotic Neutral
Appearance: A young woman that looks very much like her mother at her age. However, she has dyed her hair a silver (platinum blonde, shiny grey, whatever it's called) colour. She seems to be laden with jewelry, specifically several silver bangles and jeweled bracelets on both wrists, a pair of silver loop earrings, and gold necklace with a silver bell attached to it. When it comes to clothes, she seems to prefer a loose fitting forest green blouse and a knee length skirt of a darker green colour. The skirt has multiple silver bells like the one on her necklace sewn to the hem. She has a pair of black boots with silver buckles.
Personality: Silvia is very bubbly and talkative, and while she frequently commits illegal acts left and right, (of most particular note being theft), she also seems to be obsessed with giving back to the community. Therefore, she is frequently seen as a "good kid", despite the fact that she secretly robs most businesses in the community blind. Silvia is practically obsessed with what she calls "shiny things". "Shiny things" typically account for jewels, jewelry, coins, pretty looking rocks, old fashioned bottle caps and good luck charms, among a few other things. Of particular special note is anything of a remotely silver colouring, with green coming in at a close second. Silvia will devote everything at her disposal, her intelligence, cunning, skills, and everything else towards the acquisition of "shiny things".
History: One of the fraternal sextuplets of Silvite and the good Karen. She seemed to have a case of kleptomania at an early age. On the outside, it seemed as though this died out as she got older. However, the girl merely figured out that she shouldn't behave in that manner, and deduced that it would be okay if she didn't get caught. Silvia's kleptomania stays strong to this day, but she does a fairly good job hiding it. She also tries very hard to compensate for her thievery.
Powers: Photokinesis: The psychokinetic ability to manipulate light. Not exactly dangerous in direct combat, as the only damaging thing it can do is blind someone. However, indirectly it's invaluable. Silvia can use this to create several different types of illusions. She can even use this ability to make herself invisible to the naked eye.
Telekinesis: The psychokinetic ability to move objects by thought. Silvia can use her telekinesis on anything as big as or smaller than herself.
Pretty, Pretty Lights: An attack gauged by how much silver Silvia has on. For each silver thing on her person, an explosion of light energy is created around an enemy of Silvia's choosing.
Weapons: Can of pepper spray, her house keys and her purse, the typically normal girl's protection arsenal.
Weaknesses: Easily distracted by "shiny things". Sometimes hard to motivate.
Name: Minerva Elaine Jameson-Richardson (Often simply called Minnie by her family and friends, perhaps because Minerva is too many syllables for her to keep her attention on.)
Age: 16
Gender: Female
Race: Human
Alignment: Chaotic Neutral
Power Level: Mid-tier Medium (5)
Timeline: Modern
Appearance: Small of frame and bright-eyed, she's easily mistaken for younger than she is. She didn't inherit her mother's voluptuous figure, and instead seems like she'll have the build of a girl her entire life. Not that she's complaining. She typically wears spandex black shorts that go halfway to her knees under a yellow miniskirt with a matching yellow midriff top that goes down only far enough to cover what's necessary and leaves her abdomen bare, latching with a zipper in the front. She wears light spandex gloves the same color as her shorts and typically wears thick-soled platform-ish shoes.She has black hair all the way down to the back of her knees bound by several yellow hair bands to keep it out of the way.
Personality: Very, very, very hyper, also very athletic, since she often has nothing better to do with her energy. She's almost always doing gymnastics on something, even in the middle of one of her 90-mile-an-hour conversations. She's also very much like a child, seeming to be very simple-minded and direct on many things with an endearing child-like innocence. She tends to throw a temper tantrum if she doesn't get what she wants, but she's usually pretty easy to please with a cookie or a piece of candy. She eats a lot at mealtimes, but because of her hyperactivity, she never puts on any weight.
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson in an alternate reality, Minerva never takes sides in her siblings' feuds unless something's about to be broken, because she just knows it's somehow going to get blamed on her. She usually has very poor grades in classes, but not for lack of intelligence. Whenever her teachers can keep her attention, she flies through things, but it's the first part that's the problem. As a result, she is in the Special Education program where she can be taught one-on-one with someone who can keep her concentration. She'd much rather be moving about and doing things, however, and is a high-ranking contestant in the school's gymnastic team, swim team, basketball team, track and field team, girls' softball team ...
Powers: Extremely high energy and speed, giving her excellent reaction times and a surprising amount of strength for her little form. There's no actual point to the names of any of her attacks; she simply likes naming them.
Super Sugar Rush: A high-speed rush attack where she dashes in and just starts pummeling her target, constantly moving and swinging at random locations. This makes her hard to counter because of the unpredictability.
Knuckle-Grind-Punt: If she has some sort of object that sticks up, like a railing, she likes to use this attack. The name represents the stages in it, first punching them across the face to tilt them, then flipping around behind them to push them onto the railing and "grinding" on them, then kicking them off at the end.
Merry-Go-Round: If she has her sword, she likes to spin around in rapid circles with the sword outstretched, turning herself into a deadly dust devil that slices through anything within range.
10,000 Fists in the End: She came up with this one after listening to the song, 10,000 Fists, and decided on a whim to actually do it. She actually counts her blows as she throws them, and the goal is to pummel the enemy while trying to get to 10,000. The longer she can keep up the attack, the stronger the blows get. Most weaker enemies never get past 10 or 20, but against stronger enemies, the move can last the entire match. All 10,000 blows don't have to be against the same enemy, and if she's surrounded, she can stretch them out as she drops one enemy after another. Contrary to the name, not all of the blows have to be punches, and she frequently throws in kicks, knees, elbows and headbutts. To date, she's never actually gotten to the 10,000th blow, but it is anticipated to be absolutely devastating.
Weapons: She has a large bastard sword with an elongated triangle ebon blade, and while the sight of her swinging a weapon around larger than she is can be quite shocking, because she's not allowed to take a weapon to school or out in public for the most part, she's often limited to her fists.
Weakness: Easily distracted by sweets and rarely thinks anything through.
Name: Deanna Michelle Jameson-Richardson
Age: 16
Gender: Female
Race: Human
Alignment: Lawful Good
Power Level: High-tier Medium
Timeline: Modern
Appearance: If there was a girl with the body of an angel, it would be Deanna, and her sumptuous curves and silky blonde hair makes her the envy of all of the other girls in her school, with the exception of her own sisters, who are usually wrapped up in too many other things to care. Despite this, however, she wears very plain, unassuming clothing, and tends toward ankle-length dresses and undecorated blouses.
Personality: Deanna is the "good" child, and while the rest of her siblings, save Michael, aren't evil, their chaotic, sometimes outright bizarre behavior is kept anchored in reality by her presence. She is the one the parents always leave in charge, much to the disappointment of the others, because they know she'll make sure everything is taken care of and kept in line. She believes in the defense of the weak or defenseless, and while she may not actively seek violence or combat like some of her siblings, she will stand without hesitation before anyone who cannot stand for themselves.
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson, Deanna is perhaps one of the most different from her parents, second only to Amenia. While their father is a superhero, he is often very neutral in his enforcement. Deanna, on the other hand, is very by the books, very white or black. Either you are doing what you should do, or you are doing what you shouldn't do. She also believes everyone has some good in them, and would rather try to talk the evil supervillain with the uber-cannon pointed at fifteen major cities into changing his ways, rather than actually fighting him.
In school, she's a top-notch and studious pupil who always has assignments turned in precisely on time, never a moment sooner or later, and always raises her hand and waits to be called upon. Deanna is sort of the Miner's Canary for her parents and teachers. If she is ever late for anything, there's something wrong.
She is active in several extracurricular activities, including chess club (receiving single credit from several members for the increase in enrollment by the male student body), art club and the A+ Tutoring Program. She once entertained the idea of joining the swim team at Minnie's insistence, but the large number of nosebleeding boys begging her to accept made her change her mind.
Powers: Deanna's powers are Light based, not to be confused with Silvia's photokinesis abilities, as Deanna's come from an almost paladin-ish or cleric Light.
Healing Light: Deanna can heal the wounds of the injured. This cannot regenerate lost limbs or bring back the dead, and the worse the injury, the longer she must maintain concentration.
Purifying Light: Like Healing Light, but it purifies the body of toxins and disease.
Ray of Light: A piercing ray of searing light energy that harmlessly passes through those of good intentions, but burns through those of malign intentions.
Pulsing Light: Deanna releases a wave of energy out from her as the epicenter. Naturally evil creatures, such as undead or demons, are affected much as if a cleric had come through and cast Turn Undead, but for all naturally evil creatures, rather than just Undead. Weaker creatures are destroyed immediately, while some stronger ones turn and flee from her presence. Against those who are not naturally evil - evil humans, for instance - this technique serves to give them a blinding headache, disorienting them.
Shield of Light: Concentrating Light energy into a defensive screen, Deanna can use this to actually repel attacks made against her and others with her.
Weapons: None, as she believes in nonviolence. She's very handy with a book, though.
Weakness: Frequently referenced by others as the Goddess of Second Chances, her belief that everyone is innately good tends to make her hesitate to act against anyone.
Name: Amenia Dessa Jameson-Richardson
Age: 16
Gender: Female
Race: Human
Alignment: True Neutral
Power Level: Low-tier High
Timeline: Modern
Appearance: Not an ugly girl by any vague stretch of the imagination, she nonetheless does nothing to keep herself that way. Her genetics just seem to be too good, and much to her displeasure, her body seems determined to make herself look beautiful, no matter what she does. Raven-black hair stops just above the shoulders in a pageboy hair cut, and obsidian buds are pinned to her ears. Her eyes are an inky blue and her skin is pale white. She typically wears all black clothing, wearing black leather whenever she can, particularly if it's torn or damaged somehow.
Personality: One word: Emo. Amenia wants nothing more than the world to amscray and leave her to herself. While not truly emo, she does nothing to solve the misunderstanding, as it allows her a cover under which she is left alone. Surprisingly like the late Heihachi, she's actually very loyal to those close to her, and takes things deadly serious. She simply wants to be left alone until she's needed. She does, however, have many emo characteristics, but isn't so drastic as to threaten to kill herself.
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson in an alternate reality, Amenia is perhaps the single most powerful of the children, but this often goes completely unnoticed because she tries to go completely unnoticed. She'll do her homework and she'll do her chores, but she doesn't like to talk, and she doesn't "socialize." Still, the other children recognize her bizarre amount of power, and whatever feuding immediately falls silent whenever she comes out of her hole to walk by to the kitchen for a soda. She doesn't really care. It just gives her peace and quiet another shell of protection.
Those boys attracted to "goth" girls frequently try to woo her in school, but she largely ignores them. They think she's looking for someone to complain and slit wrists with, when in reality, the only kind of guy she would be interested in would be one that shares her sense of loyalty, taste for literature (she enjoys reading and writing poetry, not that she ever shares any of it) and an understanding that, while a little talk on occasion is good, the majority of the time, Silence is Bliss. She is a firm believer that just as much understanding and "conversation" can come from sharing silence as from talking. Unfortunately, this view is largely lost on those who don't understand, and instead, she's seen as standoffish and withdrawn.
Ironically, she and Minerva get along well, as Minerva, despite her hyperactivity, seems to understand her sister, and when no one else will entertain the hyper girl's attention, she'll go and sit with Minerva.
Powers: Amenia's powers are centered around the manipulation of darkness.
Suffocating Darkness: Shadows surround the enemy and press in around them, causing suffocation.
Tendrils of Darkness: The darkness reaches out with vine-like tendrils as strong as steel. These can be used for grappling, choking, crushing, throwing or anything else that requires movement.
Dark Lightning: Amenia can discharge energy from her fingertips in the form of powerful dark lightning. Despite the name, this is still darkness energy, and thus not affected by electrokinesis.
Weapons: She has a switchblade, but doesn't need it.
Weakness: She has trouble concentrating if a lot of things are happening around her at once, and thus difficulty controlling her powers.
Name: Kimberly Mariah Jameson-Richardson
Age: 16
Gender: Female
Race: Human
Alignment: Lawful Neutral
Power Level: Low-tier Medium
Timeline: Modern
Appearance: If Silvite were a 16-year-old girl and didn't do sports, he'd look like Kimberly. Even some of her facial expressions resemble his exactly. However, as mentioned, she isn't athletic, spending too much time pouring over data from various experiments. Because of this, she wears pretty normal, inexpensive clothing and when she's not at school, she's always in a lab coat. She is the only family member that wears glasses, but they seem to fit her. Indeed, many would say that Kimberly wouldn't look right without them.
Personality: A pining scientist at heart, much like her mother, Kimberly could spend an eternity with her experiments, testing all manner of theories and ideas. But also like her mother, she's a hopeless romantic, and more than a few of her rather off-the-wall ideas center around temporarily "augmenting" her figure and developing "love potions."
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson, Kimberly is perhaps, personality-wise, the most like her mother, and began showing an affinity for the sciences early on. She started by watching Karen, and then one morning when her mother left to get something, she picked up the chemicals and tried a few things, herself. Soon afterwards, she received her own lab equipment, because Karen couldn't get her off of hers.
Powers: Kimberly seems to have inherited her mothers gifts the most directly, but still isn't as powerful as Karen.
Psychokinesis: Kimberly can move massive things with her mind, throw things and people, and form psychokinetic barriers for fending off attacks.
Psycho Wave: A psychic area attack that releases a wave of psychic energy outward from her, inducing headsplitting headaches in those within range.
Telepathy: Kimberly can read the minds of others and speak through the resulting connections.
Weapons: She can brew up grenade-like concoctions, and she can invent things if she has the proper materials, but both take time. This means that she can grow more powerful if she has time to work on stuff, but she comes in with nothing, unless she specifically came prepared for something.
Weakness: Physically, Kimberly is very weak.
Name: Michael Ixion Jameson-Richardson (Prefers Ixion over Michael)
Age: 16
Gender: Male
Species: Human
Timeline: Modern
Power Level: High-Tier Medium
Alignment: Lawful Evil
Appearance: A young man with an athletic build, he looks like he’s seen his fair share of street fights and close calls. His hair is dyed navy blue and is extremely messy. He typically wears black and dark blue. His favourite piece of clothing is an old black leather jacket he found in the basement, which is decorated with the emblem of two snakes coiling around each other, poised to strike and take each other out. He normally wears this, a dark blue shirt with a skull on it, and frayed black jeans. He typically has headphones on. He has three metal cuffs pierced into the side of his right ear.
Personality: Snide, rude, foul-mouthed, sarcastic, sadistic and bold are the most prominent words that come to mind when someone thinks about Michael's personality. If one didn't know any better, they'd speculate Ixion was his father instead of Silvite. Micheal's the only one of the sextuplets that has dedicated himself to the dark past of their mother. However, he refuses to mix business with family, so when he's at home, he's barely recognizable from his true self. He's frequently guided by "hunches", an they frequently cause him to do Ixion-like things. He'd do anything for his family, even if he won't do much for anyone else.
History: One of the fraternal sextuplets born to Silvite and the good Karen. Michael showed a tendency toward violence at an early age. While Silvite had discouraged Karen from naming the boy Ixion for fear of her developing unrealistic attachments, the boy seems to share the demon's personality to a T. He frequently spends his time in the basement when he's not forced to go to school or go outside. He knows about Karen's past better then his three siblings, as he happened to find the woman's diary from her days as an apprentice villain (leading to some fairly awkward mother-son moments when he found out the anonymous girl he had developed a crush on was his mother).
Powers: Michael has power over energy, particularly that of the dark element. He can use it for multiple purposes, among them being physical enhancement and attacking. He lacks any psychokinetic powers from his mother, save for one and unless he uses his powers to make himself stronger, he only has a normal human's strength. However, the range of what he can do with this power is wide.
Electrokinesis: Michael has power over electricity. His power is still raw, so while he is capable of a few interesting attacks, he has to keep a careful eye to make sure he doesn't overdo himself.
Weapons: While he really likes a certain long sword he found in the basement, Michael will typically stick with guns, as that sort of weapon would be hard to conceal. When such a problem is not evident, he'll have the sword with him.
Weaknesses: He's too rash for his own good, and can be over-confident at times. He can only use so much of his power at one time.
Name: Silvia Lucielle Jameson-Richardson
Age: 16
Gender: Female
Species: Human
Timeline: Modern
Power Level: Mid-Tier Medium
Alignment: Chaotic Neutral
Appearance: A young woman that looks very much like her mother at her age. However, she has dyed her hair a silver (platinum blonde, shiny grey, whatever it's called) colour. She seems to be laden with jewelry, specifically several silver bangles and jeweled bracelets on both wrists, a pair of silver loop earrings, and gold necklace with a silver bell attached to it. When it comes to clothes, she seems to prefer a loose fitting forest green blouse and a knee length skirt of a darker green colour. The skirt has multiple silver bells like the one on her necklace sewn to the hem. She has a pair of black boots with silver buckles.
Personality: Silvia is very bubbly and talkative, and while she frequently commits illegal acts left and right, (of most particular note being theft), she also seems to be obsessed with giving back to the community. Therefore, she is frequently seen as a "good kid", despite the fact that she secretly robs most businesses in the community blind. Silvia is practically obsessed with what she calls "shiny things". "Shiny things" typically account for jewels, jewelry, coins, pretty looking rocks, old fashioned bottle caps and good luck charms, among a few other things. Of particular special note is anything of a remotely silver colouring, with green coming in at a close second. Silvia will devote everything at her disposal, her intelligence, cunning, skills, and everything else towards the acquisition of "shiny things".
History: One of the fraternal sextuplets of Silvite and the good Karen. She seemed to have a case of kleptomania at an early age. On the outside, it seemed as though this died out as she got older. However, the girl merely figured out that she shouldn't behave in that manner, and deduced that it would be okay if she didn't get caught. Silvia's kleptomania stays strong to this day, but she does a fairly good job hiding it. She also tries very hard to compensate for her thievery.
Powers: Photokinesis: The psychokinetic ability to manipulate light. Not exactly dangerous in direct combat, as the only damaging thing it can do is blind someone. However, indirectly it's invaluable. Silvia can use this to create several different types of illusions. She can even use this ability to make herself invisible to the naked eye.
Telekinesis: The psychokinetic ability to move objects by thought. Silvia can use her telekinesis on anything as big as or smaller than herself.
Pretty, Pretty Lights: An attack gauged by how much silver Silvia has on. For each silver thing on her person, an explosion of light energy is created around an enemy of Silvia's choosing.
Weapons: Can of pepper spray, her house keys and her purse, the typically normal girl's protection arsenal.
Weaknesses: Easily distracted by "shiny things". Sometimes hard to motivate.
Name: Minerva Elaine Jameson-Richardson (Often simply called Minnie by her family and friends, perhaps because Minerva is too many syllables for her to keep her attention on.)
Age: 16
Gender: Female
Race: Human
Alignment: Chaotic Neutral
Power Level: Mid-tier Medium (5)
Timeline: Modern
Appearance: Small of frame and bright-eyed, she's easily mistaken for younger than she is. She didn't inherit her mother's voluptuous figure, and instead seems like she'll have the build of a girl her entire life. Not that she's complaining. She typically wears spandex black shorts that go halfway to her knees under a yellow miniskirt with a matching yellow midriff top that goes down only far enough to cover what's necessary and leaves her abdomen bare, latching with a zipper in the front. She wears light spandex gloves the same color as her shorts and typically wears thick-soled platform-ish shoes.She has black hair all the way down to the back of her knees bound by several yellow hair bands to keep it out of the way.
Personality: Very, very, very hyper, also very athletic, since she often has nothing better to do with her energy. She's almost always doing gymnastics on something, even in the middle of one of her 90-mile-an-hour conversations. She's also very much like a child, seeming to be very simple-minded and direct on many things with an endearing child-like innocence. She tends to throw a temper tantrum if she doesn't get what she wants, but she's usually pretty easy to please with a cookie or a piece of candy. She eats a lot at mealtimes, but because of her hyperactivity, she never puts on any weight.
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson in an alternate reality, Minerva never takes sides in her siblings' feuds unless something's about to be broken, because she just knows it's somehow going to get blamed on her. She usually has very poor grades in classes, but not for lack of intelligence. Whenever her teachers can keep her attention, she flies through things, but it's the first part that's the problem. As a result, she is in the Special Education program where she can be taught one-on-one with someone who can keep her concentration. She'd much rather be moving about and doing things, however, and is a high-ranking contestant in the school's gymnastic team, swim team, basketball team, track and field team, girls' softball team ...
Powers: Extremely high energy and speed, giving her excellent reaction times and a surprising amount of strength for her little form. There's no actual point to the names of any of her attacks; she simply likes naming them.
Super Sugar Rush: A high-speed rush attack where she dashes in and just starts pummeling her target, constantly moving and swinging at random locations. This makes her hard to counter because of the unpredictability.
Knuckle-Grind-Punt: If she has some sort of object that sticks up, like a railing, she likes to use this attack. The name represents the stages in it, first punching them across the face to tilt them, then flipping around behind them to push them onto the railing and "grinding" on them, then kicking them off at the end.
Merry-Go-Round: If she has her sword, she likes to spin around in rapid circles with the sword outstretched, turning herself into a deadly dust devil that slices through anything within range.
10,000 Fists in the End: She came up with this one after listening to the song, 10,000 Fists, and decided on a whim to actually do it. She actually counts her blows as she throws them, and the goal is to pummel the enemy while trying to get to 10,000. The longer she can keep up the attack, the stronger the blows get. Most weaker enemies never get past 10 or 20, but against stronger enemies, the move can last the entire match. All 10,000 blows don't have to be against the same enemy, and if she's surrounded, she can stretch them out as she drops one enemy after another. Contrary to the name, not all of the blows have to be punches, and she frequently throws in kicks, knees, elbows and headbutts. To date, she's never actually gotten to the 10,000th blow, but it is anticipated to be absolutely devastating.
Weapons: She has a large bastard sword with an elongated triangle ebon blade, and while the sight of her swinging a weapon around larger than she is can be quite shocking, because she's not allowed to take a weapon to school or out in public for the most part, she's often limited to her fists.
Weakness: Easily distracted by sweets and rarely thinks anything through.
Name: Deanna Michelle Jameson-Richardson
Age: 16
Gender: Female
Race: Human
Alignment: Lawful Good
Power Level: High-tier Medium
Timeline: Modern
Appearance: If there was a girl with the body of an angel, it would be Deanna, and her sumptuous curves and silky blonde hair makes her the envy of all of the other girls in her school, with the exception of her own sisters, who are usually wrapped up in too many other things to care. Despite this, however, she wears very plain, unassuming clothing, and tends toward ankle-length dresses and undecorated blouses.
Personality: Deanna is the "good" child, and while the rest of her siblings, save Michael, aren't evil, their chaotic, sometimes outright bizarre behavior is kept anchored in reality by her presence. She is the one the parents always leave in charge, much to the disappointment of the others, because they know she'll make sure everything is taken care of and kept in line. She believes in the defense of the weak or defenseless, and while she may not actively seek violence or combat like some of her siblings, she will stand without hesitation before anyone who cannot stand for themselves.
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson, Deanna is perhaps one of the most different from her parents, second only to Amenia. While their father is a superhero, he is often very neutral in his enforcement. Deanna, on the other hand, is very by the books, very white or black. Either you are doing what you should do, or you are doing what you shouldn't do. She also believes everyone has some good in them, and would rather try to talk the evil supervillain with the uber-cannon pointed at fifteen major cities into changing his ways, rather than actually fighting him.
In school, she's a top-notch and studious pupil who always has assignments turned in precisely on time, never a moment sooner or later, and always raises her hand and waits to be called upon. Deanna is sort of the Miner's Canary for her parents and teachers. If she is ever late for anything, there's something wrong.
She is active in several extracurricular activities, including chess club (receiving single credit from several members for the increase in enrollment by the male student body), art club and the A+ Tutoring Program. She once entertained the idea of joining the swim team at Minnie's insistence, but the large number of nosebleeding boys begging her to accept made her change her mind.
Powers: Deanna's powers are Light based, not to be confused with Silvia's photokinesis abilities, as Deanna's come from an almost paladin-ish or cleric Light.
Healing Light: Deanna can heal the wounds of the injured. This cannot regenerate lost limbs or bring back the dead, and the worse the injury, the longer she must maintain concentration.
Purifying Light: Like Healing Light, but it purifies the body of toxins and disease.
Ray of Light: A piercing ray of searing light energy that harmlessly passes through those of good intentions, but burns through those of malign intentions.
Pulsing Light: Deanna releases a wave of energy out from her as the epicenter. Naturally evil creatures, such as undead or demons, are affected much as if a cleric had come through and cast Turn Undead, but for all naturally evil creatures, rather than just Undead. Weaker creatures are destroyed immediately, while some stronger ones turn and flee from her presence. Against those who are not naturally evil - evil humans, for instance - this technique serves to give them a blinding headache, disorienting them.
Shield of Light: Concentrating Light energy into a defensive screen, Deanna can use this to actually repel attacks made against her and others with her.
Weapons: None, as she believes in nonviolence. She's very handy with a book, though.
Weakness: Frequently referenced by others as the Goddess of Second Chances, her belief that everyone is innately good tends to make her hesitate to act against anyone.
Name: Amenia Dessa Jameson-Richardson
Age: 16
Gender: Female
Race: Human
Alignment: True Neutral
Power Level: Low-tier High
Timeline: Modern
Appearance: Not an ugly girl by any vague stretch of the imagination, she nonetheless does nothing to keep herself that way. Her genetics just seem to be too good, and much to her displeasure, her body seems determined to make herself look beautiful, no matter what she does. Raven-black hair stops just above the shoulders in a pageboy hair cut, and obsidian buds are pinned to her ears. Her eyes are an inky blue and her skin is pale white. She typically wears all black clothing, wearing black leather whenever she can, particularly if it's torn or damaged somehow.
Personality: One word: Emo. Amenia wants nothing more than the world to amscray and leave her to herself. While not truly emo, she does nothing to solve the misunderstanding, as it allows her a cover under which she is left alone. Surprisingly like the late Heihachi, she's actually very loyal to those close to her, and takes things deadly serious. She simply wants to be left alone until she's needed. She does, however, have many emo characteristics, but isn't so drastic as to threaten to kill herself.
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson in an alternate reality, Amenia is perhaps the single most powerful of the children, but this often goes completely unnoticed because she tries to go completely unnoticed. She'll do her homework and she'll do her chores, but she doesn't like to talk, and she doesn't "socialize." Still, the other children recognize her bizarre amount of power, and whatever feuding immediately falls silent whenever she comes out of her hole to walk by to the kitchen for a soda. She doesn't really care. It just gives her peace and quiet another shell of protection.
Those boys attracted to "goth" girls frequently try to woo her in school, but she largely ignores them. They think she's looking for someone to complain and slit wrists with, when in reality, the only kind of guy she would be interested in would be one that shares her sense of loyalty, taste for literature (she enjoys reading and writing poetry, not that she ever shares any of it) and an understanding that, while a little talk on occasion is good, the majority of the time, Silence is Bliss. She is a firm believer that just as much understanding and "conversation" can come from sharing silence as from talking. Unfortunately, this view is largely lost on those who don't understand, and instead, she's seen as standoffish and withdrawn.
Ironically, she and Minerva get along well, as Minerva, despite her hyperactivity, seems to understand her sister, and when no one else will entertain the hyper girl's attention, she'll go and sit with Minerva.
Powers: Amenia's powers are centered around the manipulation of darkness.
Suffocating Darkness: Shadows surround the enemy and press in around them, causing suffocation.
Tendrils of Darkness: The darkness reaches out with vine-like tendrils as strong as steel. These can be used for grappling, choking, crushing, throwing or anything else that requires movement.
Dark Lightning: Amenia can discharge energy from her fingertips in the form of powerful dark lightning. Despite the name, this is still darkness energy, and thus not affected by electrokinesis.
Weapons: She has a switchblade, but doesn't need it.
Weakness: She has trouble concentrating if a lot of things are happening around her at once, and thus difficulty controlling her powers.
Name: Kimberly Mariah Jameson-Richardson
Age: 16
Gender: Female
Race: Human
Alignment: Lawful Neutral
Power Level: Low-tier Medium
Timeline: Modern
Appearance: If Silvite were a 16-year-old girl and didn't do sports, he'd look like Kimberly. Even some of her facial expressions resemble his exactly. However, as mentioned, she isn't athletic, spending too much time pouring over data from various experiments. Because of this, she wears pretty normal, inexpensive clothing and when she's not at school, she's always in a lab coat. She is the only family member that wears glasses, but they seem to fit her. Indeed, many would say that Kimberly wouldn't look right without them.
Personality: A pining scientist at heart, much like her mother, Kimberly could spend an eternity with her experiments, testing all manner of theories and ideas. But also like her mother, she's a hopeless romantic, and more than a few of her rather off-the-wall ideas center around temporarily "augmenting" her figure and developing "love potions."
History: One of the fraternal sextuplets born to Jeffery "Silvite" Richardson and Karen Jameson, Kimberly is perhaps, personality-wise, the most like her mother, and began showing an affinity for the sciences early on. She started by watching Karen, and then one morning when her mother left to get something, she picked up the chemicals and tried a few things, herself. Soon afterwards, she received her own lab equipment, because Karen couldn't get her off of hers.
Powers: Kimberly seems to have inherited her mothers gifts the most directly, but still isn't as powerful as Karen.
Psychokinesis: Kimberly can move massive things with her mind, throw things and people, and form psychokinetic barriers for fending off attacks.
Psycho Wave: A psychic area attack that releases a wave of psychic energy outward from her, inducing headsplitting headaches in those within range.
Telepathy: Kimberly can read the minds of others and speak through the resulting connections.
Weapons: She can brew up grenade-like concoctions, and she can invent things if she has the proper materials, but both take time. This means that she can grow more powerful if she has time to work on stuff, but she comes in with nothing, unless she specifically came prepared for something.
Weakness: Physically, Kimberly is very weak.