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Post by Toriji on Apr 30, 2008 19:54:37 GMT -5
Well I see the flaw in this idead of mine. My intentions were vague. I simply wanted to fill in the gap between 8 and 9. It's HUGE, that's all i'm sayin. Now there's no need for this thread as there's no way that 10 people are gonna come up and save me.
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Post by Veros on Apr 30, 2008 20:11:39 GMT -5
*talking on the cell phone*
You don't need 10, only 9. You do have an 'okay' person.
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Post by Beanybag on Apr 30, 2008 21:32:02 GMT -5
*talking on the cell phone* You don't need 10, only 9. You do have an 'okay' person. Well, you kind of have an extreme of his idea. o.O Seems more than okay o:
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Post by Ninmast on Apr 30, 2008 23:25:05 GMT -5
Technically, he'd need a majority, so he'd need at least ten, but with nine people against it, I think the difference would have to be greater for us to make the change.
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Post by Teh Donut on May 1, 2008 2:20:31 GMT -5
I'm all for filling the gap between 8 and 9. We could probably "dumb-down" the requirements to be a 9, add another level (9+ maybe? 10?), and move those Spectral, Kali, and Youkara-like characters into the new level (there aren't that many). We'd still keep the Low, Medium, and High levels, with 10 being beyond high but not quite Godlike.
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Post by Ninmast on May 1, 2008 10:02:07 GMT -5
Yes, but then certain people would just turn around and start claiming all of their characters are level 10 instead of level 9 and soon, they'd be clamoring for a level 11. I don't think the requirements to be a level 9 really need to be dumbed down, as it's really not that complicated. If you're gonna be knocking around level 8s, you're a 9. Granted, that's an extremely simplified version and the whole problem here is that the same people who would be making all their characters level 10 think they should be able to knock out all the 8s.
There's nothing wrong with the power levels as they stand. The earthquake analogy earlier was spot on, I think. The problem is with the people who are creating these characters that they are trying to make all-powerful. The people that have such a problem with thinking 9 is too cluttered perhaps think such because they don't have any characters that aren't level 9. They don't even want to consider playing anything less than a 9, or a 6 if it's a medium-powered RP.
So if there's a problem here, here's my suggestion to fix it. If your character isn't a boss, high-end mini-boss or some other type of character that is generally intended to be an antagonist, you shouldn't be entering the high tiers except with EXTREMELY rare exceptions, and unless you really can't manage another character, you should do your darnedest NOT to enter a high-tier into someone else's RP for the simple ethic of consideration for others, both for your fellow RPers and for the maker and the work they've put into the RP to make it a challenge for all involved.
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Post by Toriji on May 1, 2008 17:44:33 GMT -5
that is the problem I was adressing with the "verification" part of my post. I figured that the problem you just stated would come up, so only proven characters could move up.
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Post by Ninmast on May 1, 2008 18:14:44 GMT -5
And as I said, unless the character is being made specifically for the role of an antagonist, it shouldn't be a 9 in the first place. So unless we just have absolutely a ton of high-powered antagonists that are all going to be showing up at once with any degree of frequency, I don't see why a higher level of power would be necessary.
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Post by Teh Donut on May 1, 2008 23:49:08 GMT -5
Just a suggestion. I loke yours as well. Actually, all the really viable 9's are antagonists, aren't they...anywho, you've essentially outlined the very reasons why I'm so hesitant to enter or start any high-powered roleplays...
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Post by Ninmast on May 2, 2008 0:14:34 GMT -5
Because too many people think that gives them the rights to enter wannabe level 9s?
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Post by Teh Donut on May 2, 2008 14:14:41 GMT -5
Exactly so, and though I know I have the right to decline certain characters within my own roleplays...I just hate dealing with it in the first place.
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Post by Giant Brother on May 2, 2008 17:42:52 GMT -5
I also am against this idea. In fact, if my memory is working, I was the first guy to vote "no". It took me a while to put my concerns into a viable comment. And now that I have, it seems somebody took the words out of my mouth. Yes, but then certain people would just turn around and start claiming all of their characters are level 10 instead of level 9 and soon, they'd be clamoring for a level 11. I don't think the requirements to be a level 9 really need to be dumbed down, as it's really not that complicated. If you're gonna be knocking around level 8s, you're a 9. Granted, that's an extremely simplified version and the whole problem here is that the same people who would be making all their characters level 10 think they should be able to knock out all the 8s. There's nothing wrong with the power levels as they stand... The problem is with the people who are creating these characters that they are trying to make all-powerful. The people that have such a problem with thinking 9 is too cluttered perhaps think such because they don't have any characters that aren't level 9. They don't even want to consider playing anything less than a 9, or a 6 if it's a medium-powered RP.... If your character isn't a boss, high-end mini-boss or some other type of character that is generally intended to be an antagonist, you shouldn't be entering the high tiers except with EXTREMELY rare exceptions .... you should do your darnedest NOT to enter a high-tier into someone else's RP for the simple ethic of consideration for others, both for your fellow RPers and for the maker and the work they've put into the RP to make it a challenge for all involved. QFT. ( Quoted For the Truth) Some members here have this ego thing going on in that they absolutely HAVE to have a walking superpower that can incinerate galaxies whenever they blow their nose for a character. Quite frankly, it drives me up the wall, and trying to raise the power levels is only going to make it worse. Not to mention, having to go over all my characters and tweaking their power levels accordingly just because some annonymous members are trying to "keep up with the Jones' " galaxy incinerator character would be the biggest pain in the neck known to man. The Power Levels, as far as I'm concerned, haven't failed us yet. If it's not broke, don't fix it. And try making a level 8 or lower every now and then, you never know, you just might like it!
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Post by Ninmast on May 3, 2008 17:00:40 GMT -5
While I was out hauling brush today, my mind drifted to this, and I thought it might not be bad to clarify what I was saying a bit by breaking it down based on what kind of character it is.
Antagonists
If you are making an antagonist, you should generally aim for the high tier of the power level you expect to be in. Now, this does not mean you just load on whatever pwnsome powers you want and use them to blow everything away. That's a horrid character and not worth our time. This just means that you should aim to make the character a reasonable but conquerable[/b][/u] challenge for a small group (three to five) of mid-tier protagonists. This may not seem as powerful as you may want, but remember that this is at a moment's notice, spontaneous combat. In an RP, your antagonist will have tricks and schemes up his or her sleeves in preparation for the protagonists that should make a direct fight more challenging. Remember, however, that this should still be reasonable. No one likes impossible battles where everything is just ignored and your antagonist just laughs, points and kills them. That's no fun. Now, don't confuse being overpoweringly difficult with having a distinct weakness that the protagonists are supposed to overcome. The latter is a legitimate hook for major battles, particularly ones crucial to the plot. This weakness, however, should be something that is easy enough for them to utilize without them having to bypass five super-encrypted locks, three barriers and a golden goose to get to. A legitimate weakness might be utilizing a nearby crane while the others distract your antagonist or attacking him with a special weapon they acquired through the course of the story or with a specific element that the protagonists can actually utilize. If you use some obscure weakness that they're never going to actually be able to take advantage of (Umar the Super Barbarian is invulnerable to all attacks unless within the presence of bidentien, a super-secret recipe for a rare delicacy made on the long-dead planet of Morion), you might as well not even bother, as you're wasting your time and ours, too.
Combat-Oriented Protagonists
Protagonists that will be participating rather directly in combat, such as aggressive spellcasters or fighters, should be made aiming for the mid-tier of the appropriate power level. This makes for a balanced appearance in an RP without anyone being too much more powerful than anyone else and taking all the fun of combat away from the rest of the players. You should particularly avoid making, much less entering, high-powered combat protagonists unless they are there for a VERY SPECIFIC, typically plot-related reason. If you're wanting to enter your super level 9 just because you wanna flex your textual muscle and pound things into oblivion, do us all a favor and just shoot yourself in the foot now. While you yell and scream in pain, the rest of us can proceed with a far more enjoyable roleplaying experience without you.
Support-Oriented Protagonists
If you are making a protagonist that won't necessarily be taking a direct part in combat, but instead leans more toward aiding the rest of the party, such as a healer, technician or bard, you should aim more for the low-tier of the appropriate power level. This will give you plenty of power to keep up, but it will help make sure that your character stays true to its design where they stay in a position of helping the others rather than taking over the party. If you are having trouble with making super characters that violate the advice of the first two categories, it could be good practice for you to make a support character to get you more into the habit of not always trying to steal center stage.
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Post by Toriji on May 8, 2008 18:29:04 GMT -5
Ys, I suppose if you could somehow get that *jams finger through the scree with the intensity of the point* then there would be no need for my idea, I myself gree with it and only make 8's and 9's for the purpose of my story. The newer members could use the above example to there advantage.
[thatk you nin for take the time i wasn't willing to take to write that explanation.]
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Post by Ninmast on May 8, 2008 23:13:13 GMT -5
Hey, it's what I'm here for and I'm glad to give advice and help others.
For the reference, that post has been amended to the end of the Guide to Power Levels.
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