Post by The Strategist on Dec 24, 2008 10:55:06 GMT -5
Here is a list of the most common cliches you will see in the fighting game genre:
1-The Types of Characters You Can Play As: All games should have the majority of the following character stereotypes.
2-The Relationships: They mean nothing in the game. Otherwise, why would allies go against one another in the story mode? They are completely filler material, which brings me to...
3-The Story Mode: Every game needs to build a (redundant) story mode which is only different in three areas: The enemies you face, the story, and the short scene after you beat the story with the character. It is a good way to get to know the characters, but it can be frustrating in some games. The only reason I play it is to be treated to a nice cutscene at the end.
4-Inconsistency: So in the previous game the hero killed the villain. Why are they both back? Before anyone starts attacking me and saying there are people who like each of them, and demand their return in a future game, look at it this way: How many times can a series get away with having the same characters return, even if it was obvious that at least half of them should have died in the previous game after an unfinished "final confrontation" cutscene. Maybe they had a chat after the end credits, off-scene, and decided not to kill each other. After a couple of sequels, though, they should all know better than to let their opponents go. What's worse, the hero and villain's struggle appears to be advancing according to some story arc that spans across the games, everyone else seems to be stuck in a storytelling limbo. Please, keep things fresh!
1-The Types of Characters You Can Play As: All games should have the majority of the following character stereotypes.
- The Hero Type: The main protagonist who's either on a mission to destroy evil or redemption (in later games if it is a series.) He's so noble and honorable you feel filthy whenever he speaks.
- The Villain Type: May or may not be the main enemy in the game "story," but he is the exact opposite of the Hero Type. Dark, twisted and heartless. He's also tougher than at least 50% stronger than the other fighters.
- The P*ssed Off Guy: The guy who seems to be in the game to beat up everybody, good and evil. This character is an instant favorite of many players.
- The Sexy Lady: The one who looks like she's spent all her money on plastic surgeries that she didn't have any left when she wanted to get some decent clothes, which explains why she's dressed in as little as possible without being naked.
- The Cute Girl: The small, cutesy, possibly underage girl which makes you the target of weird glances when you pick her, and dirty looks when you beat her. It is possible that she is the arch nemesis of the Sexy Lady, and her exact opposite.
- The Icon Character: May or may not be the Hero. May be male or female. Either way, this character will appear in every trailer, box art and online banner you see of the game advertised.
- The Ninja: Sometimes in obvious ninja outfit, sometimes not, but you know this guy is a ninja, and he's going to have some ultra fast moves that drove many inexperienced players away in tears when played by a master.
- The Pirate: The arch enemy of the Ninja, and is often unpredictable and hard to control. He also speaks in a terrible pirate accent.
- The Freak: You don't know where this one came from, you don't know what its purpose is, and you do not want to. This character exists to freak people out, and its fighting style is probably the most confusing, disturbing and scarring when you're losing against it.
- The Brute: Terribly slow, and terribly powerful. This character's weakness is fast-hitting characters, and it is debateable that his arch enemy is the Freak. Especially if the Freak is fast.
- The Immortal: A character that hangs out in every extended series, and is probably looking for a way to die. This makes you wonder why he fights instead of asking one of the characters to behead him and get it done.
- The Hippie: Involved in the story only to make sure the forest is protected, or that some sort of ancient eco-system is preserved. Mostly fights like an animal, and often looks like one, at least partially.
- The Soldier: There to fight on behalf of some kingdom or empire, which makes you wonder why they sent only this one person, instead of a freaking army to wipe everybody out. This character's fighting style is disciplined, and any defeat by them makes you clench your teeth.
- The Marginalized Character: Usually either a cameo, or an obscure recurring enemy in story mode. Either way, nobody plays as them, except to humiliate the other player by defeating them with a weak character.
- The Overpowered Big Boss: Usually trying to gain more power, or destroy everybody, or get resurrected, or something. A pain in the ass to fight against, and an even greater pain in the ass to fight as.
- The Martial Artist: Relying on fancy moves and/or weapons instead of damage-dealing. They may be fast with chained combo attacks, or normal speed but with punishing attacks. Either way, they show off. A lot.
- The Old Fart: Don't be fooled by this guy's ragged looks. He can beat you up good, and have enough stamina to take a hike back to his room. He might be related to one of the other fighters, but it isn't necessarily the case.
- The Minion: Minion of the villain, there to do his bidding. Often he is the preferred choice over the villain himself.
- The Sarcastic: The Sarcastic is there to piss you off with witty remarks with every other attack, and to taunt you when you lose. Every game has one.
2-The Relationships: They mean nothing in the game. Otherwise, why would allies go against one another in the story mode? They are completely filler material, which brings me to...
3-The Story Mode: Every game needs to build a (redundant) story mode which is only different in three areas: The enemies you face, the story, and the short scene after you beat the story with the character. It is a good way to get to know the characters, but it can be frustrating in some games. The only reason I play it is to be treated to a nice cutscene at the end.
4-Inconsistency: So in the previous game the hero killed the villain. Why are they both back? Before anyone starts attacking me and saying there are people who like each of them, and demand their return in a future game, look at it this way: How many times can a series get away with having the same characters return, even if it was obvious that at least half of them should have died in the previous game after an unfinished "final confrontation" cutscene. Maybe they had a chat after the end credits, off-scene, and decided not to kill each other. After a couple of sequels, though, they should all know better than to let their opponents go. What's worse, the hero and villain's struggle appears to be advancing according to some story arc that spans across the games, everyone else seems to be stuck in a storytelling limbo. Please, keep things fresh!