Post by Oathkeeper on Nov 24, 2009 22:57:29 GMT -5
STORY
Many know the tales of the Alchemist of the people, a man who could inspire the masses, hold his own against the military, and a man who commanded the power of the Philosopher's Stone. What few people know is the truth behind his powers.
Five hundred years into the past, a man appeared in Ishval. He brought with him knowledge of a world not seen by ours. His words and his ability to utilize Alchemy without transmutation circles brought down upon him a wave of alchemic scientists and foreign militia hoping to capture and study him.
Indeed it was a time with little regard to the people wishes, much crueler and less moral than any time before or to come after it. Yet, aside from such acts, the world was on the verge, an end to the age and with it poured a sea of new ideas and inventions, coinciding with the date of the mans arrival.
He became herald as a prophet to the Ishvalans, and he would use his power and influence to create the first true philosopher's stone. This goal was not one out of goodness or saintliness, but the desire to conquer the Gate of Truth that brought him to our world, and in doing so he would become a true god.
That man caused a breaking of the world, shredding the natural boundaries of the lands and threatened to destroy the very core of the planet in his goal, but we go to far. Our tale begins, rather, in a land of sand as ever changing as time itself.
Amidst the dunes of a seemingly alien world, a gateway arose, and opened. It sucked in all the living creatures in front of it, closed its gates, and disappeared. All that remained to tell of it was the unconscious shape of a man.
SKELETON
Name:
Alchemist Name: (Not always applicable)
Nationality: (Ishval, Amestris, Creta, Aerugo, Drachma, Xing)
Gender:
Age:
Occupation:
Alchemist: (Yes or No, and Specialty)
Equipment: (One to Three items always carried, and Guns at this time are experimental one shot hand cannons that more often kill user that target)
History: (Must include how they learned to perform alchemy [if they can use alchemy], how they got to their job and rank, and how they are involved with the man)
Appearance:
USEFUL TERMS
Countries:
Ishval- a desert oriented country. Its people are highly religious and anti alchemy, though the priests use alchemy to perform religious duties. They are characterized by their red eyes and dark skin.
Amestris- A smaller country with a strong military to the west of Ishval. It has a great love for alchemy and has no national religion. Its people are light skinned, pale compared to all other countries.
Xing- A country to the east of Ishval, past the great desert. Normally a very isolationist nation, they have opened up to try to capture the man. They are a lightly tanned people who specialize in martial arts and healing alchemy. They have developed portable explosives and are the main experimenter for guns.
Creta- A country on the western border of Amestris. A nigh carbon copy of Amestris, often involved in bloody disputes over where the border lies.
Aerugo- A country to the southwest of Ishval by the sea. They are the main supplier for Ishval. They are not a tanned, and are noted for their blue eyes and blond hair. They specialize in air related alchemy, and are the origin for the newest ship designs.
Drachma- A province to the North of Ishval. Drachmans are a largely barbaric, and nomadic people. Their use of alchemy is the most militia based, their shamans use it to inspire fear and to grant fighting favor to their tribes.
Religions:
Ishval: Six deities make up the Ishval religion. Shambala is the God of Light. Crischu is the God of Justice. Isalam and Ismala are sibling God and Goddess of Fate. Meshia is the Goddess of Death. Meighen is the God of the Sands.
Xing- The country of Xing have a simple religion based on the rulers becoming the gods after they pass on.
Creta and Amestris- Creta and Amestris follow the monotheistic religion of Leto.
Aerugo- Aerugo devoutly reveres the god Aro of the Wind, and his brother Hyrd of the Water.
Drachma- Drachma acknowledge the spirits of nature and the Mother Gaia, rather than actual deities.
Terms:
Alchemy- The ability to alter matter into something else of the same mass and elemental composition. The methods between most countries are vastly different in their origins. Ishval transmute using energy from the sun, Drachma from the Earth, Amestris and Creta use souls from beyond the Gate to power their alchemy; Xing use energy of their dead ancestors, and Aerugo draw their energy from the water.
Gate- A mystical thing created from an attempt at Human Transmutation. It takes the form of a large gateway. The doors suck all life near them before closing. Inside the gate are unexplained creatures that download all knowledge learned from every universe they connect to into the person traveling through them. The exchange for this is often literally an arm and leg, or organs, or some form of physical sacrifice. The results of doing so are an enhanced ability to learn, as one can not recall the information instantly, alchemy without a transmutation symbol, and a subconscious set of instruction to make a Philosopher's Stone.
Philosopher's Stone- A stone once used by the creator of modern alchemy. It is used by sacrificing a million living humans. The stone is a glowing red rock the size of a baseball. It allows someone to negate all negative aspects of alchemy, as well as immortality so long as it is in ones possession.
Transmutation- The act of performing alchemy.
Automail- A recently created prosthetic limb. The limbs are bulky and slow to respond, but are significantly more welcomed than the limiting devices of the past.
Many know the tales of the Alchemist of the people, a man who could inspire the masses, hold his own against the military, and a man who commanded the power of the Philosopher's Stone. What few people know is the truth behind his powers.
Five hundred years into the past, a man appeared in Ishval. He brought with him knowledge of a world not seen by ours. His words and his ability to utilize Alchemy without transmutation circles brought down upon him a wave of alchemic scientists and foreign militia hoping to capture and study him.
Indeed it was a time with little regard to the people wishes, much crueler and less moral than any time before or to come after it. Yet, aside from such acts, the world was on the verge, an end to the age and with it poured a sea of new ideas and inventions, coinciding with the date of the mans arrival.
He became herald as a prophet to the Ishvalans, and he would use his power and influence to create the first true philosopher's stone. This goal was not one out of goodness or saintliness, but the desire to conquer the Gate of Truth that brought him to our world, and in doing so he would become a true god.
That man caused a breaking of the world, shredding the natural boundaries of the lands and threatened to destroy the very core of the planet in his goal, but we go to far. Our tale begins, rather, in a land of sand as ever changing as time itself.
Amidst the dunes of a seemingly alien world, a gateway arose, and opened. It sucked in all the living creatures in front of it, closed its gates, and disappeared. All that remained to tell of it was the unconscious shape of a man.
SKELETON
Name:
Alchemist Name: (Not always applicable)
Nationality: (Ishval, Amestris, Creta, Aerugo, Drachma, Xing)
Gender:
Age:
Occupation:
Alchemist: (Yes or No, and Specialty)
Equipment: (One to Three items always carried, and Guns at this time are experimental one shot hand cannons that more often kill user that target)
History: (Must include how they learned to perform alchemy [if they can use alchemy], how they got to their job and rank, and how they are involved with the man)
Appearance:
USEFUL TERMS
Countries:
Ishval- a desert oriented country. Its people are highly religious and anti alchemy, though the priests use alchemy to perform religious duties. They are characterized by their red eyes and dark skin.
Amestris- A smaller country with a strong military to the west of Ishval. It has a great love for alchemy and has no national religion. Its people are light skinned, pale compared to all other countries.
Xing- A country to the east of Ishval, past the great desert. Normally a very isolationist nation, they have opened up to try to capture the man. They are a lightly tanned people who specialize in martial arts and healing alchemy. They have developed portable explosives and are the main experimenter for guns.
Creta- A country on the western border of Amestris. A nigh carbon copy of Amestris, often involved in bloody disputes over where the border lies.
Aerugo- A country to the southwest of Ishval by the sea. They are the main supplier for Ishval. They are not a tanned, and are noted for their blue eyes and blond hair. They specialize in air related alchemy, and are the origin for the newest ship designs.
Drachma- A province to the North of Ishval. Drachmans are a largely barbaric, and nomadic people. Their use of alchemy is the most militia based, their shamans use it to inspire fear and to grant fighting favor to their tribes.
Religions:
Ishval: Six deities make up the Ishval religion. Shambala is the God of Light. Crischu is the God of Justice. Isalam and Ismala are sibling God and Goddess of Fate. Meshia is the Goddess of Death. Meighen is the God of the Sands.
Xing- The country of Xing have a simple religion based on the rulers becoming the gods after they pass on.
Creta and Amestris- Creta and Amestris follow the monotheistic religion of Leto.
Aerugo- Aerugo devoutly reveres the god Aro of the Wind, and his brother Hyrd of the Water.
Drachma- Drachma acknowledge the spirits of nature and the Mother Gaia, rather than actual deities.
Terms:
Alchemy- The ability to alter matter into something else of the same mass and elemental composition. The methods between most countries are vastly different in their origins. Ishval transmute using energy from the sun, Drachma from the Earth, Amestris and Creta use souls from beyond the Gate to power their alchemy; Xing use energy of their dead ancestors, and Aerugo draw their energy from the water.
Gate- A mystical thing created from an attempt at Human Transmutation. It takes the form of a large gateway. The doors suck all life near them before closing. Inside the gate are unexplained creatures that download all knowledge learned from every universe they connect to into the person traveling through them. The exchange for this is often literally an arm and leg, or organs, or some form of physical sacrifice. The results of doing so are an enhanced ability to learn, as one can not recall the information instantly, alchemy without a transmutation symbol, and a subconscious set of instruction to make a Philosopher's Stone.
Philosopher's Stone- A stone once used by the creator of modern alchemy. It is used by sacrificing a million living humans. The stone is a glowing red rock the size of a baseball. It allows someone to negate all negative aspects of alchemy, as well as immortality so long as it is in ones possession.
Transmutation- The act of performing alchemy.
Automail- A recently created prosthetic limb. The limbs are bulky and slow to respond, but are significantly more welcomed than the limiting devices of the past.