Post by raptorman on Mar 13, 2010 18:41:56 GMT -5
Name: Aloraster (Legal name Jessie Albertson)
Age: Immeasurable (Physically 20)
Gender: None (Physically Female)
Race: Dreadlord (Presently locked in a Human body)
Alignment: Chaotic Neutral (Originally Chaotic Evil, but has become confused about its role in the multiverse as a result of its defeat.)
Power Level: Low-tier Medium (4)
Timeline: Modern
Appearance: "Average Jane" comes to mind. The body Aloraster has come to inhabit could hardly be described as ugly, but it's not really supermodel quality, either. Auburn hair is allowed to hang about halfway down the back while the face possesses a clear complexion with doe-like brown eyes above a small nose and an average mouth. An average-sized chest goes down to a trim but not unusually thin waist, then goes back to modest hips and on down. All in all, the body stands roughly five and a half feet tall.
While Aloraster inherited the whole of Jessie's wardrobe, the Dreadlord isn't exactly accustomed to wearing human clothing, and thus the chosen outfits rarely conform to popular styles and are generally a hodgepodge of whatever happens to be found. Jewelry is never worn, makeup is never applied, and shirts are liable to only be halfway tucked in. Matching socks? If it happens, it's only by luck of the drawer.
Personality: What was once an arrogant extradimensional entity with the whole of the multiverse in its grip has painfully been forced to swallow an entire buffet table of humble pie. As a result, Aloraster is no longer certain of its role, its footing or even its purpose in life. This leaves it largely insecure in new situations, and the reality of its new vulnerability stings it greatly. When reminded of past glories, it becomes sour and depressed, but even when it tries to push its superiority over others, the confidence it once possessed no longer supports it.
History: Aloraster was once a name to be feared. From one end of the multiverse to the other, the Dreadlord led a war of destruction and was worshipped as a god for the power wielded as the leader of the insect-like Founders. World after world was consumed to satiate the entity's hunger.
When they believed they had wiped out the last of all life in that plane of existence, they set about opening a portal to the next parallel dimension to repeat the process again. That is, until they discovered one more planet, full to bursting with life. Such a treat was more than Aloraster could resist. In retrospect, the Dreadlord would wish that they had never spotted the rotten little mudball far on the fringes of what the natives called the Milky Way.
The initial strikes went precisely as planned, precisely as they had gone countless times before. The Founder preliminary strike team targeted every major city, struck first and decisively. The planet's primitive military technology was no match.
But it wasn't the planet's military that would prove the largest threat.
Almost immediately after first contact, a resistance force emerged, seemingly independent from each other but unquestioningly potent. The bases formed with the force of Founder technology and Dreadlord might quickly crumpled one after another and the scout ship, itself, drifting above the planet where it should have been unreachable, fell under attack.
As ill as this seemed, this was expected to resolve with the arrival of the full force of the Founder fleet and the arrival of the Dreadlord, itself, three days later. Instead, the planetbound resistance brought the fight directly to Aloraster. The Dreadlord's elite cadre failed to even slow their progress. But surely even this would be no true trouble. Aloraster would simply have to see to them personally while the Founder armada rained down destruction on their puny little planet.
But just as they arrived in Aloraster's private quarters, another fleet dropped out of warpspace and instantly launched a devastating surprise attack on the Founder flank. It appeared that the planetbound had protection from a race of machines the Dreadlord had never encountered before.
The battle on the mothership was a scale representation of the battle raging amidst the two fleets, with the resistance quickly forcing the battle to escalate, and it wasn't long before Aloraster brought the full power of the Dreadlords to bear with the intention of wiping them out once and for all.
Then she showed up, claiming to bear the will of some god Aloraster was sure was just a myth. Before she attacked with it. If it was a myth, myths hurt. Badly.
Aloraster had thought itself dead, though it had never considered the feat possible. As a result, it wasn't entirely sure what it was supposed to be like. It was pretty sure, however, it didn't involve opening its eyes. Yet that was what it did.
It recognized the environment it found itself in from report images. It was on Earth. And it felt funny. Weighted. Possessing mass.
Somehow, its consciousness had been knocked clean free from its true form and hurled into the body of a human who had died in the attacks, returning it to life, but not to mind. It was all Aloraster's, but the former Dreadlord was quite stuck in it.
Identification was on the body, along with an address. With nothing else to do for the time being, Aloraster took the identity for cover, not that she had much choice in the matter. It seemed "Jessie" would be around for a while.
Powers: Aloraster still possesses her psionic ability, but because of the limitations of the mind she's stuck with, it is impossible to use them to their full capabilities. Anything beyond what is to Aloraster the most basic functions cause migraines, ruptured vessels and even loss of consciousness if the lesser warnings are not heeded. This limits her to minor mind-reading and telekinesis, no more than one person on the former, no more than a couple hundred pounds on the latter. And that doesn't mean she can fling two hundred pounds around, either. Lifting it short distances or pushing it back is the most she can do with that much weight. A very obese or heavy subject, she would be entirely incapable of moving with telekinesis alone.
Equipment: The void blades can still be manifested, but it takes greater concentration to do so and Jessie's body lacks the strength and agility to use them with the skill and deadliness Aloraster was once known for.
Weakness: The body of Jessie is very much a normal human, much to Aloraster's constant frustration. It's relatively fit, but not overly athletic, with essentially normal human attributes all around. Also, heavy use of Aloraster's psionics put too much strain on the brain it now must go through, preventing lengthy engagements without risking self-injury and loss of consciousness or death, the latter yet another weakness that Aloraster still hasn't entirely gotten used to having to deal with.
Age: Immeasurable (Physically 20)
Gender: None (Physically Female)
Race: Dreadlord (Presently locked in a Human body)
Alignment: Chaotic Neutral (Originally Chaotic Evil, but has become confused about its role in the multiverse as a result of its defeat.)
Power Level: Low-tier Medium (4)
Timeline: Modern
Appearance: "Average Jane" comes to mind. The body Aloraster has come to inhabit could hardly be described as ugly, but it's not really supermodel quality, either. Auburn hair is allowed to hang about halfway down the back while the face possesses a clear complexion with doe-like brown eyes above a small nose and an average mouth. An average-sized chest goes down to a trim but not unusually thin waist, then goes back to modest hips and on down. All in all, the body stands roughly five and a half feet tall.
While Aloraster inherited the whole of Jessie's wardrobe, the Dreadlord isn't exactly accustomed to wearing human clothing, and thus the chosen outfits rarely conform to popular styles and are generally a hodgepodge of whatever happens to be found. Jewelry is never worn, makeup is never applied, and shirts are liable to only be halfway tucked in. Matching socks? If it happens, it's only by luck of the drawer.
Personality: What was once an arrogant extradimensional entity with the whole of the multiverse in its grip has painfully been forced to swallow an entire buffet table of humble pie. As a result, Aloraster is no longer certain of its role, its footing or even its purpose in life. This leaves it largely insecure in new situations, and the reality of its new vulnerability stings it greatly. When reminded of past glories, it becomes sour and depressed, but even when it tries to push its superiority over others, the confidence it once possessed no longer supports it.
History: Aloraster was once a name to be feared. From one end of the multiverse to the other, the Dreadlord led a war of destruction and was worshipped as a god for the power wielded as the leader of the insect-like Founders. World after world was consumed to satiate the entity's hunger.
When they believed they had wiped out the last of all life in that plane of existence, they set about opening a portal to the next parallel dimension to repeat the process again. That is, until they discovered one more planet, full to bursting with life. Such a treat was more than Aloraster could resist. In retrospect, the Dreadlord would wish that they had never spotted the rotten little mudball far on the fringes of what the natives called the Milky Way.
The initial strikes went precisely as planned, precisely as they had gone countless times before. The Founder preliminary strike team targeted every major city, struck first and decisively. The planet's primitive military technology was no match.
But it wasn't the planet's military that would prove the largest threat.
Almost immediately after first contact, a resistance force emerged, seemingly independent from each other but unquestioningly potent. The bases formed with the force of Founder technology and Dreadlord might quickly crumpled one after another and the scout ship, itself, drifting above the planet where it should have been unreachable, fell under attack.
As ill as this seemed, this was expected to resolve with the arrival of the full force of the Founder fleet and the arrival of the Dreadlord, itself, three days later. Instead, the planetbound resistance brought the fight directly to Aloraster. The Dreadlord's elite cadre failed to even slow their progress. But surely even this would be no true trouble. Aloraster would simply have to see to them personally while the Founder armada rained down destruction on their puny little planet.
But just as they arrived in Aloraster's private quarters, another fleet dropped out of warpspace and instantly launched a devastating surprise attack on the Founder flank. It appeared that the planetbound had protection from a race of machines the Dreadlord had never encountered before.
The battle on the mothership was a scale representation of the battle raging amidst the two fleets, with the resistance quickly forcing the battle to escalate, and it wasn't long before Aloraster brought the full power of the Dreadlords to bear with the intention of wiping them out once and for all.
Then she showed up, claiming to bear the will of some god Aloraster was sure was just a myth. Before she attacked with it. If it was a myth, myths hurt. Badly.
Aloraster had thought itself dead, though it had never considered the feat possible. As a result, it wasn't entirely sure what it was supposed to be like. It was pretty sure, however, it didn't involve opening its eyes. Yet that was what it did.
It recognized the environment it found itself in from report images. It was on Earth. And it felt funny. Weighted. Possessing mass.
Somehow, its consciousness had been knocked clean free from its true form and hurled into the body of a human who had died in the attacks, returning it to life, but not to mind. It was all Aloraster's, but the former Dreadlord was quite stuck in it.
Identification was on the body, along with an address. With nothing else to do for the time being, Aloraster took the identity for cover, not that she had much choice in the matter. It seemed "Jessie" would be around for a while.
Powers: Aloraster still possesses her psionic ability, but because of the limitations of the mind she's stuck with, it is impossible to use them to their full capabilities. Anything beyond what is to Aloraster the most basic functions cause migraines, ruptured vessels and even loss of consciousness if the lesser warnings are not heeded. This limits her to minor mind-reading and telekinesis, no more than one person on the former, no more than a couple hundred pounds on the latter. And that doesn't mean she can fling two hundred pounds around, either. Lifting it short distances or pushing it back is the most she can do with that much weight. A very obese or heavy subject, she would be entirely incapable of moving with telekinesis alone.
Equipment: The void blades can still be manifested, but it takes greater concentration to do so and Jessie's body lacks the strength and agility to use them with the skill and deadliness Aloraster was once known for.
Weakness: The body of Jessie is very much a normal human, much to Aloraster's constant frustration. It's relatively fit, but not overly athletic, with essentially normal human attributes all around. Also, heavy use of Aloraster's psionics put too much strain on the brain it now must go through, preventing lengthy engagements without risking self-injury and loss of consciousness or death, the latter yet another weakness that Aloraster still hasn't entirely gotten used to having to deal with.