Post by Enigma on Apr 4, 2010 23:54:32 GMT -5
Name:
Nero. Altize.
Age:
25
Gender:
Male
Race:
Human
Alignment:
True Neutral - Good
Power Level:
Low tier High. (3)
Timeline:
Modern
Appearance:
Natural golden hair striped with a tinge of orange blended perfectly. Light green hues set within iris that rounded pupil of sheen reflection. Dainty tan skin set around physical features. Leaving sideburns was a thin stripe of facial hair that followed jaw-line, and connected to opposite side. Navy biker gloves on hands protected the skin from any rough material that might be encountered. Skin tight navy t-shirt on upper torso could be seen from under the bulky Kevlar tactical vest. Even though this vest held many front pockets, and small cashes, it offered the utmost protection from physical threats. Pants were nothing but cargo's, in black of course. Shoes were metal toed, and heavily scuffed from use.
Personality:
Nero is highly renowned for being a very outgoing and friendly guy. He rarely turns a blind eye to crime, and has a special distaste for government politics and scheme's.
Always taking interest in the Super Natural, he has shaped his body to it's limit and become a Mercenary with a strict code.
Finding great love in women, sex, and otherwise. He sometimes hesitates from the current task to smoke, or find some sort of distraction. This makes people generally sink from his point of view, and he becomes selfish.
History:
As a child he was exposed to the harshness of the world; sinking into the world of crime, and separated from his family by a local Crime Boss. Making hundreds of dollars a night by working for this man; extorting business' in the name of a single family.
Life was good, and he was eventually inducted as a real member of the gang, not just 'the kid'. Years passed and age accumulated, as did his skill in speech, gun-play, and other thieving techniques.
Upon reaching the age of 18, he was found tied up in a bank vault with the riches gone. Arrested and put on trial for the years of unexplained robbery's, extortion and other fancy crimes. He was found guilty without hesitation and faced life in prison without bail.
About a year after his sentence, the government was tired of the continued crime, finally convincing most of it's members that Nero was not responsible, and secretly made a deal with him. Take his revenge on the family that betrayed him, and reveal the Crime Boss. He reluctantly agree'd. It was a free pass out of jail, like in that old game Monopoly. If this succeeded, he would be released freely.
Three years passed, and he made this vengeance come true. With the Crime Boss behind bars, he was released of his charges. Taking his skills to heart, he acquired a Mercenary License, and went to work for the highest bidder.
Skills:
Survival Specialist:
Whatever the situation, Nero finds himself calm, and collected. Able to think very quickly under pressure, and usually talk his way out of trouble. If talking is out of the question, and fighting isn't a solution; He will find a way. His wits also fall in this category; since he was on the streets, he has learned quite a bit how things work and a natural gift of locating things on the fly.
Close Quarters Combat:
Having years and years of training, he has mastered 4 styles of combat. Primarily functioning on Jeet Kune Do; this makes him an exceptional striker, and grappler. This training also gives him crazy reaction speeds.
Eagle Eye:
Having slightly altered sight so that he can focus quickly, and react in the same fashion. He has learned to shoot with precise accuracy, and somehow locate weak spots in the same effort.
Mentally Synced:
In the middle of combat, he finds himself counting cards in an imaginary blackjack game. This makes him resistant to telepathy or any sort of invading force to find their refuge in his brain. However, this is only good when he's actually doing it.
Equipment:
Kevlar tactical vest
M1911 Semi-Auto side-arm. Standard .45ACP rounds.
Eight seven round magazine's for M1911.
Smith and Wesson Model 500
.500 S&W Magnum bullets. 18 in total. 3 Full reloads.
Combat Knife - 14 inch Stainless Steel. Serration on backside. 8 inch blade. Sheathed on vest.
Two packs of smokes.
Grappling hook via. wrist mount. Capable of supporting himself and an extra 220 pounds. Intertwined steel reinforced cable.
Weakness:
He is mortal, and doesn't have any super senses, physical exertions, or like-wise.
Nero. Altize.
Age:
25
Gender:
Male
Race:
Human
Alignment:
True Neutral - Good
Power Level:
Low tier High. (3)
Timeline:
Modern
Appearance:
Natural golden hair striped with a tinge of orange blended perfectly. Light green hues set within iris that rounded pupil of sheen reflection. Dainty tan skin set around physical features. Leaving sideburns was a thin stripe of facial hair that followed jaw-line, and connected to opposite side. Navy biker gloves on hands protected the skin from any rough material that might be encountered. Skin tight navy t-shirt on upper torso could be seen from under the bulky Kevlar tactical vest. Even though this vest held many front pockets, and small cashes, it offered the utmost protection from physical threats. Pants were nothing but cargo's, in black of course. Shoes were metal toed, and heavily scuffed from use.
Personality:
Nero is highly renowned for being a very outgoing and friendly guy. He rarely turns a blind eye to crime, and has a special distaste for government politics and scheme's.
Always taking interest in the Super Natural, he has shaped his body to it's limit and become a Mercenary with a strict code.
Finding great love in women, sex, and otherwise. He sometimes hesitates from the current task to smoke, or find some sort of distraction. This makes people generally sink from his point of view, and he becomes selfish.
History:
As a child he was exposed to the harshness of the world; sinking into the world of crime, and separated from his family by a local Crime Boss. Making hundreds of dollars a night by working for this man; extorting business' in the name of a single family.
Life was good, and he was eventually inducted as a real member of the gang, not just 'the kid'. Years passed and age accumulated, as did his skill in speech, gun-play, and other thieving techniques.
Upon reaching the age of 18, he was found tied up in a bank vault with the riches gone. Arrested and put on trial for the years of unexplained robbery's, extortion and other fancy crimes. He was found guilty without hesitation and faced life in prison without bail.
About a year after his sentence, the government was tired of the continued crime, finally convincing most of it's members that Nero was not responsible, and secretly made a deal with him. Take his revenge on the family that betrayed him, and reveal the Crime Boss. He reluctantly agree'd. It was a free pass out of jail, like in that old game Monopoly. If this succeeded, he would be released freely.
Three years passed, and he made this vengeance come true. With the Crime Boss behind bars, he was released of his charges. Taking his skills to heart, he acquired a Mercenary License, and went to work for the highest bidder.
Skills:
Survival Specialist:
Whatever the situation, Nero finds himself calm, and collected. Able to think very quickly under pressure, and usually talk his way out of trouble. If talking is out of the question, and fighting isn't a solution; He will find a way. His wits also fall in this category; since he was on the streets, he has learned quite a bit how things work and a natural gift of locating things on the fly.
Close Quarters Combat:
Having years and years of training, he has mastered 4 styles of combat. Primarily functioning on Jeet Kune Do; this makes him an exceptional striker, and grappler. This training also gives him crazy reaction speeds.
Eagle Eye:
Having slightly altered sight so that he can focus quickly, and react in the same fashion. He has learned to shoot with precise accuracy, and somehow locate weak spots in the same effort.
Mentally Synced:
In the middle of combat, he finds himself counting cards in an imaginary blackjack game. This makes him resistant to telepathy or any sort of invading force to find their refuge in his brain. However, this is only good when he's actually doing it.
Equipment:
Kevlar tactical vest
M1911 Semi-Auto side-arm. Standard .45ACP rounds.
Eight seven round magazine's for M1911.
Smith and Wesson Model 500
.500 S&W Magnum bullets. 18 in total. 3 Full reloads.
Combat Knife - 14 inch Stainless Steel. Serration on backside. 8 inch blade. Sheathed on vest.
Two packs of smokes.
Grappling hook via. wrist mount. Capable of supporting himself and an extra 220 pounds. Intertwined steel reinforced cable.
Weakness:
He is mortal, and doesn't have any super senses, physical exertions, or like-wise.