Post by Ninmast on May 12, 2007 17:07:21 GMT -5
The Reploid Wars have faded into distant history. In truce, Reploids have been given human mortality and humans have been given the physical abilities of Reploids. After all of this time, the differences between the two is no longer distinguishable, and they have become collectively known as Humanoids.
However, with the discovery of sentient "biometal," Maverick raids have begun again, and the only people that can save humanity are those chosen ones who have the ability to fuse with the biometal to take on the abilities of ancient heroes from time gone by.
Storyline: 7/10
An absolutely awesome storyline, with slight differences between Vent and Aile's conversations to warrant playing through both, though Aile seems to have gotten the short end of the stick in it. The unbalanced nature of the two storylines and the similarities between this game's story and Megaman X keep me from giving it full points.
Graphics: 8/10
With movie-quality anime cutscenes and detailed backgrounds, it's really great, but outside of cutscenes, there's no viable difference in appearance between Megaman ZX and the Megaman Zero games for the Game Boy Advance.
Sound: 8/10
Voices! Yes, that's right, they added voices! But only during the three or four anime cutscenes in the game, and those were all in Japanese. They gave you subtitles, but still ... It would have been better if they went to the trouble of translating it and gave voices during the rest of the game, too. Background music sounds awesome and always seems to match the area.
Control & Interface: 9/10
The control setup will be pleasantly familiar to veterans of the Megaman series, but newcomers may find it requires something of a learning curve to really be able to push the character to its limits. Also, while the game utilized the bottom screen of the DS, it did a good job of limiting how much touching you had to do, to prevent deadly pauses some titles have where you have to stop and fiddle with the screen while the boss is still firing at you.
Replay: 7/10
It depends how much you like Megaman games. For a Megaman game, it has good replayability, as well as plenty of side-quests and four mini-games to keep you entertained or just something to do while taking a break from Maverick-smashing. It also has the added benefit of going through with the other character and getting their perspective on things. Unfortunately, you still have to smash through the same exact levels and bosses, so it could get a bit monotonous if you don't enjoy that.
Overall: 9/10
This is an awesome game worthy of being part of the Megaman continuity. It keeps the feeling of the series while introducing wonderful new characters and a fairly original storyline. The only problem is that Vent's storyline seems to receive a distinctly greater focus than Aile's does. If you want any of the really important storyline information, you have to play his, because Aile's doesn't cover it.
However, with the discovery of sentient "biometal," Maverick raids have begun again, and the only people that can save humanity are those chosen ones who have the ability to fuse with the biometal to take on the abilities of ancient heroes from time gone by.
Storyline: 7/10
An absolutely awesome storyline, with slight differences between Vent and Aile's conversations to warrant playing through both, though Aile seems to have gotten the short end of the stick in it. The unbalanced nature of the two storylines and the similarities between this game's story and Megaman X keep me from giving it full points.
Graphics: 8/10
With movie-quality anime cutscenes and detailed backgrounds, it's really great, but outside of cutscenes, there's no viable difference in appearance between Megaman ZX and the Megaman Zero games for the Game Boy Advance.
Sound: 8/10
Voices! Yes, that's right, they added voices! But only during the three or four anime cutscenes in the game, and those were all in Japanese. They gave you subtitles, but still ... It would have been better if they went to the trouble of translating it and gave voices during the rest of the game, too. Background music sounds awesome and always seems to match the area.
Control & Interface: 9/10
The control setup will be pleasantly familiar to veterans of the Megaman series, but newcomers may find it requires something of a learning curve to really be able to push the character to its limits. Also, while the game utilized the bottom screen of the DS, it did a good job of limiting how much touching you had to do, to prevent deadly pauses some titles have where you have to stop and fiddle with the screen while the boss is still firing at you.
Replay: 7/10
It depends how much you like Megaman games. For a Megaman game, it has good replayability, as well as plenty of side-quests and four mini-games to keep you entertained or just something to do while taking a break from Maverick-smashing. It also has the added benefit of going through with the other character and getting their perspective on things. Unfortunately, you still have to smash through the same exact levels and bosses, so it could get a bit monotonous if you don't enjoy that.
Overall: 9/10
This is an awesome game worthy of being part of the Megaman continuity. It keeps the feeling of the series while introducing wonderful new characters and a fairly original storyline. The only problem is that Vent's storyline seems to receive a distinctly greater focus than Aile's does. If you want any of the really important storyline information, you have to play his, because Aile's doesn't cover it.