Reiko
New Member
Posts: 97
|
Post by Reiko on Mar 22, 2007 18:55:23 GMT -5
Name: Pheenons
Place of Origin: Kirimstun, a large country that is in the world of Erita
Distinguishing Characteristics: For the most part the pheenons resemble short humans, barely five feet in height at best, but usually over four feet tall. The race has back wards slanted ears, and large grayish white wings that curve upwards from just below their shoulder blades to a little above their heads and back down to another point that is equal with their knees. All pheenons have pale colored skin, with silverish blue eyes and blond hair.
Unique Abilities: Most pheenons have slight empathy and all have the ability to fly for a short amount of time.
History: The pheenons were created in Erita nearly six hundred years before any single country became a kingdom. They were created by a powerful mage who had come to dislike humanity, and hoped to create a race that was superior. He spent many years of his life trying to create a perfect race, but he never succeeded, leaving most of his species to die out because he had given them no way to reproduce. The pheenons had been his last experiement, and he had given them the way to live. Most of them generally settled in one area, and eventually met with the humans their master had hated, though they befriended them. Together the pheenons and the humans soon formed the country of Kirimstun, and the royal family has always been mixed between the two species.
The pheenons have since been faithful to the human's religion, forgetting their original master's name, and beginning to believe their creator was the Sunlord. It was even shown that he did seem to exist, or at least to the pheenons it did, making them even more faithful. Though, as if to mock their faith in Him, a pheenon's wings turned dark purple. The girl's appearance was blamed on the Moon Goddess, the other deity the humans worshipped, and, though she was not killed, the girl was kept at a distance until she ran away. Since then only one other person has been given the wings, and that was a halfling in the royal family. He had never had wings, but was given them upon his seventeenth birthday. Like the previous one, he too ran away.
|
|
|
Post by Ninmast on Mar 22, 2007 22:16:27 GMT -5
Name: Anore (Pronounced A-nor-ey, this is both the plural and singular noun)
Place of Origin: Earth, Pre-human
Distinguishing Characteristics: An all-female race. They can look nearly human with their legs, but if they are not covered, gills at the neck can be seen and there are fins on the back of the calves. Their eyes are slanted and their ears are pointed, lacking a "cup" on the end. These features allow the water to brush by easier so that their eyes and ears do not catch water, but instead, the water is directed out of them. This gives them an exotic appearance that almost seems elven. Were it not for their height, which is more in line with human dimensions, their slender forms would easily be confused.
Unique Abilities: They can breathe any atmosphere and have no need of warmth from clothes, as their bodies have a thicker concentration of fat cells, allowing them to swim in some of the coldest waters without suffering from hypothermia, much like most sub-thermal fish. They can swim at about three times the speed a human can run and possess incredible technology that allow them to live in domed cities far beneath the ocean's surface and open portals to travel from one part of the ocean to the other without the need for vehicles. They reproduce asexually by laying eggs.
History: The Anore are an ancient race who evolved from fish that never needed to walk on land, allowing them to evolve faster and sooner than the creatures that evolved for land travel. Their entire race is at peace, but they are heavily zenophobic, viewing humans as rather barbaristic, though they have a curiostiy about human males. Make no mistake, they are asexual and this interest is purely scientific. They have, however, been known to fall in love, but due to the lack of physical attraction to the significant other, the appearance is largely unimportant to them, and they favor personality and intelligence.
The advent of molecular reengineering allowed them to take their studies of humans a step further, and they unanimously decided to redesign their race, allowing them the ability to change their features at will from possessing a mermaid tail to human legs and giving them the ability to breathe air as well as water. That was several thousand years ago, however, and now, their race is entirely modified in that way.
Still, open contact with humans is strictly feared, and while the scientifically curious may venture out from time to time, usually identifiable with their confusion with wearing clothing, they never reveal who and what they are. Even these scientists merely mingle, and almost never associate. Those who fall in love with a human rarely return to their domed homes to keep from exposing their people.
|
|
The Crow
Full Member
Do you know what they call a gathering of crows? Curve? A murder. A murder of crows. Think about it.
Posts: 329
|
Post by The Crow on Mar 23, 2007 22:51:52 GMT -5
Name: Genetic
Home Planet: Andexea
Distinguishing Characteristics: Blue, humanoid, scaled, snakelike, little taller than a human
Unique powers: Extremely flexible, able to give almost godlick powers to others, godlike poewers
History: Evolved from a group of humans who crashlanded on their planet's surface millions of years ago through a spacetime paradox, The evolved to adapt to the planets enviroment. They soon began to make attempts to reach the planet of their devolution. Upon being able to they were acptured by humans for study. One man freed them and was granted godlike powers. His descendents and the descendants of the Genetic are great allies. They were given the right to live on the Genetic homeworld as a result. Slowly over the era's, Humans ad Genetics have become part of the same galaxy, and even are on the same rotation orbiting their twin suns.
Name: Citeneg
Home Planet: Andexea
Distinguishing Features: Shapeshifters, Snakelike, humanoid, red scaled
Unique abilities: Shapeshifter, godlike powers
Hisstory: A strand of Genetic, They are able to assume different forms and are of a red hue. They used to hate the Genetic for letting them be abused by humans, until they learned that the Genetic were abused as well. They are otherwise much the same.
|
|
|
Post by Giant Brother on Mar 26, 2007 15:33:23 GMT -5
(Are we allowed to make characters of another person's designed race?)
|
|
|
Post by Ninmast on Mar 26, 2007 17:34:53 GMT -5
(You have to get permission from the maker of the race, but if they okay it, yes, you can.)
|
|
|
Post by Ninmast on Mar 31, 2007 10:38:47 GMT -5
Name: Azelea sapien. They refer to themselves as the Mushen.
Place of Origin: It is hard to determine if they are native to Earth or from another planet, as they refer to their home as Aminot, which means, in their tongue, ground or soil.
Distinguishing Characteristics: The basic form of a Mushen is that of a single green stalk about as wide as the human pinky with a round, fat, vase-like base and a single red, three-layered bloom on top, with a seemingly disproportionate root or vine system. The reason this extensive system lacks better reference is because it seems to function just as well as either one, and can serve to draw nutrients from deep in the soil one moment and be used to transport the Mushen through an almost octopus-like crawl the next.
Unique Abilities: Being plants, the Mushen do not eat, but rather, create energy by drawing nutrients up from the soil and through photosynthesis. Unlike any other plant on the planet, the Mushen are fully-sentient beings, but they lack any signs of brain tissue and don't seem to have any method of communication, save one. Their most distinguishing, and for many, disturbing characteristic is their ability to fuse with another organism. While this fusion is not permanent and can be ended at any point the Mushen so desires, it often goes on for the life cycle of the host, as it is a dually-beneficial symbiosis. The Mushen gains the protection of a more mobile lifeform and the lifeform benefits from its sentience and awareness of its surroundings - a set of eyes in the back of its head, in a way.
History: Mushen history is difficult to establish in record due to the transient social patterns of the species. They do not congregate, they do not form familial units, and for all intents and purposes, they show no signs of being remotely interested in anything but their own day-to-day survival.
This is not entirely true, however, and is very likely due to the time they spend fused to lesser organisms, as they take on characteristics - some physical, but mostly mental - of the host due to the intimate mental contact the connection establishes.
|
|
|
Post by Veros on Apr 9, 2007 16:21:18 GMT -5
Name: Exorse
Place of Origin: Exorse, a planet in a different deminsion
Distinguishing Characteristics: Aware of magic, Hair and Eye color can be of almost any color, though red eyes is of the 'royal' bloodline, and on average are more intellegent.
Unique Abilities: They are as a race masters of fire and light elemented magic, but masters of all other types are heard of, but curative magic, only seems to show up in the 'royal' bloodline on their native plane.
History: The "royal" bloodline is merely the bloodline who's magic was the strongest, although once they changed deminsions to where normal humans exist, their magic has been deluted some. Only the "royal" bloodline was able to use magic that had the ability to heal, or atleast on their native plane. The first of this race arrived during the Salem WItch Trials, in which very few of them were killed, but enough for them to have a natural slight distrust to those who call themselves Christains.
|
|
|
Post by Giant Brother on May 15, 2007 21:12:44 GMT -5
Name: Grixelian
Planet of Orgin: Grixel, Alpha Quadrant, Sector 115, Spacial Grid 6
Physical Features: Grixelians are humanoids, they have either yellow, burgandy or greyish green skin. They are earless and hairless. They have small noses compared to humans and have long, tentacle-like flesh growths coming from the back of their head and from both sides fo their bottom jawline, going back. They have three fingers and an opposable thumb, and have a thin tail with a club on the end. The tail is often so weak that a Grixelian will use psychokenesis to move it. Raising one's tail is a challenge in psychokenetic combat in Grixelian culture. Grixelians often have scars etched into them at birth for religous reasons.
Racial Abilities: Heavy psychokenetic abilities, the weakest adult Grixelian telekenetic can sometimes be as skilled as an average human one. They do not require air, and have an average life span of around five hundred to eight hundred years, as well as an impressive immune system. In contrast, they are physically weak, as they often rely on their minds for everyday tasks. For the most part, they are compatible with other humanoids.
History: Grixel is a tachyon core planet, that means that it is highly unstable, and is in a constant state of temporal flux. As such, their time passed by at a faster pace. However, they evolved in different ways than typical species due to their envirorment. Grixel is infamous for it's unreliable gravity, and there are some places where the gravity is distorted so much that one could walk out of a building to find themselves suddenly walking where the structure's walls would have been, only to be right side up after a few more steps. As a result of the highly unstable ground, Grixelians started to gain the ability to slightly alter their terrain to their use, and by now it has reached the powerful psychokenesis Grixelians possess today. Also, Grixelians did heavy research into biotechnology, including cloning, living alloys and other such things. This research was even delved into before modern weaponry, so it wasn't rare to find an old Grixelian potrait of a general in medieval armour, which at the same time seemed to have a life of it's own. Grixelians were integrated into the vast Ushan Dominion without resistance, viewing it as beneficial, and seeing that they Ushans would respect their cultural identity. It is now not uncommon to see Grixelians in every corner of Usha, though they're one of the more obscure races of the dominion. Grixelian technology was integrated into Usha tech, and both cultures improved on eachother's areas. Grixelians now use Dominion technology.
|
|
|
Post by Giant Brother on May 17, 2007 19:19:56 GMT -5
Name: The Examiners
Place of Origin: A large pocket in between genuine "complete" dimensions and universes. In short, a slightly "abridged" and fragmented dimension.
Distinguishing Characteristics: The Examiner race seems to border on insectoid, humanoid and cephalopod (octopi, squid, ect.) in terms of appearance and anatomy. They often carry the majority of their traits from one of these groups. As such, they are often considered grotesque and horrifying by human standards. They typically have an emerald green skin, with a jet black colouring in various places, like the shoulders or forearms. They also have white hair (if any). Male Examiners rarely wear clothing, and if they do, it indicates either millitary membership or a high social standing in the Hive. Female examiners always have clothing on, most times they wear a simple dress. They tend to be more humanlike than the males. Only the Examiner Overseer, Judges, Corruptors, Purifiers, and Queens wear overly extravigant clothing. Examiner's are typically either immortal or extremely long standing in terms of lifespan. Only the Examiner Queens last a short time, but that is primarily because of medical reasons, not anatomy.
Unique Abilities: Examiner's have extremely strong telepathic and empathic abilities, and often have varying elemental affinities, but they are often, but not always, associated with darkness, space, and poison. Several Examiners are capable of flight, and many are able to possess other sentient beings, hijacking their body and powers for the duration of their stay. Examiner's fall into a coma-like trance when possessing another being, as their sentience has been forced out of their body and into another's. The extremely talented (and ONLY the extremely talented) can control both bodies at once. This not only takes a lot of practice, but it's a rare genetic gift, like double jointedness. Examiner's often possess telekenetic powers. Otherwise, their powers differ with their class, if they have any. For example, an Examiner Judge often has stealth abilities, while the Examiner Overseer has several powers, considering he/she is the one that is the leader of the Hive.
History: The Examiner's were born in a universe that can be equated to a dream, as it is fragmented and parts of it seemed to have been pieced together where there should be more length, yet other places appear to be small, yet are vast. The Examiner's developed into a large power, and became very proud when they found themselves more powerful than the other tribes that resided in their world. Ironically, the Examiners were the peaceful members of their society, and many other sentient races were needlessly warlike, declaring the Examiners as their mortal enemies for frivulous reasons. The Examiners destroyed these other races with ruthless effeciency. They then saw it as their eternal fate to watch and observe other races, to make sure they did not stray down the path of their recently exterminated neighbours. What started as a quiet mission in their own little world evolved into a galactic crusade, using the power of their millitary to keep an ever watchful eye on various worlds... and destroy them upon the slightest hinting of their civilization turning sour. This bloody cycle continued until the Overseer of that time realised they themselves were the ones becoming bloodthirsty. It was then that he developed the skeleton of the current Examiner system. The Examiner race would remain out of other race's dealings except in the case of an emergancy. Millitary vessels would be deployed on expeditions to each end of the multiverse, and upon the discovery of a new planet or civilization, a Judge would be called in. The Judge is a high honour title bestowed on the Examiner's brightest and best. Anyone can achieve this rank, even a lowly cook at a greasy-spoon type restaurant can be a Judge, but the screening process ensures that the Judge has the extremely good judgement required for his task. An Examiner Judge is sent to the civilization to blend into his surroundings and observe. After a period of observation, the Judge will approach another authority member and give his verdict. Either the world is fine and they leave it be, or the world is on the verge of chasos but still within repair, in which case the Purifiers are sent in. At Worst, the world is placed in the hands of the Corruptors, and as such, doomed.
Examiner society is as follows. Examiner males and females have equal rights, only Examiner females can be Queens, which are the only one's permitted to have childern. WHen a female Examiner applies to for the position of Queen, she is bascially donating her body for the rest of society's use. There are exclusive lovers in Examiner communities, but any and all fit Examiner males are forced to grant childern to the Hive. Therefore, the Examiner Queen is treated as... well, a queen. While other societies may view this as foul and chauvanistic, the Examiners view application for Queendom as an honourable and selfless act. Examiner millitary is much like human millitary today. There's an army, air force and navy. However, there are three organizations that are key to Examiner peacekeeping, the Corruptors, the Judges and the Purifiers. Corruptors are by far the most feared members of Examiner society, as well as one of the most respected, with only the Judges and the Overseer itself held in higher regard. Corruptors ae your one man armies, and are sent in when a planet is doomed to self-destruction. The Corruptor's job is, quite simply, to blast the planet to hell through wichever means they prefer. Judges are the staple to the entire Examiner ideal, as stated above, they are in charge of advocating the peace of examined planets and extracting judgement upon all they observe. Purifiers are less known, acknowledged only by the Judges, the Overseer, and a few Corruptors. Purifiers are called in in place of a Corruptor if a planet is deemed worthy of saving. They are assigned to either passively or agressively move a planet back on the right track. Most importantly is the Examiner Overseer. The Overseer is in charge of the entire Hive, dealing with the matters of state and millitary. They are the figurehead of Examiner society, and are often revered by their people as a god. Any member of Examiner society can become a Judge or Corruptor, but Purifiers and Overseers are special cases.
|
|
The Crow
Full Member
Do you know what they call a gathering of crows? Curve? A murder. A murder of crows. Think about it.
Posts: 329
|
Post by The Crow on May 22, 2007 23:18:02 GMT -5
Name: Manipulator
Place of Origin: Earth
Distinguishing Characteristics: Human in appearance, they tend to be slender, they may appear to be slightly built, but never fat, with a dull glow in their eyes, and they are very smart. They all have a barcode across the back of their necks. They tend to have outlandish colored hair, from bubble gum pink to a neon green and any other color you can think of. Those of Purer blood are sometimes selected to have adaptions to their DNA, thus creating beings such as fake angels or the like. They tend to be Mid-Tier Mediums.
Unique Abilities: They are born with the ability to control four different types of matter, as chosen by their parents. This is then genetically "downloaded" into their DNA.
History: An alien race, most likely from a different dimmension, choose a group of humans who were genetically closer to them, having forty chromosomes, as opposed to the twenty-seven humans have. These selected humans were genetically altered, and given the ability to control matter. They were dubbed manipulators, and hidden in the Bermuda Triangle. When the reach seventeen years of age, they are required to spend at least five years in the huuman world. They are very naive and trusting.
|
|
|
Post by Ninmast on Jul 9, 2007 15:45:42 GMT -5
(Thank you for notifying us.)
|
|
The Crow
Full Member
Do you know what they call a gathering of crows? Curve? A murder. A murder of crows. Think about it.
Posts: 329
|
Post by The Crow on Sept 1, 2007 14:00:45 GMT -5
Name: Atrian
Place of Origin: Earth, on an island between the Caribbean and Italy. It is a large island roughly the size of Texas. The technology is very advanced; at the point they can put people on Mars within a few days.
Distinguishing Characteristics: Atrian’s usually grow between seven to nine feet. Some even reach eleven feet high. The males average one hundred and fifty to two hundred pounds, while the females average from one thirty to one eighty.
Unique Abilities: The Atrian’s are able to converse with machines since the age of three. They are able to speak binary and talk to most machines, although a few are too un-advanced to say anything beyond how they work. The Atrian’s ability to speak to the machines has been a major factor in their booms in technology.
History: The Atrian’s lived on earth and were a faster evolution of humans. When the cavemen where around Atrian’s were at the stage of the dark ages. This has continued to the point that while normal humans are at the age of going into space, Atrian’s are no exploring mars. The Atrian’s have been known for centuries, but they were always referred to as Atlantian’s, and sank into mythology. They were recently discovered by the Italian’s, and they have decided to come out and view the outside world. They are governed by a kind and queen, but every ten years a tournament is held. The one who can defeat the king in the tournament takes the place of King. This has not happened for five generations. The tournament itself is both physical and mental. It starts mentally challenging the participants, and finishes with a large fighting tournament for those who are still left. The Atrian children’s basic toys involve anti-gravity and hover-boards.
|
|
|
Post by LotusBlackfire on Sept 15, 2007 1:09:37 GMT -5
Name: Speedsters
Place of Origin: Earth/Speed Force ( the speed force is the living form of energy which gives them their abilities and is said to be their heaven after death)
Distinguishing Characteristics: Nothing distinguishing besides the fact they can reach maturaty by age 7
Unique Abilities: Every Speedster can move at the speed of light once they reach maturity, however going this fast is dangerous and they can be pulled into the speed force as well as pull others into the speed force. Although they can escape it, it isnt uncommon for them to get stuck in there. To escape the speed force you have to be able to move as fast as them. (basically their like the flash but a whole race of them)
History: The speedsters have always blended in with humanity however they only live to be 20 years when elapsed next to a normal human, however to them time is almost irrelevant because when you move as fast as them time slows down, to them they live to be about 160 on average. Not much is known about this race since they live like normal people but when they die they look like their in their 20s, they never age past that of a 30 year old man.
ok questions? comments, needs a bit of work but its the basic premise
|
|
|
Post by Ninmast on Sept 15, 2007 13:42:18 GMT -5
Eh, if you wanted to discuss it, it would have been better to bring it up in the RP Discussion section, but the race looks pretty good. It reminds me of the guy on S-Cry-Ed who was all about speed, but had a shortened lifespan because of it.
|
|
|
Post by Kagetsuki on Oct 18, 2007 19:42:45 GMT -5
Name: Veidrodis
Place of Origin: Ayna-Sade, the Seventh Ring, the Nomale
Distinguishing Characteristics: A rather unpleasant race. Cold creatures with an eye for a bargain, their only stereotypical fault is a nigh-religious attachment to potions and charms. They normally keep to human forms, these usually being tall, tanned and slender, beautiful, but quite fake. Appearing as a human requires heavy enchantment, and as such Veidrodis use items or articles of clothing to hold the magic; a member of the race can often be told by the presence of something that is never taken off or never let go of in public. It’s said that their natural forms are so hideous, so terrifying that they’re impossible to look at—but who knows?
Unique Abilities: While magic isn’t their strong point, Veidrodis in human form are skilled in physical arts that focus on speed and slicing. They’re normally quick enough to break through an enemy’s defenses, where they deliver the majority of their blows. Because of the large amount of slaves handled by this race they’re also the ones with the most technology—most of them carry at least one firearm, and some of the wealthier slave traders have even managed to get their hands on weapons even more advanced.
History: How the races of Ayna-Sade came about is a mystery. The world itself has not been extensively studied, and only minimal knowledge has been gained by researchers: the individual races of the rings are not eager to give out much of their past. Veidrodis especially are known for being stingy with their history, superstitious of any and all attempts to pry. The information that has been allowed to surface is rather general, applying not only to Veidrodis but to all of the races of Ayna-Sade—which, although it answers no specific questions, is interesting information nonetheless.
None of the races of Ayna-Sade are human. None of them have ever been human. Their origin was neither infernal nor divine. Their bodies do not evolve. They worship no gods. The different races of the Rings did not appear all at once.
Further attempts to discover something of Veidrodis history, or even more on the races of Ayna-Sade in general, create violent agitation in the ones being asked. It’s best not to question past this point.
|
|